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Xenosis: Alien Infection
 
 
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Feb 15, 2017 @ 8:09am
Mar 12 @ 9:23pm

View Xenosis: Alien Infection in the store

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Download the Pre-Alpha build and play now!
Changing Perspective
Description
Release date: Autumn 2017
You are a deep space salvage hunter, who has discovered the remains of the starship “Carpathian”, thought destroyed on a deep space mission nearly 50 years ago on the planet Epsilon Eridani. How did it get here? What happened to it?

You know that the data core housed in the ships AI will be worth a lifetime of credits to the right buyer, so you dock with the ship to retrieve it. You only hope that the ship is empty… surely nothing can be alive after so long?

Fight, Scavenge, Craft... do what you need to survive

Download and play the pre-alpha now!

Coming soon to PC, Mac & Linux.




Xenosis: Alien Infection, a story driven Action / Exploration / Survival game with a top down 2D retro inspired style



- Story driven content. Learn the secrets of the Carpathian, its crew and what happened on its fated mission 50 years ago. A branching story line, rich with detailed characters provide the narrative of the complex and deep story. You can read more on this here

- Awesome retro pixel art. Utilising modern realtime 3D dynamic lighting and shadowing that bring 3D depth to a 2D game, not seen in a top down game before!

- Manage your resources. The Carpathians environment is harzardous, you will need to maintain a supply of oxygen and prevent your suit from damage and tears, otherwise your journey will end quickly. Battle not only enemies, but the hazards of the environment, extreme temperatures, radiation, toxins and the vacuum of space.

- Craft to survive. Scavenge what you can from ship and use it to craft supplies, ammo and upgrades for your weapons and environmental suit. Over 64 schematics to find and use at your disposal, with many more planned.

- Exciting and tense combat. With advanced enemy AI against you, use tactics to overcome your enemies. With multiple weapon types and deployable items at your disposal, you have unlimited tactical options.

- Take the stealthy approach. Sometimes all out gunfights aren’t the way, use stealth with the dynamic light and shadow system to bypass obstacles and enemies.

- A whole starship to explore. This isn't some lifeless procedurally generated ship, it's a hand crafted starship with multiple themed decks to explore and hidden secrets to discover, the game oozes attention to detail.

- 3D positional hi-def audio. Using the latest in audio design techniques, you will get maximum immersion in your adventure through the Carpathian

- Keyboard, Mouse & Controller Native support for keyboard and mouse, along with all popular controllers (Xbox 360, Xbox One, Dualshock 3 & 4) with many other 3rd party controllers supported too

- Localised in many languages The game was designed and built with localisation of all text and graphics from the start, and many languages are going to be included.

- Steam Goodies Steam achievements and trading cards will be supported on release

- 60FPS! Everyone wants 60 FPS right? Heck, it runs at over 200 on my laptop…



I would say that I'm about 40% of the way through the games development now. The gameplay mechanics, combat, crafting and AI are all pretty much feature complete. Audio design, and art is about 50% of the way there as is the UI, which needs quite a bit of development work.

The story and character are pretty much fleshed out, I just need to continue to write the various log files, emails, research papers etc that you can discover aorund the ship, they probably total several hundred, so I have some work to do there!

Localisation will be done around the game release, once all the primary assets are complete in English. The game will initially ship in English, and then I will send the text files to the translators and roll out language packs as soon as they are complete. If anyone is interested in helping me localise ready for launch in your language, please get in touch with me.

I am already setup and registered with Microsoft, Sony and Nintendo and already on the journey to bring the game to Xbox One and PS4, working closely with them to prepare my code for the platforms. I will not however be looking to launch on those platforms until the Steam release is complete and launched.

All in all, the game has been in fulltime development now for about 6 months, and I suspect I have about another 7 months to go before its ready at my current pace.





Just in case you are interested in the person behind the game, my name is James and I am a solo fulltime developer. I spent 20 years in the IT industry in coporate & project management for large international companies. I'm an avid gamer, having cut my teeth on the Atari back in the day, and spent my formative years playing through the 8bit / 16bit era, with my favourite without a doubt being the Amiga. Its always been a passion of mine to want to develop games, but thought I would never get the opportunity, so about 2 years ago my wife convinced me to teach myself how to code in my spare time.

Fast forward a bit and with the support of my wife, I quit my job in September last year and now I work at home as a fulltime indie dev. Plus I now have the added bonus of teaching my 9yr old son to code too, and he avidly helps me playtest along the development cycle, which is just awesome!

Xenosis: Alien Infection is my first major release and i'm pouring my heart and soul into it. I pride myself on having created everything myself... art, coding, story and most of the sounds, by hand. Its a labour of love for me and I really hope you enjoy playing it, just as much as I did making it.

Cheers, J :)
Popular Discussions View All (1)
8
Mar 12, 2017 @ 2:29pm
The name Xenomorph
EpicNerdRage
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59 Comments
Acr515 Jun 22, 2017 @ 5:04am 
Congrats on getting Greenlit, I wish you luck
Wyvern-of-the-Rising-Sun May 2, 2017 @ 11:42am 
Wonderfull! You reached Green Light. I wish you the best and i`m excited for your game. Hoping for some Xenophobe / Alien Breed Style fun. .)
Hippcelt Apr 13, 2017 @ 5:25pm 
I tried the demo on itch.io ...it's buggy as hell but I'm loving the atmosphere and gameplay. Can't wait for the release.
Maksym Mar 31, 2017 @ 12:20am 
Oh no that's not what I meant lol, let me rephrase the question. You know how if you say the game will be released in Autumn and you were in the Northern hemisphere, people in the Southern hemisphere would then have to wait until it was spring time for them. So is the Autumn you are referring to in the Northern or Southern hemisphere? Also, I appreciate not having to wait for release between different countries!
EpicNerdRage  [author] Mar 30, 2017 @ 1:11am 
@S0U1L3S5 thanks! Sorry but no local coop at the mo, its a single player game only at present, but I did toy with the idea of some drop in/drop out co-op but unless it really works well and flows with the game, its likely it wont make it to the final build
EpicNerdRage  [author] Mar 30, 2017 @ 1:10am 
@Maksym we will be releasing worldwide on the same day :)
Maksym Mar 25, 2017 @ 4:03pm 
When it says the game will be released this autumn, will this be for the North hemisphere or Southern? Always kinda blows being hyped and then having to wait an extra half year for it.
S0U1L3S5 Mar 20, 2017 @ 4:19pm 
Played the Pre-Alpha and it was amazing. I definitely want more of this game and look forward to its development. I am a huge fan of what I have seen so far. GREAT JOB!!!!

Is there any chance for CO-OP play or option later on?
EpicNerdRage  [author] Mar 14, 2017 @ 1:06am 
Hey all, thanks so much for the support and the kind comments :)
lucis999 Mar 14, 2017 @ 12:42am 
Upvoted and my son will vote you tomorrow. You're doing what I want to do.