This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Robot Farm
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jan 25, 2017 @ 9:39am
Feb 16, 2017 @ 9:14am
Recent Announcements View All (4)
April Update
Dev blog #1
Release date: 2017
In a world where everyone has forgotten what they are, you and your team of “Aokobots” must prepare to fight a dangerous threat that will arrive in one year. To achieve this goal, you will need adventuring supplies, and to afford adventuring supplies, you must build a “Robot Farm,” a farm run by Aokobots that are guided by your hand. Once the farm is stable and bringing in a recurring income, you must set out and travel the world - meeting the seven remaining “Engineers” and reawakening your true potential as an Aokobot Operator. Only then will you be able to face this threat when it arrives on the final day.

Farm together. Adventure together. Fight together. Decide your story!

Robot Farm is planned for release sometime this year (2017). If the game sounds interesting to you, visit our Twitter, YouTube, and website at

Please keep in mind that all footage and screenshots are still a Work-In-Progress - we intend to improve the graphics and add more detail as we go. We'd say that the game is roughly 60-70% complete at this point.

Key-Features List
  • Build a Robot Farm - fill your land with Monsters and Aokobots that will help you farm
  • Explore a generated world - each world provides a unique experience, but still has a structured storyline
  • Classic turn-based combat system - fight in a system inspired by strategy jRPG titles, battles take place seamlessly on the overworld
  • “Aokobot” building, customization, and fusing - build a custom combat team
  • Monster taming - tame monsters and add them to your party
  • Cooking - create new powerful healing items that are hybrids of fish and fruits
  • Expand your farm - buy untamed land and cultivate it
  • Customize your home - expand and add furniture to your land
  • Romanceable characters - meet the daughters of the engineers, who each have their own unique events
  • Detailed lore - the world is full of interactable objects that reward exploration
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Fa Qof Feb 18, 2017 @ 5:09am 
it looks interesting,maybe i should follow this hahaha
Braschendorf  [author] Feb 16, 2017 @ 10:08am 
We've been Greenlit! Thank you so much everyone!!
Sandor Clegane Feb 12, 2017 @ 8:01am 
It's look interesting. Good Luck:)
Braschendorf  [author] Feb 10, 2017 @ 11:38am 
I'll definitely consider setting up a custom font system! I've never heard that idea before, but I've always been a fan of making UI customizable. And thanks again, really! It makes us happy that people care enough to give us detailed thoughts and feedback on what they think we can improve on. We'll do our best to not let you down!
|$m0k!n|-life of bRYAN Feb 10, 2017 @ 4:09am 
Fair point with the UI, you should not cannot change things every time you get a suggestion. I think a nicer font could be used though, I often wish games would offer a font selection!

One thing to consider with the UI is streamers, turning off the UI or moving it can be useful for them.

I will check back and always happy to give feedback.
Braschendorf  [author] Feb 9, 2017 @ 9:25pm 
Thanks Bryan! We've already made a todo list of graphics stuff and have gotten a new artist on it. As for the UI, we're leaving it as it is as we're not personally fans of pixely UIs. And as for the 3D parts - they're story-relevant, but from here on out, we're definitely going to take your advice and show them a lot less to prevent confusing people. And no worries! All feedback is good feedback.
|$m0k!n|-life of bRYAN Feb 7, 2017 @ 4:13pm 
Looks promising, you could really benefit by hiring a pixel artist and maybe a designer to help clean up the art work, I feel you are lacking a little consistency. The game art is pixels, the pop up chat characters looks like vector for example.

Your UI could do with some work, a great example of a game with a neat pixel interface is "The Escapist"

Not sure why you have the life like sea in your trailer / intro screen? If I was to see that thumbnail I would have no clue what your game was about.

Anyway I wish you luck and hope my comments are taken as advice and not negative feedback.

Кесарь Feb 6, 2017 @ 3:41am 
Выглядит симпатично)
Strelokest Feb 1, 2017 @ 9:47am 
Been following this on Twitter since I saw somebody mention it 8/v/. Good luck!
Braschendorf  [author] Feb 1, 2017 @ 7:20am 
Infamous A: Yes! Along with their own special gender-specific dialogue.