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A Quick Death
Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player
Jan 23, 2017 @ 9:58am
Jul 11, 2017 @ 6:30am

View A Quick Death in the store

Store page
Recent Announcements View All (3)
We've been greenlight!
Devlog #1 and Feature Rundown
Release date: Early 2017
A Quick Death is a 2-Player local multiplayer Western Shootout where timing, reflex, and psychology are the name of the game. Waiting builds accuracy, but firing takes some away. Featuring over twenty unique stages and over a dozen different obstacles and level modifiers, A Quick Death takes a classic video game mechanic and pushes it to its most extreme conclusion. Challenge your friends to seven rounds and fight to the quick death.

  • Addictive, twitch-based competitive gameplay with surprising depth
  • Lovely, hand-drawn art
  • Over 20 unique stages
  • Over a dozen obstacles, hazards, and modifiers
  • Classic and Endless modes with multiple scoring systems
  • High Intensity mode that cranks everything up when you and your opponent are evenly matched
  • Xbox controller support

Game Modes
  • Classic - Compete against an opponent in the best of 7 stages, with pre-selected stage lists of increasing difficulty.
  • Endless - Play endless rounds on randomly occurring stages, including some with increased difficulty and mixed modifiers.
  • High Intensity - Activate High Intensity by reaching a tie, making the following stages faster, more intense, and more complex, in addition to speeding up aim time.

The Accuracy Gauge
The Accuracy Gauge separates AQD from a standard twitch reaction game. It represents bullet spread and adds an element of calculated risk and timing.
  • Waiting causes your accuracy to increases over time, represented by the cone in front of your character shrinking.
  • Firing at your opponent reduces your accuracy and increases the bullet spread of subsequent shots.
  • Your opponent firing at you also reduces your accuracy, but not as much.
  • Balancing timing and risk is the key to victory!

Planned Updates
A Quick Death is already complete, however, work is already underway to add additional features to the game, in the form of completely free updates, such as:
  • Hero Characters - Select from six unique heroes, each with two unique abilities. Abilities can be used to in combat to gain an edge in battle. Heroes will be playable in any game mode with any scoring system.
  • Even more obstacles and levels - Obstacles and levels are being added all the time, and we will continue to do so post launch.
  • Custom stage lists - Create and save your own custom stage lists for you and your friends to play on.
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Johnny Ostad Mar 5, 2017 @ 11:35am 
Your game looks amazing, upvoted.
Izark Feb 28, 2017 @ 9:53am 
Axiomatic Games  [author] Jan 30, 2017 @ 10:17pm 
Thanks for the kind words, everyone! :)
There is a demo out now containing the first stage set, if you check the announcements tab. Looking forward to bringing this to Steam.
flpgamer3d Jan 29, 2017 @ 11:14am 
cool game
Bassaf Chaselander Jan 28, 2017 @ 2:04am 
Cool way to expand on duels and make them more interesting -nice work!
Dishwalla Jan 27, 2017 @ 10:25am 
Valkeala Software Jan 24, 2017 @ 7:58am 
Nice idea
Marfung Jan 24, 2017 @ 12:09am 
Maybe as a free mobile game, but even then I'd pass on it, personally.
李七夜 Jan 23, 2017 @ 11:46pm 
Axiomatic Games  [author] Jan 23, 2017 @ 8:01pm 
Thanks for the feedback, Veskaida! Conveying the gameplay has been challenging, but it's super simple in action. The accuracy gauge (big one in front of your character) represents your bullet "spread". The smaller the cone, the more likely you are to hit your target (your opponent).

Shooting makes accuracy deplete. Waiting makes accuracy increase. That's it. I'll try to add some extra info in the description to communicate that better. Thanks for the feedback!