RimWorld

RimWorld

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Rah's Bionics and Surgery Expansion
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Mod, 1.3, 1.4, 1.5
File Size
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9.481 MB
Jan 26, 2017 @ 1:41am
Dec 29, 2024 @ 8:46pm
146 Change Notes ( view )

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Rah's Bionics and Surgery Expansion

Description
Rah's Bionics and Surgery Expansion

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now also a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
- Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
- Bionics and surgery research tree with its own research tab.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- White textures for Royalty parts to better fit the medical theme.
- Death Acidifiers can be removed after researching Advanced Bionics.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. (Google doc links blocked on steam. link is 100% safe)
- Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !
- A Dog Said link. Still works for 1.5.
- 1.3 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Danimineiro, Haplo and K for their dll files.

[ko-fi.com]

If you like this mod, don't hesitate to give it a thumbs up ! And if you're feeling generous, feel free to donate a coffee in the link above !

Enjoy <3
Popular Discussions View All (27)
3
Aug 8, 2024 @ 4:47am
Cannot install advance bionics to Body Mastery Pawn from Anomaly DLC
John Smith
9
Aug 2, 2021 @ 4:40pm
Error report
Proxyer
4
Sep 3, 2022 @ 8:42pm
Error
Sandiozo
2,519 Comments
Rah  [author] Oct 19, 2018 @ 4:05am 
Hi Mad Max, some vanilla parts have been deactivated in RBSE, so when they're present in a vanilla save game they could mess things up a bit when you install RBSE in that save. But like you already know, it's easy to remove them with the dev tools. That's pretty much what you have to do, or you could start a new save with RBSE and they should not appear in-game.
Mad Max Oct 19, 2018 @ 3:04am 
Hello, thx a lot for the mod.
I've added the mod to my save game and got a gigantic mech raid after. I noticed my doctor had a value of 9999999$ which seems to be caused by his vanilla prosthetic heart. I could fix that by restoring the body part with dev mod and its value went down to 1500$. Could you look into fixing that?
Immortalits Oct 19, 2018 @ 12:43am 
I've read a lt of things in the game defs and your mod files, but haven't found any answer, is there a code, that makes a body part increase carry capacity?
that would be appropriate for bionic spine and exosceleton, especially exosceleton, since in real life it's main purpose is to increase military people's carry capacity.
Rah  [author] Oct 18, 2018 @ 11:20pm 
@jpinard, the peg leg and wooden foot do cost wood, like in vanilla. These are very primitive parts, so it's not like increasing the wood cost by a few more logs will affect anything. With regards to the bionics, the values and costs are quite similar to vanilla.
@DragonHouse, like Daemos said, you can make all the regular bionic parts at the bionic workbench. If that is not available, you can use a machining table to create an artificial bone and perform a spinal fusion.
DaemosZythaer Oct 18, 2018 @ 8:05pm 
- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)

You can make a suboptimal spine at the machining table and a propper bionic one at the bionics table.
DragonHouse Oct 18, 2018 @ 3:54pm 
I like the idea of the cyborg for those colonist that wish it on the RNG. Onto the matter I just ran into after starting my new colony in the 1.0 patch. I was defending against a raid and one of coloinst was injured with a shatter spine. I noticed that I could make a bionic spine but in order to conduct the surgery the game is telling me I need the bionic spine implant. Where do I find this between the 2 work benches?
jpinard Oct 18, 2018 @ 12:23pm 
Would you please consider making the free items not free? I think a peg leg, wooden feet, and dentures shoud cost wood and be craftable in the generic crafting spot (like whittling). Maybe 10 wood for peg leg, 5 for foot, and 2 for dentures.

Also, are the values for bionic parts the same as vanilla and are their costs about the same too?
Rah  [author] Oct 18, 2018 @ 11:04am 
<3
Hades Oct 18, 2018 @ 10:09am 
Thanks for update... this mod is EPIC
Immortalits Oct 18, 2018 @ 7:43am 
In B0.19, vanilla bionics costed advanced comps, dunno if they changed it to normal ones in 1.0, I'm waiting mods to update :)
Just wrote these ideas after seein that in your mod, they still cost so much stuff and got this cost redesign idea.