XCOM 2
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qUIck_LW2
   
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Tags:  ui
File Size
Posted
Updated
11.375 MB
Feb 1, 2017 @ 7:44pm
May 14, 2017 @ 6:22pm
4 Change Notes ( view )

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qUIck_LW2

Description
MOD-ID TAG = #855089938
DESCRIPTION = HUD customization
SUMMARY = Various UI components are enhanced to provide faster on-screen detection of gameplay features or contexts.


Get ready for a wild ride into a revamped interface where theme(s) of carefully planned colors/designs can help determine what is in focus or give qUIck (;) hints about which symbols mean this or that or whatever else.

For those familiar with my library of XCom2 Mods, you'll simply switch to a similar concept yet adapted to specific LW2 conditions & elements. (( qUick_RCP & qUick_FIX are no longer needed while you play LW2 - so de-activate them, btw! ))

To appreciate all it has to offer, everyone must use the SwappImg ModTool (linked in the "Required Items" Steam section) -- and, install my LAByrinth mod too. The first hooks necessary custom images, the other supplies you with multiple other reference Tags & Strings that wouldn't appear otherwise - highly recommended.


INSTALLATION

Now that "Amineri" from Pavonis has officially confirmed any of my custom strings should work just fine as is, i no longer have to ask subscribers to perform (honestly, it was quite silly) Copy/Paste swaps from local folders to their LW2 structure.

As such, these localization files were thoroughly optimized and would directly update whatever is necessary. But a small warning.. this mod requires to be "Loaded/Subscribed/(re)Installed" after each Long War updating process. I'll honestly try keeping up with their cyclic nature and you will probably witness some Steam "de-activation" of this mod in the future -- which will mean i'm hard at work to adapt qUIck_LW2 as it should.


TO DO

1) Continue developping many other components for qUIck_LW2, update LAByrinth (with new LW2 assets) & design fully dynamic + GFX-Flash/Compatible assets for GeoscApps.


UPDATE NOTES

(14/05PM) ; v1.3 compatibility pass,
-- Adding a variety of enhanced "MissionIcons" for the Events flow stack which makes their detection much easier!

(26/02PM) ; v1.2
-- Clearer re-Coloring of Geoscape Recruiting Notifications,
-- Psi-Operative Class name is Lavender, etc!


** Comments, Kudos?? Please join the discussion threads below.
** BUGs to report?? Post in the provided area, only!

As a bonus, you also have 99 custom SquadIcons to play with, have fun!

-- Zyxpsilon
Popular Discussions View All (1)
6
Jul 17, 2017 @ 6:14am
BUG reports & other concerns...
Zyxpsilon
< >
127 Comments
Zyxpsilon  [author] Jan 13 @ 8:38am 
Description panel and scrolling images above gives the "essential" info.
Research numbers are a way to find the order of which projects get done, early to later. Their colours represent categories; autopsies, story-steps, techno, etc.
If you want more details, just ask me any extra questions.

Note; WoTC-DLC requires another (qUIck) version of mine.
navajas_rs Jan 12 @ 6:27pm 
Anyone still around? This is a neat mod, I'd be happy with the just the color coded classes and the mission icons. Thanks for the work.

Quick question though: Do you have a link to a general guide or something? I'm not sure what all this means. What are the numbers to the left of the research options for instance? I need something like a map key for all this stuff. Have one?! :-)
Zyxpsilon  [author] May 19, 2021 @ 4:10am 
Nope -- i clearly understood you.
This ingame variation by LongWar ruleset is simply a matter of interpretation of *that* specific POI process as it relates to whichever Chaining cycle. The point being that the player doesn't have to identify immediately what the mystery truly is at **this** particular pre-mission moment.
Anyhow.. my opinion still stands.

Edit the "Intel Package' wording back in -- if you want.
Sgt. Hobo May 18, 2021 @ 10:50pm 
Ok, a misunderstanding. POI is a intel package. The mission that gives POI is not the liberation chain. In lwotc the mod is wrongly showing the intel package as liberation chain. Here, I got some screenshots on the discord.
https://discord.com/channels/590853492084572170/590853492084572172/844329964940558346
Zyxpsilon  [author] May 18, 2021 @ 6:35pm 
As you can also see in Line #139 the trailer comment is ;="Intel Package".
Since it *is* a (RewardDummy_POI) the default intention was to HIDE such detail from us all. Same with the other one right below (Reward_FacilityLead), btw.

IMO.. it just doesn't make sense to keep that info from anyone -- thus why i wrote it up. Specially because it **IS** a precious strategy reveal.

You could always re-edit that string back with the default text if that's annoying.
Sgt. Hobo May 18, 2021 @ 3:11pm 
Hi, in the localization you are pointing to POI as liberation chain. That's wrong. Liberation chain doesnt have an POI.
Zyxpsilon  [author] Apr 8, 2021 @ 6:35pm 
Glad i could offer some hope nonetheless.
If it's any consolation.. the WotC version works just fine overhere. :)
V ! P Apr 8, 2021 @ 3:49pm 
no luck. :steamsad:
im sorry i wasted ur time and i appreciate everything you have done for me. i will still use this mod even if i dont see class and rank color. maybe in farrr future when i buy WotC dlc i will enjoy it even more :psi:
cheers :chug:
Zyxpsilon  [author] Apr 8, 2021 @ 2:02pm 
You could have deleted this line (( RequiresXPACK=true )) from the ModInfo file and that AML warning function would simply skip.
But as long as you already tried.. we'll just go straight to crazy step TWO!

a) DE-activate the previous #855089938 mod by making sure you un-check it from the AML list.

b) Find this folder in your "..Steam/SteamApps/Common/XCOM 2/XComGame"

c) Create a new folder called Mods

( It will be inserted between -Localization- and -Movie- )

d) Dump the provided qUIck_LW2 folder as is entirely into it.

e) Edit the ModInfo line as suggested above.

f) Start AML & check-box that newly added local copy.

g) Do the same as previous b) Load/Exit.. steps.

h) Cross-fingers. :)

From then on.. **IF** no changes happened -- there nothing much i can do to solve the flaw indirectly or otherwise beyond rational logic without heavily hacking pre-compiled U code (99% chance of failure anyway).
Sorry.
V ! P Apr 8, 2021 @ 12:33pm 
AML You are trying to launch vanilla game with mods built for WotC
Are you sure you want to proceed? Please be warned that this is very likely to crash your game. Offending mods:
qUIck_LW2

even with this error i tray it. still no class icons