The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Necromancy+
   
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Category: Gameplay, Magic
File Size
Posted
Updated
1.842 KB
Jul 27, 2012 @ 6:47pm
Jul 30, 2012 @ 1:44pm
2 Change Notes ( view )

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Necromancy+

Description
Experimental mod that improves the effectiveness of Zombies in Skyrim! Now your undead army can smite even the most menacing of fleshy, still-living foes!


WHAT IT DOES
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The mod is fairly straightforward: the Magnitude of each Resurrection spell (for the player) is doubled, meaning that even the humble Raise Zombie spell can be used up to Level 12. Dead Thrall now caps out at Level 80. This means that necromancy will always remain relevant, even when you've played too long.

Additionally, all Resurrection spells now *properly* benefit from the Dark Souls perk, where only Reanimate Corpse did before. This should ensure that all undead raised by your spells have +100 maximum Health when created, so long as you have the perk unlocked.

THERE IS NO CHANGE TO THE MAGICKA COST FOR CASTING THESE SPELLS! Aside from a doubled level limit on them, they are otherwise 100% transparent and should not disrupt your spell casting ability in any way.

Last but not least, Dead Thrall has been updated to work on anything. Even your recently expired horse. Or that rabbit over there.


WHAT IT DOES NOT
--------------------------

There really isn't much balance in this mod: only the PLAYER'S spells will benefit from this effect. This means that it's highly likely that the lame Novice Necromancer you encounter (or even his Master Necromancer friend) will still be using the equivalent to the vanilla spells.

But we really don't care about them, now do we?


HOW DOES IT WORK?
-----------------------------

As previously stated, the level CAP for necromancy spells has been doubled. This doesn't mean that a dead body brought back will be any stronger than it was in life, just that the likelihood of its being weakened by the level cap is now essentially halved.

For all intents and purposes, undead you raise are still only as powerful as the body they came from: the stronger the enemy, the stronger the minion.


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CHANGELOG
===========

[Update 1]
- Removed NPC keyword check so that Dead Thrall should now work on anything.

[Initial Release]
- All Reanimate spells have double the level cap.
- All Reanimate spells properly modified by "Dark Souls" perk.
100 Comments
Aaron The Tsar Sep 3, 2017 @ 1:46pm 
general troubles there is its called the ritual stone
ディクソンサイダー Aug 20, 2017 @ 10:53am 
Could be cool if the spells were able to rise the dead around you, instead of tediously walking to each corpse.

https://www.youtube.com/watch?v=QK_fyWqlcCM
Dark Lord Xenon Aug 30, 2016 @ 9:13pm 
update: the thrall that became hostile were bandit chief's added by the Immersive Patrols mod, figured it out
Dark Lord Xenon Aug 30, 2016 @ 9:05pm 
Any dead thrall i reanimate turns hostile on me when combat starts
possible fix?
Enlightened_By_My_Sorrows May 18, 2016 @ 4:01pm 
as a request from me, do you think you could make a aror mod the looks just like the picture and maybe, maybe add a necro follower as well?
Eddie Booker Feb 2, 2016 @ 10:13am 
I love this one! However, now that I've downloaded the Better Deadly Bandits mod, it will fail every now and again. In the CK, could I change the magnitude of all the spells at once or does it have to be individuallly done per spell?
thankusir Nov 21, 2015 @ 10:11pm 
pls give reanimation staves the same benefit and not just the spells. That would be pretty boss lol
Antonello Venditti Oct 20, 2015 @ 2:21pm 
love it
Auron Jul 2, 2015 @ 9:48pm 
Doesn't seem to effect staves. I tried to use a staff of revenants on a level 25 npc then a level 40 npc without success. Then I gave myself the Revenant spell via the console and it worked on both npcs. That's ok though, at least the spell spells aren't useless, but I'd say the staves are still junk since I'm level 40 and I can't cast a resurrection spell on a level 25 human npc. O well.
Barbarabic Apr 16, 2015 @ 5:25pm 
Could you please tweak it so they last twice as long as well