RimWorld

RimWorld

1,376 ratings
Realistic Rooms
 
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Mod, 1.0
File Size
Posted
Updated
0.890 MB
Jan 23, 2017 @ 2:59pm
Oct 18, 2018 @ 9:40am
9 Change Notes ( view )

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Realistic Rooms

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Description
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum.

Note: For anyone curious it does work with the new Multiplayer Mod

You can now pick up this mod up on Nexus at the link below
http://www.nexusmods.com/rimworld/mods/209/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmoddescription%2F%3Fid%3D209%26preview%3D&pUp=1

Features

-minimal sizes by tiles

-------------------Normal-------Mod
Tight..................12...............6
Average.............29...............12
SW Spacious.....55...............28
Quite Spacious..70...............45
Very Spacious...130.............75
EX Spacious......350.............175

Let me know in the chat below if you feel these sizes are too small or too big.

- Reduced Beauty Debuff for dirt/Filth

Since most people don't walk into an average room, leave a bit of dirt on the floor and decide that room is now the worst room on the planet, i'm adding my "It's just a little dirt" mod to help offset the unrealistic debuff for having floors.

-------------------Normal-------Mod
Dirt....................-15..............-4
Sand.................-15..............-4

Update: I changed debris and animal filth back to -15, I don't think i will be changing dirt though for the simple reason the smaller the room the worse the original -15 was to the room. So it just doesn't make sense to change that right now to keep the rooms more balanced.


Note this doesn't affect how clean an area is, just how the colonist feel about the area. Everything outside will also most likely be -1 instead of whatever it was normally, thats mostly just because of how the code works for filth objects.

Thank you to everyone who has subbed, faved and rated. I'm shocked by how fast this one is growing.

You can now find the light version of this mod on my workpage for those who want smaller rooms, but find this mod lowered them too much.

This is saved game compatible.

If you want to talk about this mod, send us pics of using this mod or just suggest future mod ideas come join our discord channel Dragon Fist Ent.
https://discord.gg/YhWA6uZ

And if you enjoyed this mod, please consider donating.

[www.patreon.com]

Finally check out my other mods that help with area beauty for rooms, Just a little Dirt(blood & Guts) and Beautiful Weapons.javascript:ValidateForm()
Popular Discussions View All (1)
15
Mar 24 @ 1:28pm
Bugs and Suggestions
Crlsniper
< >
244 Comments
"The" SeanMacLeod Apr 23 @ 2:43am 
@Hydratin "The All-Seeing"
Just don't build the batteries right next to each other; always leave a space or a wall between them.
I learned that the hard way :BoomBoom:
Leo Solenya Apr 23 @ 1:32am 
What would happen if i used a 1000 Cell "room"? :thinking:
唐有财 Mar 19 @ 12:07am 
Thank you for the chinese tip,you are so nice。
Homuya [GER] Mar 18 @ 1:46am 
Absolutely love your mod and found it a big issue how its done in vanilla
Crlsniper  [author] Mar 4 @ 1:40pm 
别担心, 你不需要英语来使用这个模式。它只会改变游戏查看统计数据的方式。除非你说的是描述?使用谷歌翻译, 所以希望这在可以理解。
凉风123456878998746 Mar 4 @ 1:27am 
没中国人么= =
DragonWrath Feb 25 @ 9:30am 
@Crisniper @Sergeant Yoshi

If you want (or add) any changes/modifers to any floors, you will want to look at the Stuffed Floors mod (by Fluffy) as that covers not only every kind of floor in the main game and from several other floor mods (either by built in compatibility patches or inclusion of the mod itself), but also include a unique compatibility patch that turns materials (stones, rocks, gems) from many other mods into floors as well. It is pretty much the ultimate floor mod there is and covers pretty much every floor there is (as far as I know) so not only would you want to make it compatible with that but also use it to maximize the ability to customize.

... Not to mention that if you include it, I would actually prefer control over the variables themselves by ingame mod options (preferred) or simple/quick as everyone plays differently.
Jigglybuff Feb 20 @ 2:15pm 
Please consider not overriding vanilla BaseDefs: https://spdskatr.github.io/RWModdingResources/abstracts
Crlsniper  [author] Feb 7 @ 1:03pm 
I should be able to make that, give me a fews days.
Sergeant Yoshi Feb 7 @ 12:44pm 
I would like more that the floor are more balanced and maybe boost some tiles or even decrease some, like gold or jade, and boost others like wood and Stonetiles.