Starbound

Starbound

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Alchemical Reactions
 
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Feb 4, 2017 @ 5:03pm
Sep 10, 2017 @ 11:36am
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Alchemical Reactions

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Description
Allow yourself to create and experience Alchemy like never imagined.

Find new ways to use old Vanilla items to make you stronger!
Starting with the Scientist's Plea, This mod includes a quest chain to help players get started with every crafting table available.


Content
This mod will contain materials to be able to create potions and brews to assist in gameplay, or allow players to use the buffs they enjoy.

Included are 7 tiers of potions, ranging from Early-Game Vials, to End-Game Shadow potions, with a few thrown in for partys and mini-games.

Using the Dark Alchemy Table, you can turn almost any vanilla item into a powder, to then convert into a specific buff tied to the item the poweder came from.
For example:
- Sharpened Claws turn into Saris Powder for Hunter Potions.
- Hardened Carapace turn into Pacis Powder for Thorns Potions.

Along with the easy-to-obtain materials, there are systems integrated to allow players to obtain harder materials through the use of recycling old ores or food to obtain Kiris Fragments. These can be combined with Essence to craft powders that come from the more rare mob-drops such as those mentioned above.


Storyline
The Story in Alchemical Reactions is planned to be a prequel story to that of the vanilla Starbound.
Up to 6 chapters detailing the events of the Old Alchemists are already planned, and more to come!

There are also books with easter eggs, and the Timeline that was completed before the Storyline took shape. These and a Page-Intensive development log await those, eager to read into the Lore of Alchemical Reactions.


Armory
Currently there is a basic armory available in this mod.
This includes a single Level 4 broadsword, and eight level 7 elemental broadswords.
The Armory is planned to be expanded at a later date, however for the time being, The swords available should be a welcoming feature to people who are a fan of the Protectorate Sword.

Alchemical Reactions hosts a recolored Empowerment ability on every level 7 swords, each with the color fitting their element. Four of the swords are templated to be Shadow Blades, and as such show a purple hue when swinging.

Please comment with any feedback you may have, and don't forget to use Chariot.
Popular Discussions View All (1)
14
Sep 14, 2017 @ 8:52am
PINNED: Questions about Essence and Powders
smurflee
< >
133 Comments
The man without a name Apr 18 @ 4:08pm 
@Mioure Thank you, that is actually an even larger hint than I had been anticipating. I can hardly wait to get back into it, and see if I can crack the last part of this mod and see for myself how it comes to a close. To be honest, I'm not sure how I even missed it to begin with. I'm usually better at noticing these things. That said, hiding the key in plain sight like that is brilliant, and adds to my enjoyment of the mod in ways I can't even describe.
Mioure  [author] Apr 18 @ 2:03am 
@The man without a name, Everything in the mod currently is obtainable as every recipe has their materials within the mod. The "Secret Chapters" reward players who find the answer with a Secret Book detailing some of the special recipes that are never mentioned anywhere but the Secret Book itself. It was made to make sure every recipe was given to the players and none of them are "hidden for dev only".

I GREATLY appreciate your support and I'm glad you enjoyed the mod. It was a blast to make, and I'm glad I finished the most of it, with exception to the later-half of the story.

I will not leave you in vain, however; the hint to the Secret Chapters are actually on the graphic of the pages. If you look at the recipe for the Secret Book, the pages all have a striking resemblance to something else you can craft. Perhaps if you sacrificed these items...

-The Dark Table knows all, and Gives Rewards only to those knowledgable.
The man without a name Apr 12 @ 7:04pm 
I just reached what might be the end of the mod tonight, and I've sort of exhausted my options for exploring any deeper into it. I've crafted all the materials, consumables, upgrades/weapons, and the books at least once, with one exception. Only one book remains, which requires "Secret Chapters" to craft.. But I've nether found not figured out a way to craft those. Are they currently implemented, and if so could I get a hint on how to attain them? Overall, this has been an AMAZING mod so far. Words can not convey how much I've enjoyed playing it, and reading the lore.
Donofett Feb 18 @ 1:09pm 
Is cool.
Also complicated.
Donofett Dec 23, 2017 @ 2:01pm 
THIS IS probably GOING TO BE COOL!!
Robur Velvetclaw Aug 26, 2017 @ 6:47am 
I would like to speak with you in private, there is much to discuss.
Robur Velvetclaw Aug 25, 2017 @ 8:02pm 
Work has commenced on your mod.
We are going to be dissecting your mod, and will be doing the following:
- Codex text review
- Ithorian peddler item listing
Items will be examined for their /spawnitem names and then assigned a pool, either as common goods or rare ones. I envision peddlers selling ONLY the simplest powders and essences, with mid-level machinery as an "ultra-rare".
projectmayhem1983 Aug 24, 2017 @ 9:25pm 
its not much, you just go into your placeable objects and where you already have things like colonyTags [ "crafting"] you just change it to something like colonyTags ["crafting", "ar"] or whatever word you want to use to represent your mod. Then I can use the "ar" (or whatever you choose) to have tenants in my mod spawn if the player had enough of your objects placed down.
Mioure  [author] Aug 24, 2017 @ 7:04pm 
@projectmayhem1983, I will look into it, I didn't dable too much into Tenants, so I'll have to learn new code work.
projectmayhem1983 Aug 24, 2017 @ 3:24pm 
I'm wanting to add a tenant to my mod that interacts with your mod... is there any way you can add a unique colonytag to your objects, so I can use the tag to spawn a tenant. That way, if someone doesnt have your mod installed, they wont be able to spawn it, and wont see a bunch of PGI's