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Platforms: PC
Languages: English
Players: Single-player
Jan 25, 2017 @ 11:21pm
Aug 23, 2018 @ 9:02pm

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Thanks for the support and come see Roun at Cancon!
Roun is a fantasy themed online roleplaying card game.

Explore, quest, craft and battle your way across the continent of Ceyador as you build a party of heroic adventurers. Collect new ability and equipment cards from defeated enemies. Complete quests and defeat rare encounters to claim great rewards and discover new locations. Combine runes and looted items to craft modifiers which enhance your equipment. Battle the parties of other players for gold in the arena.

Roun is currently in open Beta. You can join in by downloading the client from

Play begins by selecting an origin great city. This determines the class of your first follower. Each follower is represented in game by a deck of cards which make up their equipments and abilities.

There are six great cities spread across Ceyador and dozens of wild locations between them.

  • Orton - Orton has the look of a fortified city, built to withstand the onslaught of a determined foe. Sitting in the foothils of the massive Brokenspine mountains which form an impenetrable wall along Ceyador's northern coastline it is dominated by the sturdy stone walls of a massive keep. The first member of parties starting from Orton is a Guardian. The Guardian has dedicated him or herself to military service. They seek to shield and protect their allies while engaging opponents in single combat.
  • Mason's Rest - The great walled city of Mason's Rest gleams on the outskirts of Ceyador's marshy southern coast. The city is orderly and scrupulously maintained. This city is a monument to religous freedom and, some might say, rigidly enforced conformity. The first member of parties starting from Mason's Rest is a Spiritualist. Most spiritualists are devout followers of Hylore, That Which Bought Life. All have dedicated their lives to healing the sick and injured.
  • Aragol - High atop the northeastern cliffs of Ceyador stand the mighty towers of mystical Aragol. Although not all residents of Aragol are magicians few would not be related to someone who has passed through the doors of Sorceror's Hall. The first member of parties starting from Aragol is an Arcanist. An arcanist strives to master the mysteries of the arcane, to understand, shape and control the unseen mystic forces. In most parts of Roun they are feared and respected.
  • Birchwood - Lying in a heavily forested area on the south western coast Birchwood is populated by hardy frontier men and women. Although these rough pioneers have a strong individualist streak, Birchwood people honour and respect their Duke and King. The first member of parties starting from Birchwood is an Archer. Archers are warriors who favour the bow. Their ability to target individual high priority foes in an enemy force make them deadly combatants.
  • Fairfield - Fairfield is a beautiful city shining off the north west Ceyadorian coast under a sea of fluttering banners. Despite an obsession with the arts Fairfieldians are far from shirking in their military duty to the king. Tales of chivalry and heroism feature centrally in much Fairfieldian art and historical military campaigns are devotedly commemorated in verse, prose and painting. The first member of parties starting from Fairfield is a Bard. The bard carries the responsiblity of preserving ancient oral and musical storytelling arts. In military service they inspire and energize their allies.
  • Osseltoni - Osseltoni is a city of contrasts on the lip of Ceyador's southeastern Slaughter Bay. Elegantly crafted towers and opulent mansions rise amongst dark twisted alleyways running between crowded hovels. The commoners are sometimes pitied by outsiders for their apparent exploitation by criminals and ruthless political opportunists. The people themselves often earnestly proclaim a deep love of their complex home. The first member of parties starting from Osseltoni is a Rogue. These shadowy characters are skilled in manipulation and murder. They can effect massive melee damage against single, nearby targets.

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ReaverGames LTD Feb 17, 2017 @ 2:04am 
voted yes for the music :)
Franco514 Feb 5, 2017 @ 7:12pm 
Seems good as my card game.
catapult  [author] Feb 3, 2017 @ 5:16am 
After some database tinkering today it looks like the speed has gotten a LOT better. Always a possibility that something transient in the hosting environment is having an impact but there seems to be around a fifty percent improvement. Hopefully I didn't just put a curse on it.
catapult  [author] Feb 2, 2017 @ 9:58pm 
Hi Ysambart,
I know exactly what you mean and I agree - the speed of processing a turn in the live environment as opposed to running on a local machine is a real issue. I've actually found it pretty variable - one day it's pretty snappy and the next - like you say there might be ten seconds worth of watching the client wait for a server response. Just last night I pumped up the hosting plan to some meatier hardware but I'll definitely be looking into what else can be done.
Thanks for chatting at Cancon and joining the beta :)
Ysambart Feb 2, 2017 @ 4:58am 
I promised I would have a look at Cancon, and here I am :) Combat is simple and fun, and I am beginning to get the vibe of the game. My main suggestion as a developer is concentrate on speed. I would prefer to go much faster than the current pace of the game. The ten second red symbol spin between turns is the:steamhappy: downside at the moment.
catapult  [author] Jan 27, 2017 @ 11:55pm 
Hi rouge,

I hear what you're saying about licensed art. In Roun it's a small portion of the overall art and has been modified to be significantly different from the original stock images so I think it's OK.

There wasn't a full time team of artists. One was contracted for the painted backgrounds, and other freelancers did different types of cards.

Roun has been running in closed alpha for months and is now in open beta with people playing and enjoying themselves so your start over comment is a bit of a stretch. Just today I've been running it at Cancon ( and it's been pretty popular.

I know you were just throwing $10 out there but Roun is free to play.

The complexity of the gameplay is hard to judge if you haven't played it. With over 100 different playable cards (and many non playable ones) and dozens of characters I'd be interested to hear what you think after playing for a while. If you can, please join in the open beta at .
rogueWithLoveForRogues Jan 27, 2017 @ 8:15pm 
Licensed to be used in a game doesn't cut it these days, you have to understand.
Also, a team of artists should work TOGETHER in order to achieve something that is coherent.
The cards look okay (too simplistic but that's a matter of taste), but they don't "live" together very well with the environment: UI and background.

By ninety minutes map I mean that when designing a game, you have to keep in mind that in order to play this people will have to give up something they love. For example: 10$ and an afternoon nap (I am dead serious). So the game must be more fun than, for example, sleeping for 90 minutes, or playing something like Hearthstone, which is dead difficult, and I don't see it here.

I suggest starting over and taking the good parts from this project and what you have learned - but of course it's easy for me to say.
catapult  [author] Jan 27, 2017 @ 11:29am 
Hi rougeWithLoveForRogues,

By modified licensed stock images I mean stock images that have been licensed (paid for the right to use) and modified slightly for consistency with other images already in the game - which was specifically permitted under the license. By all the card art is original I mean artists were commissioned to create all of the card art - they are original works by those artists created specifically for Roun. All of the painted backgrounds you see for the major cities are the same - they were painted by an artist being paid to create art for the game.

By ninety minutes nap do you mean that you feel there is only ninety minutes worth of content in Roun? Although the content is not yet complete (features are though) there is already much, much more than ninety minutes of gameplay in Roun.

Anyway I respect your decision to downvote if this isn't something you'd enjoy and thanks for taking a look.
rogueWithLoveForRogues Jan 27, 2017 @ 10:32am 
"...which use modified licensed stock images for their backgrounds. All of the card art is original.
Don't know about this.
Nevertheless, the background art does not fit with the rest of the game which is cards and UI.

As for the gameplay - understand that the chances of some people picking to play this game over other games such as Faeria or even a nice 90 minutes nap are so slim that i'll have to downvote.
cello Jan 27, 2017 @ 12:45am 
The alpha plays very nicely. There is a really good progression curve, which leaves me feeling addicted. I rather like the atmosphere it creates. Definitely continuing playing post-alpha