Dungeon Defenders

Dungeon Defenders

629 ratings
Tower Wars Mistymire Valley
File Size
64.447 MB
Jul 26, 2012 @ 6:09pm
Oct 31, 2012 @ 8:50pm
14 Change Notes ( view )

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Tower Wars Mistymire Valley

A twist on the original Competitve Tower Defense, this level brings you two teams of up to 4 players each summoning the monsters to attack the other team!


In this map/mode, the goal is to destroy the other team's Eternia Crystals by spending mana to summon enemies to attack the other team, while using your Defenses to keep the other team from doing the same. In order to win, you'll have to balance the mana you spend on defenses and defense upgrades with the mana spent on summoning monsters and upgrading those monsters. Rather than being wave-based, this map has a single build phase and then combat runs continously until someone wins.

All standard and Eternia Shard enemies are available for your use: Goblins, Dark Elf Archers / Mages / Warriors, Orcs, Kobolds, Ogres, Wyverns, Spiders, Sharken, Goblin Copters, and Djinn.

Some tips to get you started:

- DO NOT build walls ahead of your team's spawn points. If you block the path, your own team's enemies will not be able to get by. Only build walls behind your team's spawn points. HOWEVER, if you use a setup with gas traps as your primary form of stoppage, you can put these anywhere, as your team's monsters won't be affected by them.

-Each team gets three "Time outs" which they can buy at any time. When a time out is called, a 30-second build phase is initiated. During this time, crystals can not be damaged, neither team can summon enemies, and you can swap heroes for free (You can swap heroes even during combat on this map, but it costs mana), and build speed is increased. Enemies will not be killed off however, so you need to be careful!

-If a team doesn't summon enemies for an extended period of time, they will be penalized. Try to keep the pressure on!

- For Ogres, each side lane has an additional ogre spawner. These spawners have a higher cost and longer cooldown, but can be used together with the main ogre spawner to get more threat on the field.

-A portion of the cost of every enemy summoned will go to the upgrade bank for your team- Don't be afraid to summon, as even if you never invest in upgrades, you can still make your enemies stronger!

-Only the central crystal on each side will end the game when destroyed. If a side crystal is taken out, the game will continue, however most enemies will no longer spawn from the spawn area nearest that crystal. Don't give up!

-The key to winning is timing and balance. If you invest too much in your defenses early on, you will lag behind the other team in monster strength, but if you spend too much mana on monsters, you won't be able to adequately defend your base!

Aug 28 update

-Team color enemies! Rejoice!

-Reduced spawn delays- Summon as much as you have mana!

- Added an orc to the regular spawns- slightly increases mana supply as a result

- Shroomite gives more mana, more often. Blue team shroomite (hopefully) fixed.

- copter behavior, mainly for blue team's copters, hopefully a bit less derpy.

- added some new behind-the-secenes functionality tor some potential new features to come.
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chris.a.breeding Nov 19, 2016 @ 5:40am 
butt kicker Jun 11, 2016 @ 10:37pm 
i'd make the time a bit shorter at the start because i don't wanna wait for ages
Alhanalem [DD1 Community Dev]  [author] Jun 6, 2016 @ 2:22pm 
As part of the CDT I now have the ability to update the official version of the map (time permitting). Look forward to some possible improvements in the future!
imagebyjoy Mar 17, 2015 @ 7:02am 
best map ever
A Person Who Plays Games Mar 9, 2015 @ 3:19pm 
oh ok
Alhanalem [DD1 Community Dev]  [author] Mar 9, 2015 @ 2:23pm 
(That wasn't my error, that was TE)
Alhanalem [DD1 Community Dev]  [author] Mar 9, 2015 @ 2:23pm 
Not in the official version I can't.
A Person Who Plays Games Mar 8, 2015 @ 1:41pm 
hey, I've noticed that the red team's undeground chest is immposible to open. Could you please fix this I would be very greatful.
Harlem Dachshund Mar 3, 2015 @ 12:04am 
Hey thanks for the reply, yours is without a doubt the best and most creative map on the game.
Alhanalem [DD1 Community Dev]  [author] Mar 2, 2015 @ 12:45am 
This version of the map is more or less deprecated, because there is an official version built into the game now t hat has somewhat fewer bugs.

i've updated it internally but there are some major changes and because it's an official map and DD1 isn't being updated, I don't know if I can release it.