Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Super Steampunk Pinball 2D
 
 
Favorite
Favorited
Unfavorite
Genre: Action, Arcade
Platforms: PC
Languages: English
Posted
Updated
Jan 25 @ 8:26am
Jan 25 @ 4:58pm

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Recent Announcements View All (1)
Super Steampunk Pinball 2D OST now available on Youtube!
Description
Release date: Early 2017
Super Steampunk Pinball 2D is an action-arcade game with a hi-bit steampunk aesthetic. Build up your steam power and go for the bonus stage!



Story
===========================
Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skillfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.



Gameplay
===========================
Super Steampunk Pinball 2D is unique among pinball offerings on Steam. Whereas every other offering falls loosely into the category of "pinball machine simulator," we are very consciously a pinball video game, and not a pinball simulator per se.

The most apparent manifestation of this is that the game is sprite-based, and 2D. In our view, presenting the game in this manner gives the player more visual information regarding the ball's momentum and angular velocity. This allows for more skillful, engaging ball-handling, versus pinball games where such details are not obvious from the typical uniform ball-bearing.

We have attempted to reproduce the feel of classic pinball video games of the mid to late 90s, such as Kirby's Pinball Land, Pokemon Pinball, and to a lesser extent Sonic Spinball. By applying a modern physics engine to this classic formula, it is our goal to re-introduce this lost genre to modern audiences.

Furthermore, by shedding the strict adherence to realism endemic to simulation, we are able to add a number of interesting features to our game. For example, the application of wind force, a classic feature of many video games, is not realistic from the standpoint of a physical machine. We use wind force in many places, including blasts of steam which guard the table's side drains.

While the ability to bump the machine is provided, yet discouraged, by many pinball simulations, this is not the case for us. We recognize that an unrestricted "Bump" action greatly increases both enjoyment of the game and the game's skill cap.

Gameplay generally progresses via three avenues.
1) The acquisition of large bonuses in the main board.
2) The acquisition of special modes in the main board.
3) Meeting the conditions for transport to the bonus round.

Once in the bonus round, your objective is to progress through as many vertically stacked, procedurally generated mini-stages as possible in two and a half minutes. Targets inside the bonus stage have increased point values, and a large bonus is awarded at the end of the bonus round. Your final bonus is exponential on how far up the tower you manage to climb.

The ostensible goal of the game is to collect all 30 stickers, and the only means of doing so is accessing the bonus round. At the end of the bonus round, a number of stickers are awarded to the player based on their performance. Stickers received by the player are viewable in the sticker gallery. The stickers are randomly assigned to the player, and the player may receive duplicate stickers.

Via the wonders of stochastic analysis, we estimate a mean sticker collection completion time of approximately 12 hours for a player of moderate skill.

The gameplay of Super Steampunk Pinball 2D has been designed to be approachable, challenging, skillful, and most of all fun.



Features
===========================
- Hi-bit sprite graphics.
- Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
- over 100 unique bonus round mini-stages
- 30 stickers to collect and admire
- Easy, Normal and Hard difficulties
- Pass 'n Play local multiplayer
- Local Highscore table, because pinball.
- Theoretically infinite vertically ascending procedurally generated bonus stage
- Adorable Steampunk aesthetic with correctly meshing gears.
- Ball destruction physics
- Support for Keyboard and Controller
- >30 targets
- 2 flippers
- 1 ball
- ∞ fun

Things we might consider adding if there's enough interest:
- Global and Friends Only Highscore tables.
- "Lunatic" difficulty
- 4 player local multiplayer



Business Plan
===========================
We intend to release Super Steampunk Pinball 2D as a finished game shortly after approval by the greenlight process.

The game is currently 95% complete and in the "polishing" stage, the major outstanding issues being bug fixes, the occasional graphical glitch, the production of additional graphics for stickers and a redesign of the sticker gallery GUI.

Our projected price point is 2-3 USD, but this may be subject to change. We'd like to keep the price in this range, so that many people can enjoy our game, while keeping the game financially viable.

We do not intend to produce any DLC for this title, and it will be completely free of microtransations. We do intend to sell the game's soundtrack as an optional extra. It will have around 10 tracks. The soundtrack will include some bonus unused tracks which are still great, but didn't quite make it into the final game.

Our long term goal for this title is to distribute it on as many platforms as possible. This includes, but isn't limited to, mobile devices and the Nintendo Switch. If the game is financially successful here on Steam, we intend to use some of the money to purchase a devkit for the Nintendo Switch, and hopefully realize our dreams of having a game on a Nintendo system.

If Super Steampunk Pinball 2D is super successful, we have a number of ideas for similar pinball games which we may develop. Possible sequels would feature new board layouts, reuse some physics objects (such as flippers and the ball) to cut development time, and the art and would be completely overhauled for each new entry. We're waiting to see how well Super Steampunk Pinball 2D is received before investing in more Pinball 2D games. That said, if the game sells in the neighborhood of 10,000 copies in the first year, we will consider it a rousing success!



About us
===========================
Super Steampunk Pinball 2D is here thanks to the hard work and dedication of three very talented and handsome individuals who smell nice too.

- Nicholas Moore
A doctoral candidate of applied sciences, Nick studies formal methods and lexical analysis. Nick took this project from concept to product as solo artist, programmer, designer, sound effects guy, and anything else he could think of.

- Steve McRae
A musician of formidable talent, Steve is realizing his long-time dream of composing music for video games. Though not a doctoral candidate, he is, among other things, the musical director of a local theatrical company.

- Thomas Gwosdz
The owner and proprietor of Sentient Onion Labs, a company consisting mainly of Tom and his many GPUs and soundboards. Also a doctoral candidate, Tom studies volumetric pathfinding algorithms.
< >
50 Comments
NCC Moore  [author] Jan 29 @ 5:18pm 
That is actually on my "to read" shelf. I will get back to you about potential pinball applications.
Doctor Doom Jan 28 @ 9:24pm 
@NCC Moore
thanks for the reply
i'm sure there would be lic. problems, but a Snow Crash themed table would be cool.
for those reading this, go and read that.
NCC Moore  [author] Jan 28 @ 9:13pm 
Thanks for the feedback.
jokobo11689 Jan 28 @ 8:10pm 
I think you need to work on your artstile before calling this steampunk. Just because it has pipes and some old timey things in it dosn't make it steampunk. Perhaps look at the artwork of Grimlens Inc to get an idea of what I'm talking about
NCC Moore  [author] Jan 27 @ 7:50pm 
Thanks for the input
rogueWithLoveForRogues Jan 27 @ 7:01pm 
Not good enough for Steam imho, best of wishes.
NCC Moore  [author] Jan 27 @ 3:50pm 
If by realish you mean higher resolution spritework, I'm not sure I would actually. I find the resolution I'm using here comfortable. The graphics quality in future work will improve as I improve, but I kind of like toeing the line between abstraction and realism. As for more boards with more themes, I certainly would like to make some more, I have some interesting ideas. That said, given the amount of work that involves, I would probably work them into separate releases. I also have ideas for games other than pinball games!
Doctor Doom Jan 27 @ 1:00pm 
@NCC Moore

well then Dr. Moore, can we expect another table after this one? maybe something orginal and more "realish" like farsight or magic pixel - less the lic. problems.
Rowbi Jan 27 @ 12:55pm 
" ∞ fun "
Hahaha nice
Thumbs up :)
NCC Moore  [author] Jan 27 @ 7:46am 
Hah! With a brick textured background and everything! There really is nothing new under the sun!