1,329 ratings
Colonial Charter: Journey (1.76)
File Size
1,507.666 MB
Jan 23, 2017 @ 5:40pm
Dec 2, 2018 @ 4:27pm
2 Change Notes ( view )

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Colonial Charter: Journey (1.76)

Banished Megamod. A complete gameplay expansion. For support, feedback and more mods visit us online at


We are making a New Game, you can find out more about it HERE[]


Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.

CC: Journey does require a new game.

Full Changelog:
To see what's new and changed, visit us online at blackliquidsoftware[].

Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.

In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.

We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! :)

Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepency, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)

Want to support us to make the best mod(s)?

Help us develop the mod and maintain our website and support by sending us a paypal donation:

Click here to PayPal Donate.[]




Other Information:

Mod Compatibility List:
For a rundown of mods that are compatible with Colonial Charter (and how to make them so if not), view Colonial Charter Mod Compatibility.[]

Compatibility & Important information:
- We recommend you first get the feel of this mod by using it standalone, as it is so big. However, provided that you know how to use the in game mod load order then this mod is compatible with many mods we tested; even when they show up as 'red' for conflicts - 'red' often just means 'over-ride'

- The example mods have been added in. This includes Leghorns, Lettuce, Fig trees and Apiary. Thank you to ShiningRock Software for these mods. (no, we didn't include those in our list of new things).

- Crash Troubleshooting: Activate the mod and any others you want, then exit the game. Your game should then work properly the next time you play. Visit Black Liquid Software[] for full support.

- Directly Replaces or Incorporates: New England Colonial Mod, LotsOfSeeds, Town & Textiles, New Tailor Clothes, Llama Mod, Complete Trade Fix, Tavern Enhancement, Little Chapel, Root Cellar, Watermill, Decorative Items, Creamery, Grain Silo, Balance Apiary, Apiary with Mead/Pumpkin Ale, Specialized Stockpiles, MrFlopsies Bridge.

- Includes same or similar features as: Grass Guardian, AutoPickup, Flatten Terrain Tool, Better Fields, Faster Roads



Copyright 2019 BlackLiquidTeam (Steam names: ShockPuppet, Kralyerg, Brokenspectre, Gix, SavageBeatings). This item is not authorized for posting on Steam, except under the Steam account named ShockPuppet.

Custom Artwork of His Excellency Governor Nathaniel Alpacington riding upon the intrepid Llama "Wade" copyright by SavageBeatings 2015. Check out his Deviant Art.[]
Popular Discussions View All (52)
Aug 11, 2018 @ 4:22pm
Nomads seem broken
Nov 26, 2018 @ 12:53am
Tool Production
Rich Cop
Dec 10, 2018 @ 10:08am
Problem after latest update?
The Shangri-La
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PlanetarianToad May 22 @ 11:54am 
you could try North, it is small than this one is but can still be as challenging
DarkSideForce May 20 @ 7:28pm 
this mode makes the game too complicated to manage and takes the fun out of it. It would have been better if they could come up with something in between this mode and the original game, something more manageable and still challenging.
PlanetarianToad May 9 @ 10:44pm 
yes you are correct, however that only works for the modded mines and if he was talking about the basic mine (that is placed into a mountain) i can see that one running out. also the "unlimited resources" mod will only affect the basic mine since that is what it was designed for.
Energywelder May 9 @ 10:13pm 
I mean, why is mines running out a problem, mine until you can't any more, delete building, resculpt land to flat, rebuild mine, does this not work?
PlanetarianToad May 9 @ 7:49pm 
sorry unfortunately the "unlimited resources" mod does work with this game pack. mines can be upgraded or you can build a resource dock and only request the items you need.
Tommy6998 May 9 @ 1:30pm 
I have really enjoyed this mod other than I keep running into the issue of mines running out of resources. Are there any compatible mods that make mines unlimited? Other than that it's a great mod.
evertonsno1 May 9 @ 1:26pm 
This is by far the best mod I have ever played. It's not even a mod. It takes the game to a completely different sphere. The level of detail and the way it fits into the existing game is wonderful, and just a big thank you to the developers for all their hard work in making this happen. A proper work of art.
PlanetarianToad Apr 27 @ 8:42am 
you sure that you are selecting the right pasture, cause some of them don't have any buildings to them at all
Upgrayd2 Apr 27 @ 6:04am 
Khisera Apr 24 @ 2:39pm 
I just tried using this, and noticed that while I can select an area to create a pasture, the building is never created in the world after I click. Is anyone else experiencing this?