RimWorld

RimWorld

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[A16] Rimworld Ultimate Modpack
   
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Description
If you enjoy the modpack please VOTE UP the pack for others to find it!

PACK NO LONGER WORKED ON
ALPHA 17 MODPACK IS LOCATED HERE

Modpack for myself and whomever would like to have a heavily modded version of the game.
I do NOT own any of the mods listed within this modpack.

In order to have a chance of running this pack somewhat stable you will need to have a fresh install of rimworld and use the included modconfig file as your load order.

Get the Modconfig HERE[drive.google.com]

I have begun to use a 4gb patches on my rimworld in attempt to make it more reliable. This is the patcher[www.ntcore.com]

If you have any recommendations about the mods within this pack drop a comment on any mods you would consider to be added/removed or any replacement mods. I'm always happy to recieve feedback :)

NOTE:
I have NOT tested the stability of the modpack completely, therefore if you encounter any issues/bugs please leave a comment regarding the problem you had and what you did to encounter the issue - That being said I am currently playing using the exact modconfig and mods within this pack and have only encountered a singular bug which was fixed by saving the game and restarting the pack.

CHANGELOG:
April Update [08/04/17]

COMPLETELY REWORKED THE MODPACK [07/02/17]
Items (182)
Project Fallout v1.8b (Weapon Texture Overhaul)
Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games. My current plans are to include every possible weapon, creature, consumable, and anything else from the Fallout series that I can manage to get working in the Rim...
20th Century Weapons Mod (20CWМ)
Created by LiptoH
This mod provide a wide range of famous guns from 20th century old Earth history. WARNING: Need a new game. This mod will increase weapon attack range and weapon damage, making the combat encounters more vivid and brutal(!) Language: ENG RUS CHN GER 04.06....
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamcommunity.com/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
A World Without Hat
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS AN OPTIONS CHECKBOX --- "TX-50? You around?" I AM HERE. HELLO, HUMAN. HOW MAY I HELP YOU. "Yeah, so, uh. There's this . . . thing . . . that happened. With our clothes. You know anything about it?"...
AC-Enhanced Crafting
Created by AlcoholV
Description : Provides enhanced bill capabilities and UI. Features : - Rename bill - Assign Worker - Descending sort list - Worker and transportation settings can be set in the bill overview window by icon - Minimum stack threshold settings - Improved quan...
AC-Enhanced Hauling
Created by AlcoholV
Description: Instead of haul one by one, colonists haul as possible as they can and store to the nearest storage. If a stockpile is farther than working ground or the colonists is incapable of hauling, they work as vanilla. Github https://github.com/Alcoho...
AC-Smart Speed [a17]
Created by AlcoholV
Features: - Enable ultra speed - Add ultra speed icon - Change Event speed multiplier Event Speed Mode: - Mouse right click on speed controller - Slow : x0.5 speed (half of normal speed) - Normal : x1 speed (default setting) - Fast : x2 speed (as same as f...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Barbed Wire
Created by okmkz
Version: 0.4 Updated for B18! Adds barbed wire, a simple defensive structure that slows movement and provides minimal cover ...
Beasts of the Rim
Created by Hey my team rules!
Hey all, I decided to start working on an animal mod for RimWorld called Beasts of the Rim. So far the mod adds 18 new wild animals to the biomes of RimWorld. Some of the creatures are animal species that I wanted to see included in the game. Others are de...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
BreedLikeRabbits
Created by Rihlsul
This mod makes rabbits (hares) breed more quickly, grow faster, and have larger litters. They're also slightly more taming friendly. As always, thanks to Marnador for the Rimworld Font. (https://ludeon.com/forums/index.php?topic=11022.0) ...
Industrial Age - Objects and Furniture
Created by Ryoma
Adds new furniture and appliances to your game from the time period of the late 1800's and early 1900s themed after the industrial era. Adds the following objects: Refrigerator - Stores meals and freezes them. Telegraph- Lets colonists use a communicator a...
Camping Incidents
Created by HalfdeadKiller
A17 Version: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=945615032 Current Version: 1.4 Adds the default incidents to the TempMap (Caravan spot and Caravan ambush areas I think). Mainly for use with the Set-up Camp mod http://steamcommu...
Cannibal Party
Created by JEBUS
PLUS VERSION HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=1789642378 Use the PLUS version to remove "Saw a corpse" and "Ate a raw corpse" penalties. ----- Removes all cannibal and human-butchering penalties. Colonists with the "Cannibal" tr...
[A16] Caravan Dogs
Created by RaRaRazuri
Caravan Dogs has been updated to 0.17 under a different link for backwards compatibility! If you want to use Caravan Dogs for 0.17, please subscribe to the following link: http://steamcommunity.com/sharedfiles/filedetails/?id=956579655 Allows all large can...
CaravanSpot
Created by Hatti
With A16 the new feature for world traveling and forming outgoing caravans became a hit. Unfortunately sometimes the place where your outgoing caravans will form is not the best one. With this mod you can change it! A new spot like the party sport where ca...
Cheaper Components
Created by PinoChemicali
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster. Can be added or removed without starting a new game. ...
Chemfuel Generator
Created by wellen
An advanced chemfuel powered generator for your colonies. With a cozy blue glow. It may or may not explode. Actually, make sure that it doesn't. ---- Used to be a quick and dirty copy of the wood fuelled vanilla generator, now that we have a chemfuel one a...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
Colony Leadership A17
Created by Nandonalt
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game. If you have issues/errors, please post here with the max information you can. ---------------------------------------------...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Combined Rib Replacements
Created by Gariba
Adds a replacement rib that combines the medical, adrenaline and painkiller ribs in one. Credits to Ykara for the original EPOE mod on which this one is based. It is craftable at the bionics workbench with 35 plasteel, 1 medical rib, 1 adrenaline rib, 1 pa...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Crafting Hysteresis
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- Are you tired of your cooks leaping into action the instant someone decides they want a snack? Would you like them to just calm down for a bit and stop panicking that your meal...
DE Surgeries
Created by Indeed
NOTE: Please use the version from original author. This fork is no longer receiving update. This is the unofficial port of DE Surgeries MOD to A17. I am not the original author. All credits goes to original author kaptain_kavern ( see https://ludeon.com/fo...
DeadMansClothing
Created by Hatti
If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you! It removes the big "T" on apparel if you st...
Deep Core Miner A16
Created by TheUbie
A deep core driller capable of pulling out any non-rock vanilla material you want, given enough power and work by your pawns. Created the mod to address the issue that the new deep drillers still have a limited amount of resources you can pull. For people ...
Deep Core Miner A16 - Glitter Tech Addon
Created by TheUbie
An addon for deep core driller that adds Titanium to the list of minable items. Note: Make sure this mod load after both the Deep Core Driller main mod and the Glitter Tech Mod, or else unforseen consiquences may happen. Or it might work. Just be safe with...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Draw a bead
Created by Gariba
Scales aiming time with shooting skill, consciousness, sight and manipulation. Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half. Manipulation helps only ver...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Easy Kibble
Created by fyoshihara
Make Kibble easy to produce! Change the recipe to make Kibble. Now you only need one ingredient to make! Can use any type of ingredient to make Kibble....
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...
ED-Laser-Drill
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After ...
ED-Shields
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This mod allows you to research and construct shield generators. They are resource and power inte...
Efficient Animal Feed
Created by Zerg620
Feed your animals with less waste! Works best with small animals. Yesterday, I was observing my chickens, trying to figure out if eggs were worth the food to feed a chicken when I saw that they'd sometimes eat more nutrition than what they needed. If they ...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
EPOE + DE Surgery Bone Fix
Created by Chad O'Bringers
Enables surgeries to fix shattered leg and arm bones using similar recipes to that of DE Surgeries. Also alters the DE Surgeries Rib recipe to work with EPOE's modified Rib definitions. Non workshop and old versions available at: https://github.com/Devdisi...
[A17] Expanded Incidents
Created by The Word-Mule
This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on you...
FashionRIMsta
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to FashionRIMsta! This mod has been made compatible in CE! ANYONE COMPLAINING ABOUT MILITARY FATIGUES: https://imgur.com/a/6JqEqW8 yes the i...
Feed The Colonists
Created by PostRobcore
Check out my blog for a recap on this mod and my future projects: https://postrobcore.net/blog/feed-the-colonists-mod/ This mod got absorbed into the core game, lol. It now only supports 4x pemmican and 4x kibble. The new work value is original value * 3.5...
Fermenting Cooks [A16]
Created by Angelpichu
Changes filling and emptying fermenting barrels to cooking worktype. Can be added to existing saves. Might break other things that mess with moving around fermenting tasks. Removing mod restores vanilla behavior. Non-Steam version: https://www.dropbox.com/...
FishIndustry
Created by Rikiki
This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445 FishIndustry There is so much water in this world and you always dreamt ...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Glass+Lights
Created by NanoCE
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors. Most items can be found in the picture above^^ To get started, find the Glass&Lig...
Glitter Tech Classic
Created by Sam_
About The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended tha...
High Tech Laboratory Facilities
Created by Pravus
New and redesigned laboratory facilities for a more high tech look! This mod started out as a personal project for myself to use in my own game but due to requests I decided to release it publicly. I made this mod due to feeling that the graphics for the "...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
Increased Stack
Created by Taveron
Описание: Вместимость стеков увеличена в 10 раз. Стеки с мясом и наркотиками остались без изменений. Рекомендую использовать мод Stack XXL или OgreStack ----------- Description: Capacity stacks increased 10 times. Stacks with meat and drugs remained unchan...
Infused
Created by Charlotte
A unique way to make unique items for your special colonists: Randomly enchants equipment. Features Varying infusions for everyone All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overl...
Infinity Rim: Ariadna
Infinity Rim: Ariadna “Ariadna was founded by the descendants of the first human colony ship, thought lost when it disappeared into a wormhole. Left to their own devices on a hostile, resource-poor planet, endurance and mettle had to make up for the lack o...
ishidourou plus
Created by ikasaba
add Ishidourou. Ishidourou is Stone lantern. Ishidourou are japanese style outdoor lighting equipment. image is @tonbie033 I can only use Japanese. English is reliance on translation website. I'm happy to tell you the requests and problems in simple Englis...
Jecs Tobacco and Cigarettes
Created by Ryoma
Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have f...
JTReplaceWalls
Created by Touchable
Replace wall type and doors on the fly. No need to deconstruct and then build another. Features smart building where it won't try to replace walls that are already that type. You can replace mineable things with walls and doors; it will set the mineable to...
LED Lamps
Created by Penultimate_Jive
Normal lamps in Rimworld used to use up a lot of power and, at the time, there was no other electrical alternative in-game so I created this mod. What does this mod do? This mod adds 2 standalone LED Lamps (Open, Covered) + coloured variants, a Spotlight, ...
LED Technology [V1.0]
Created by ppumkin
▂▃▅▇█▓▒░ LED Technology ░▒▓█▇▅▃▂ LED technology provides you with highly efficicient lighting technology that wont break the bank. This tech is combined with other standard buildings and materials to increase productivity while shedding some light on the s...
[A17] Lockable Doors
Created by Khell
Requires HugsLib. Adds lockable doors and autodoors to the game after appropriate research projects Door Locks for normal doors and Locking Autodoors for autodoors have been completed. Finally, your colonists can have a night of undisturbed sleep without n...
LongRangePodLauncher
Created by Hatti
This mod will only modify the max fuel for the original pod launchers from 150 to 600. Nothing more. No new tech, no new buildings. Just more range on your podlaunchers...
Look At Me, I'm The Worker Now
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY (MOSTLY) EXISTS AS DEFAULT BEHAVIOR --- "Emu!" "Yeah?" "Patch up this prisoner, will you?" "Can't." ". . . Why not?" "Zoya's doing it." ". . . Oooookay. Zoya! Zoya! ZOYA!" "CHEF, WHAT'S UP?" "DON'T TEND THE ...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
LT-Gardening
Created by alatta
Four more flowers with slightly different stats, buffed Core flowers, and a square flower pot. Or simply plant grasses. Supports English, Korean, Korean Fast Channel Official forum thread...
Luciferium Production A16 [Harder]
Created by erdelf
Allows the production of luciferium. The 'devil's bargain' After a tier 3 research (other drugs are tier 2) you can produce luciferium at the drug lab for 10 neutroamine, 10 medicine, 100 steel and 10 plasteel. Easier Version: http://steamcommunity.com/sha...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Mechanite Augmentation
Created by Kyos
Mechanical and Mechanite augmentations, for both subtle and invasive augmentation needs. - Adds a range of surgically installed mechanite based augmentations as well as a few mechanical augmentation items. * Adds Mechanite Injectors with commercial strains...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Medieval Times
Created by Vindar
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions ...
MineItAll
Created by Al Graten
Updated for B18 Various mining tools for your enjoyment: - VeinMiner: Click on a visible ore and you will mine the whole vein - StripMiner: Strip mining tool to mine a grid - MineBrush: Brush tool Change Notes: - Modified resize keys to use Q, E, Shift-Q, ...
Misc. Bees'n'Honey
Created by Haplo_X1
This mod adds the option to build beehives where you can harvest your very own honey. You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive. With your bee...
Misc. MAI
Created by Haplo_X1
*** You must load Miscellaneous CORE first for this to work without errors! *** -Mobile AI (Mai) MAI is a researchable and buildable mobile artificial intelligence. You need to research the basics, how an AI is programmed and how to build a mobile body for...
Misc. MapGen FactionBase
Created by Haplo_X1
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints. To make it not too predictable there are chances based on the count of blueprints to alternately still use the vanilla generator. (85%-50% chan...
Misc. MapGenerator
Created by Haplo_X1
- Blueprint MapGenerator This will create some more detailed ruins on map creation. Some are simple, some complex, some come with items, some with mechanoids,... You can also add your own ruin blueprints to the collection. (Note: This mod only works when y...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Robots++
Created by Honshitsu
VetearnXT have abadoned this mod Updated for game version 1.4 By VeteranXT R++ Robots? Y u no Robots++ also!? More Robots!!! More Better!!! Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics work...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Modular Tables
Created by Itchy Flea
Modular Tables are 1 tile in size tables that link together like a wall. They can be dragged out and made into any shape to fit anywhere you need them, such as along a wall. Also includes chairs that link together....
Moody
Created by Giant Space Hamster
LATEST UPDATE v2.6.3 RimWorld 1.5 support added Most recent changes. Bold are from latest patch. Added colonist ideology icon to summary view. Can be disabled in mod settings. Ghoul colonist names are a bit darker and always show their food need since they...
More Batteries
Created by Stolij
This mod aims to add more depth to the batteries in the game. It is compatible with existing colonies. Known issues: * No known issues * Links: ----------------------------------------------- Source code License (GPLv3) Support Me on Ko-fi! ---------------...
More Furniture [A16]
Created by Anonemous2
A simple mod that hopes to increase the furniture count to allow for more customized rooms. It is Old Save Compatible too. 4 Tables 4 Seates 2 End Tables 4 Plant Pots A Dresser A File Cabinet Counter Toptable More Colors for Lights, and Carpets. What they ...
More Vanilla Turrets
Created by Marn
Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly reco...
More Trade Ships
Created by PinoChemicali
Increases the rate at which orbital trade ships appear. Can be added or removed without starting a new game. If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods....
Nackblad Inc Rimhair
Created by Nackblad
I quite liked Xeva's Rimhair and using his mod as a base, I've made my own. UPDATE: Updated to 1.4. It includes: 18 female hairstyles 18 male hairstyles If you have any issues or feedback, please let me know. Ludeon Forum thread If you want more hair, chec...
Numbers
Created by koi
Adds a customizable general overview tab, allowing you to see stats on all pawns at once in a single window. Source code available on github: https://github.com/koisama/kNumbers Original forum thread: https://ludeon.com/forums/index.php?topic=16558 ...
Outfitter
Created by Killface
Allows pawns to factor in all kinds of gear stat offsets other than just armor. - Defaults to sensible priorities based on work types assigned and map seasonal temperatures. - Allows you to finetune, add and/or remove priorities. - Takes personal traits li...
Outfitter A18 - Infused
Created by Killface
Patch for Outfitter A17 + Infused. Load order: Infused, Outfitter, this mod....
Packified Animals
Created by Dragoon_103
With Alpha 16 of Rimworld, Tynan added the whole new world system and travel on the world map. When I was messing around with it I was a little disapointed that you can't have any general animal as a pack animal, only Muffalos and Dromedarys. so I just mad...
[XND] Plant Cutting is for Growers!
Created by XeoNovaDan
Direct download from GitHub. Compatibility This mod will mess up work priorities on existing savegames as it does still make a change in the work tab, regardless of how small it is. Advised to screenshot your colony work priorities before applying this mod...
Prepare for Romance: All functionality available in Prepare Carefully now!
Created by SeveralPuffins
Dear subscribers! I have updated Romance Diversified to A17, but as EdB's Prepare Carefully now supports A17 and supports the extra trait slots that this micromod introduced, I will not be updating this one. I have added a link to prepare carefully on the ...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
[Abandoned] Quantum Cooling
Created by Honshitsu
Notice Of Abandonment This mod will not be receiving updates or fixes. Instead, check out Mlie's Quantum Cooling (Continued) or Poet's expanded version of QC: Quantum Cooling Redux --- Tired of the heat?! Go tell Thermodynamics to screw off! Quantum Coolin...
Realistic Darkness Lighter Version V4.95 B18
Created by Willowisp
STEAM ID: 745800936 This mod's motto: In vanilla, lights are for your pawns; in realistic nights, the lights are for you. UPDATED TO A17, HAD TO REMOVE ECLIPSE FUNCTIONALITY temporarily and will rewrite the mod in xpath soon. THIS IS THE LIGHTER VERSION. T...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
RedistHeat
Created by Morgloz
http://i.imgur.com/YOuvIWX.png Equalize temperature of every room Build (lockable) vents to equalize temperature between adjacent rooms. Build massive duct networks of your own and make central heating/cooling system. Better graphics Vents and ducts can on...
Refugee Stats
Created by Shirkie01
A mod to add a bit more detail to the refugee screen. https://github.com/Shirkie01/RW_RefugeeStats...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
RimFridge
Created by Vendan
As I'm no longer working on this, please use this new version of the mod, by Kiame Vivacity: https://steamcommunity.com/sharedfiles/filedetails/?id=1180721235 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, f...
RIMkea
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to RIMkea! UNbore your Colony with RIMkea, TODAY! Included furniture lines: Millenium Line, RUSTIKA, Cozy Rugs Collection and Flea market Fu...
Rimsenal - Core
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE. https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/sFTiWyR.png Don't you think the numbe...
Rimsenal - Federation Faction Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/obqF8l2.png Rimsenal: Federation Faction Pack Adds a new hostile faction, the federation peacekeeper corps. They are twisted and corrupt remnants of the once-great interstella...
Rimsenal - Feral Faction Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif Rimsenal: Feral Faction Pack https://i.imgur.com/KslQ3Vt.png You have to give up a lot when you're pushed to the limit. Then how much should people give up if their civilization collapses? Look a...
Rimsenal - Hair pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif "Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up. Isn't it?" Adds more hairstyles for your pawns....
Rimsenal - Security Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/kkJ8Qoq.png You know, it's not a convenient environment to live in this remote world. Hordes of wild savages, damned space pirates, crazy killer bugs, aaaand Mecanoids, yes, t...
Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic. https://i.imgur.com/yxJyiW1.png "Guys, party time is over. It's time to face the real story." Sora "Accipiter" Min, a press agent of Yeonhwa Precision has ...
RomanceDiversified
Created by SeveralPuffins
This mod makes the following changes to sexuality in RimWorld: - Adds the sexuality traits Straight, Bisexual and Asexual, and adds them at the end after non-sexuality traits have been rolled, often as a fourth trait. - Makes colonists think twice before h...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Rumours And Deception
Created by SeveralPuffins
Have you ever wondered why your colonists don't talk about each other? Did no-one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psycho that beat up her friend, just because she's never been insulted direct...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
Shibainu
Created by ikasaba
add shibainu. Shiba Inu is a faithful and calm Japanese dog. - It was used as a hunting dog for a long time. - Ideal as both a watchdog and a family member. (image: @tonbie033) Ajoute le Shiba Inu qui est un chien japonais fidèle et calme. - Il a été utili...
Shutdown All A16
Created by TheUbie
No more having to click each individual wiggling mechanoid just so you can get to their health tab and designate them to be shutdown. Now, just grab your handy Shutdown All designator tool and treat those mechs like you treat your rock chunks! Reuse Policy...
Spoons Hair Mod
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon 1.3: Removed the three beards from the textures (the hair is still there) so it won't interfere with new added vanilla beards. Additional hairstyles...
Steel extraction
Created by Retrific
Extract additional steel from rock chunks! A simple mod that helps you with your steel supply without changing the whole gameplay. Works with already existing save files! --------- + You can now select "Smelt metal from debris" at the electric smelter to g...
Storage Crates
Created by ЯΞVУ
Change Log: 8/4/19 1.18.2 > 1.9.9B *NOTE: This update has potential to break prior saves containing removed items listed below, however if you load the save, save and reload it should fix itself (but you lose the removed crates though), but no guarantee* -...
Rimworld Search Agency
Created by Killface
This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester. Initial update for A13–A17 by Killface. Mod menu, rewrites for Harmony and massive improvements by DoctorVanGogh Includes Hau...
Super Soil
Created by GMsU | AuxiliusM
Grow things very fast with the help of this bioengineered mycelium network which fertilizes your plants. Fertility rates are 200%>500%>1000% To Build (Research measured with industrial Tech Level) (pictures slightly outdated): Super Soil (200% fertility): ...
The Mad Rabbits of Caerbannog
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- So. Manhunter packs. Did you know there's a hardcoded list of animals that will show up in manhunter packs? Not a long list, either. Boomalopes, boomrats, wargs, boars, muffalo...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Trading Spot A16
Created by TheUbie
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be? Now you can contr...
Training Console
Created by CaptainJuicy
Now updated to A16! None of your colonists have Animals 6? Nobody capable of making components? Maybe you just want more colonists to plant healroot? Have an extra AI persona core laying around? Well, this mod is for you! The Training Console provides a me...
Travel rations: MREs
Created by Tammabanana
Ready-to-eat meals, both simple and fine, specially cooked and packaged to travel well and last a long time. Intended for caravans, but probably useful for panic rooms and winter, too. Features: * Takes 2x as long to cook/prepare as their analogous meal; *...
USCM - Colonial Marines Corps Faction
Created by Hiztaar
This mod introduces the USCM Colonial Marines Faction This faction is composed of USCM soldiers. It will create a military base on the world map and requires a new game to work properly. - The faction behave like any other and may be allied with the player...
USCM - Core
Created by Hiztaar
Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies ! This mod introd...
USCM - Turret
Created by Hiztaar
This mod introduces the minified USCM UA 571-C Automated Sentry Gun. USCM - Core Required before this mod ! The turret is a stand alone self-powered turret using long bursts of overwhelming high caliber bullets to devastate your enemies. The turret cannot ...
Wargs Eat Corpses
Created by Svana Fall
*Requires HugsLibs to work. Allows wargs to eat unrotten corpses with no risks of food poisoning. I always found it silly how wargs are supposed to be bio-engineered for war, even to the point of exclusively eating flesh, but got sick if said flesh hadn't ...
Wildlife Tab
Created by lincore
This mod adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the insectoid faction). VERSIONS: The version on the steam workshop will always target the latest stable rel...
Xeva's Rimhair
Created by Orion
Adds more tribal hair styles. Non-Steam version You can download it from my Patreon page here. Support the cause If you enjoy my mods, please consider supporting me: http://ufo2.site44.com/become_a_patron_button.png...
[A15/A16] Where is rich soil?
Created by AlcoholV
Are you tired of having to seek rich soil? This mod changes original rich soil color to be darker to make it easier to find. https://ludeon.com/forums/index.php?topic=27551...
Concrete Walls
Created by Poroh
Adds really strong walls, embrasures and doors. And Concrete slabs for building this walls and other stone stuff from vanilla and other mods. And one research for crafting it in Electric smelter. ================= You must have Stonecutting and Electric sm...
[A16] Mobile AI Body Parts Upgrades
Created by Newbeaveteran
This mod just adds in Body Parts for your Mobile AIs. I created this for my own but decided to release it to Steam. -Craftable at Simple Prost Bench(Tier 1), Bionic Bench(Tier 2) and Upgrading Stations(Tier 3). -Research Required before able to craft Curre...
Talons Faction New pawns and races
Created by Osha
Soldiers of fortune, they don't care who you are or what you do. The only thing they care about is the amount of silver in your stockpile and the stockpiles of others. Mercs are loyal to two things silver and their brothers in arms. This mod adds a new fac...
[FSF] Improved Ship Reactors
Created by FrozenSnowFox
This mod is discontinued and will not be updated. Description This is a simple mod that changes reactors to provide more power and be buildable under roofs. The power generation is increased from 1000W to 5000W. Reactors are fairly expensive in resources, ...
[sd] advanced powergeneration
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power we...
[sd] bridges
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "bridges" - adds 3 research projects (bridges, drawbridge, terraforming) - adds 1 linkable woodbridge type (sea + land bridge) - adds 1 l...
[sd] chicken nest
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "chicken nest" want to build your chicken coop in style, here is the mod for you ;) - adds a nest for small animals to the game. made out...
[SS]Lovely Hair Style
Created by 打仗我不行
Adding several hair styles....
[T] ExpandedCloth [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Expands the game's cloth system. ● Cotton plants now produce fibre when harvested instea...
[T] MoreFloors [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Adds a wide selection of new flooring to decorate your colony with. ● Six new styles of ...
Organized Research Tab
Created by Laz
THIS IS AN EMERGENCY UPDATE TO A17. YOUR *OTHER* TABS MIGHT LOOK FUNKY. I MIGHT UPDATE THIS SOMETIME IN 2019. ------------------//------------------ When you use mods that add research projects, your Research Tab gets cluttered, sometimes with projects out...
Call of Cthulhu - Elder Things
Created by Ryoma
Adds a new playable race: The Elder Things. Adds a new scenario for The Elder Things. Adds a new faction limited to frozen regions. The Elder Things, escaping the Shoggoth rebellion, took to sailing through space to escape their own creations. Now they pop...
Auto Seller [B18]
Created by Supes
This mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the overview window. So, You've been hoarding a ton of weapons and apparel you've been hoping to sell, or you're fre...
CatsAreCleverToo
Created by Targetdrone
v1.7 CatsAreCleverToo Sets Training Intelligence for Cats, both big and small to advanced.... changelog: v1.0 first version v1.01 thanks to Qwynn for pointing out i only need to add the part of the .def file i change to increase compatibility with other mo...
Crash Landing
Created by Katavrik
This mod is no longer maintained since the new and more active modder emerged. You should use his version of mod for now: https://steamcommunity.com/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing My interest in rimworld modding is very low...
Fences And Floors
Created by Pravus
***Updated to v1.21! Balance pass initiated in response to community feedback!*** This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requir...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Immersive Human Sounds
Created by Ricky
Description Simple Mod that adds pain and death sounds to human pawns. Now, battles will sound and feel more immersive and alive! Compatibility No known compatibility issues yet. Does NOT require a new save game....
Industrialisation
Created by duduluu
Adds some heavy industries to the game. Original Author: eatKenny Current Maintainer: duduluu Compatible with existing save and other mods, enjoy it. How to build a deep mine: 1. Buy a 'skydriller callmaker' 2. Install and active it 3. Wait for the plasma ...
Inspiration [A17]
Created by NitroDev
". I HAD TO REUPLOAD IT DUE TO DERPS ON MY PART.] Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration. INSPIRATION SHOULD WORK WITH OLD SAVES. New events: - Inspiring dream: A colonist had an inspiring dream...
[A16] Psychology
Created by The Word-Mule
A17 VERSION IS NOW OUT! http://steamcommunity.com/sharedfiles/filedetails/?id=959814527 This mod is a complete overhaul of Rimworld's psychological and social systems. The stories that emerge from your pawns' quirks are the most fun part of RimWorld, and t...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Signs and Memorials
Created by Emma
This mod adds signs and memorials for leaving notes to remind you of stuff. --- ATTENTION --- The lovely @jtgibson managed to fix the issue, you can go ahead and grab their version over here: https://github.com/jtgibson01/RimWorld-Signs_and_Memorials I don...
Step Away From The Medicine
Created by ZorbaTHut
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Ahlright, lemme take a look at that. Hmmm. Leg's been shot a few times, but nuthin' I cahn't fix! How about some glitterworld medicine for that? Ahl's just walk over here and ...
[T] MiscStuff [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Miscellaneous additions that don't really fit in any of my other mods. ● Scrap metal wal...
Ac-Unlimited Validation
Created by AlcoholV
Allows to type any language and characters. https://github.com/AlcoholV/Rim.AcUnlimitedValidation...
Architect Sense
Created by Fluffy
Allows modders to combine buildables in subcategories. Important This is a functionality mod, it does nothing on its own This mod is intended to provide functionality to other modders, and does nothing without custom XML and/or C# code. If you’re a modder,...
Faction Discovery (ended)
Created by Orion
Out of commission I've taken this mod out of commission. This means there will be no further updates. However, I have integrated the code with Vanilla Expanded Framework and improved it significantly. So if you still need the functionality, use that mod in...
FireFoam Mortar [A17][DISCONTINUED]
Created by Nick
This mod will not be getting an update to B18 or onword! Thanks for the support! Since the devs reworked the morter mechanics and officially added the "Firefoam shell" item in the game, this mod will be discontinued, so no update for B18. Thanks again for ...
Leave one to one's fate.
Created by Lungbutter
As the weakest of your tribe you were abandoned with nothing more then a ceremonial weapon... can you defy the odds? (WARNING: Not for new players) Your faction will be a New Tribe. Start with 1 people. Start with: -Jade shiv...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
Mo'Events
Created by ilawz
This mod should speak for itself, it adds a few more events and incidents to the game. Current events/incidents added: I think this mod is played best 'blind', but if you want to know what each event does, then here's a summary: - Abomination, just like a ...
Neutrainer and AI Persona Core Crafting
Created by brunayla
A mod that adds neurotrainer joywire painstopper and AI persona core production. https://ludeon.com/forums/index.php?topic=7179.0 Neurotrainer - Silver 200, Gold 40, Steel 65, Plasteel 10, Uranium 20 and Glitterworld Medicine Joywire - Silver 300, Gold 20,...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
[sd] pillows and beanbags
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "Of pillows and beanbags" ... could be the title of an epic tale, which might take place in your colony. or just a mod that adds these to...
[sd] prepareforfishing
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "PrepareForFishing" fix to use the mod Fishindustry from Rikiki with my bridges mod. This needs to be loaded after the mod " bridges"!It ...
[A16] [T] MoreBedsCloth (for More Furniture)
Created by Telkir
As of RimWorld alpha 17, this mod is now obsolete - please use MoreBedsCloth as it includes integrated More Furniture compatibility! Spruce up your colonists' bedrooms with a selection of different colours for all sizes of bed. Compatible with Anonemous2's...