The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

18,461 ratings
[OUTDATED]Enhanced Blood Textures 3.6b
File Size
133.590 MB
Feb 8, 2012 @ 7:14pm
May 30, 2015 @ 3:43am
30 Change Notes ( view )

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[OUTDATED]Enhanced Blood Textures 3.6b

A blood overhaul mod

Bloodier combat experience with higher resolution and detailed textures. Additional features such as killmove animation spasms, blood drops when low health, damage based blood amount, blood pools, and green blood for spiders and oil for machines.

!!!!! WARNING !!!!!
Steam version of the mod is unsupported and is now outdated because of a bug with Steam account not syncing with Bethesda's Creation Kit.

You need to make a "clean save" to use the new version. Uninstall the mod by following the instructions, load your game without the mod installed, save, then install the new version.


Nexus version 3.8:

Skyrim Mod Spotlight by Brodual:

Detailed Features (these are not modular)
New Features / Scripts:
-Increased blood amount during combat and killmoves (Every hit now causes blood splatters)
-Bleeding out npcs will now produce blood drops
-Additional blood spurts on the neck area after decapitation and throat slits killmoves
-Blood drips when health is below 50% (Follow the trail of those who fled the fight wounded)
-Heavy and light splatter based on how much damage is done (Configurable to match damage mods)
-Pools of blood that will react differently on hard or soft surfaces (stone floor, snow, dirt, ect.)
-Green blood for spiders and chaurus
-Dwarven automatons bleed oil
-Chance based spasm effect after killmove animations and decapitates (Configurable)
-Mod Menu Support

Plugin (esp):
-Increase blood variety by splitting combat splatters and hand placed level decals
-Increase duration for weapon blood
-Increase size of hit splatters and added different wounds based on weapon type (Blade, Claw, Bow, Unarmed, Blunt)
-Changes to screen blood duration, size, and amount

-New high-resolution blood textures to splatters, screen blood, wounds
-Increase red color to hit spurt animation
-High detail decapitation texture

Optional files: (Found only on the Nexus version)
-Smaller blood splatter, wound size, and amount
-Darker or brighter blood color for use with all lighting mods
-No screen blood and blurry screen blood optional files

Current Version Changes
3.6b (contains changes from 3.6a)
-Certain textures on Steam version will no longer be at low resolution (Steam removed the size file limit)
-Fixed unarmed hit effects for insects and dwarven mechs
-Fixed crossbow bolts using incorrect wound damage type
-Fixed incorrect bleeding for certain monsters from Immersive Creatures
-Re-made blood pool normal maps on solid surfaces
-Re-made oil normal maps
-Updated Skyrim Monster Mod patch to version 13 (This should not be used with older versions of Monster Mod because the file format is different - esm to esp)
-Additional blood splatters on non-killmove one-hit kills
-Minor edits to spasms

Nexus version uses newer scripts for 3.8. I am unable to update this mod due to Steam sync issues.

Please read the FAQ first before posting issues. You will most likely find answers there so you don't have to wait for a reply.

DLC Patches?
I am not allowed to post a separate download link to the patches on this Steam page(links get removed). You will need to download the file from Nexus and just move the DLC patch to your Skyrim folder. Patches are for 3.6c and will work with the current version here on Steam. I am unable to update the mod at this time.

You need Skyui and SKSE to use the MCM options. It is NOT required for the mod to work.

If you are not getting any blood you may need to make the decal amount graphics option higher. It is found in the Skyrim Launcher options.

This is not compatible with other blood mods. Expect gamesave bloat and crashes if you continue to use conflicting mods.

Use only one Compatibility patch!

How to Uninstall
You will need to do this or else your game will crash on startup, this will make sure that the scripts stop. This is a game engine issue which has been fixed in Fallout 4.

-Go to an indoor area where there are no blood splatters anywhere. If there is blood in the area previously you should first fast travel somewhere else. (If this is not done you may crash when the mod is uninstalled)
-Open console using the ~ key, and type the following:
stopquest zGoreEffectsPlayerQuest

If you have SkyUI you can just click the uninstall button in the MCM menu instead of typing in the commands on the top.

Check the FAQ on the Nexus version of this mod:
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Fake-San! Jan 11 @ 8:40am 
This mod is still working?
SparksKitsune Jul 10, 2019 @ 4:08pm 
Thanks for the help. I appreciate it.
BakaKemono  [author] Jul 10, 2019 @ 3:34pm 
Yea I'm not sure if the mod gets removed that it will also remove it from subscriber's game which can cause the game to crash.

You only need to do that if you created a save with this version installed.
SparksKitsune Jul 10, 2019 @ 2:38pm 
Oh and a question: If I subscribed to this mod, do I simply do the same steps to get a "clean save file" or do I need to do a bit more than that?
SparksKitsune Jul 10, 2019 @ 2:29pm 
Well, would probably help to warn in advance before removing so I can update my game with your newer version. If you decide to remove this older version, of course. I probably should do the uninstall steps you listed here and on 3.8 ASAP.
BakaKemono  [author] Jul 10, 2019 @ 3:15am 
should I?
SparksKitsune Jul 9, 2019 @ 3:03pm 
Will you be removing this outdated version anytime soon?
icewallowcome May 31, 2019 @ 7:04am 
BakaKemono  [author] Apr 23, 2019 @ 9:37pm 
No you just need to install the new version if you have never installed it before.
Fellgamer Apr 23, 2019 @ 7:07pm 
I never downloaded this, but do I still need a clean save for the new version?