The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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[Rep|AB+] Lilium Dimension
   
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Tags: Lua, Items
File Size
Posted
Updated
121.638 KB
Jan 20, 2017 @ 3:32am
Aug 26, 2021 @ 10:54am
8 Change Notes ( view )

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[Rep|AB+] Lilium Dimension

Description
Lilium Dimension is an item that turns you into a medium.
Item effects:
- enemies have a chance to turn into a ghost after they die.
- Ghosts don't get hit, they fight for you for a while then evaporate.
- The ghosts damage scale with your damage (they hurt enemies for 1.3x your damage.) Their life span scales with your range (however, only lightly).
- The chance of an enemy turning into a ghost depends on your luck, base is 1/8, at 10 luck 90% of enemies turn into ghosts.

The item appears in the treasure and angel room pools.
60 Comments
MrBalloons Nov 6, 2023 @ 7:26am 
Does this mod still work? It seems an amazing item actually, ony issue is that it's mostly useless against Bosses, wich is a shame, but it's still very cool.
Petabik Nov 4, 2022 @ 12:30pm 
I like this mod quite a bit, but Quality 0 is really undeserved for the effect it has. Quality 2 at the very least, if not 3, would fit more.
Also, like the comment before me mentioned, peeping fatties crash the game if they get affected by this.
tree2000 Mar 5, 2022 @ 3:36pm 
The mod work well, however I just discovered if you kill peeping fatty with this item, and turn him into a ghost, the game will crash. Please fix.
The Forgotten Jan 23, 2022 @ 10:07pm 
The mod for some reason does not work for me, when I go to the mods section within the game, it appears in red letters saying "old".
scalemodlgiant Aug 26, 2021 @ 6:15pm 
Thank you! That definitely fixes the problem. For what it's worth my run wasn't ruined, I was already OP and beat Mother no problem
St. Gibonus  [author] Aug 26, 2021 @ 10:54am 
@bquintin After studying the code. I couldn't figure out a consistent way of turning enemies spawned from ghosts into ghosts. The major issue is that sometimes (e.g. the Cultist revives) there is no way to tell if the spawner is a ghost. The workaround since the creation of the mod is to specifically never turn spawning enemies into ghost or turn them into something else before turning them into ghosts. I've added the cultist into the rules. :/ The update should be live now
St. Gibonus  [author] Aug 26, 2021 @ 7:55am 
@bquintin That's such a terrible bug. I'll fix it as soon as possible. Your suggestion is great. I think it's workable.
scalemodlgiant Aug 26, 2021 @ 7:32am 
Cool item, but it somehow made me end up with a permanent "friendly" Cursed Death's Head that inflicted fear on me the minute I entered any room. I think it might have been revived by a ghost Cultist, in which case this behavior might just exist in the base game and I got unlucky. But I wonder if you can/would want to make it so enemies spawned by ghosts are also ghosts, instead of just normal friendly enemies.
Ryusuta Aug 10, 2021 @ 2:24am 
Just tested it and it works perfectly again! Thank you so much for the update!
St. Gibonus  [author] Aug 9, 2021 @ 7:06am 
I fixed the mod, it should now work in Repentance. I've not tested it in AB+, but it should still work the same. Please report any bug or crashes you find! I had to blacklist some enemies because their ghost versions broke the game, I might have missed some of them.