RimWorld

RimWorld

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[1.0] Rah's Bionics and Surgery Expansion
 
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Mod, 1.0
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3.455 MB
Jan 26, 2017 @ 1:41am
Apr 18 @ 3:30pm
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[1.0] Rah's Bionics and Surgery Expansion

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Description
Rah's Bionics and Surgery Expansion

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now closer to a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- 2 workbenches.
- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for clavicles, femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research.
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection/adaption system for organ transplants. (vanilla friendly)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game and for brain damaged colonists.
- Hook hand available through the "Smithing" research.
- Bionics and surgery research tree with its own research tab.
- Archotech parts cannot be crafted, just like in vanilla. They are also slightly superior to advanced bionic parts.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. If you would like to help edit and maintain it, let me know.
- A Dog Said link. Don't need a patch !
- 1.0 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo for his dll file that helped with the scar healing balance issue. --- Hope you like it. Feel free to give feedback. Enjoy !

( PS: All new mods on steam workshop are locked to 4 stars until around 200 ratings have been accumulated. So if you like this mod, don't hesitate to give it a thumbs up ! )
Popular Discussions View All (6)
4
Oct 24, 2018 @ 4:49am
Could not resolve
[GD]RoronoaDroagon
1
Jun 15 @ 1:08am
How long is the adaptive period of synthetic organs?
弧狸
3
Oct 21, 2018 @ 5:26am
suggestions
Immortalits
< >
1,164 Comments
duanethebathtub 3 hours ago 
@Rah.. lol. You got me. :) thanks for the great mod
Rah  [author] 4 hours ago 
@duanethebathtub, that's kinda an exaggeration. They won't be able to see through walls ;)
duanethebathtub 4 hours ago 
I love this mod. One question. I have a advanced bionic eye installed and the description says they should see through walls and the person can't. Same as before. Ideas?
Rah  [author] Jun 19 @ 7:06pm 
@RocketPirate7X, currently no. Organ rejection is permanent, kind of like in real life. But it is quite mild when treated properly. Synthetic organs do not have any rejection symptoms though.
RocketPirate7X Jun 19 @ 6:09am 
Apologies if this has been asked before, but is there a mod setting for removing organ rejection? Or at least letting it heal naturally all the way? It seems to stop healing at around .1%
Ancient Gatekeeper Jun 13 @ 3:25pm 
I agree Rah. Maybe just a link to their profiles or workshop? :D
Rah  [author] Jun 13 @ 2:14pm 
Most of their content no longer exists, and I think it would be a bit odd to start linking and sending people over to other mods that are incompatible with this one. Thanks for the feedback though.
ReaperXGen Jun 13 @ 2:05am 
@Rah, i mean if you say thanks to these people in the mod description:
"Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo for his dll file that helped with the scar healing balance issue. --- Hope you like it. Feel free to give feedback. Enjoy !"
why not to leave a link to their content if you mention them and their mods? Anyway, it's your choise and I can't tell you what to do, so it's just a suggestion
Rah  [author] Jun 12 @ 1:56pm 
Hi, Reaper, I'm not sure I follow that logic. RBSE is a standalone medical/surgery mod and it's not compatible with EPOE.
ReaperXGen Jun 12 @ 10:20am 
@Rah, i think it would be great if you leave links to epoe and extended surgery mods in "big thanks" section