This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

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Dead Cells
Platforms: PC
Languages: English
Players: Single-player
Jan 16, 2017 @ 9:18am
Jan 21, 2017 @ 5:18pm
Recent Announcements View All (1)
Official Greenlight live now!


Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Why are we doing a Greenlight concept?

Just a word about this concept page. We're planning on releasing the game on the full greenlight on Thursday of this week, but we're all for getting as much feedback as we can in the meantime. So if you've got an opinion about and of this then let us know. Also for the record this is not the real trailer that we'll be using, this is just a placeholder. Anyway, we'd love to hear what you think, so don't hesitate to leave us some comments!

  • RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.

  • Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream…

  • Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?

  • Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday.

We’re huge fans of Roguelikes and Castlevania… So it was only natural for us to give birth to their illegitimate son, the Roguevania.

We especially love the threat, adrenaline and that addictive feeling of having no checkpoints to save you from your screw ups. Procedural generation is also a great way to provide a fair amount of diversity, while we make sure the level design always stays fun. We’re aiming to offer a different experience in each and every run and still give the world a meticulously handcrafted feel.

Yet, we also wish to add our little something something to the classic recipe of a Roguelike map. Instead of the regular, rigid progression between levels, we would rather leave some room for the player to choose their path. For instance, you could reach the dungeon, by taking on either the ramparts level or the sewers. Some paths will be shorter but harder, or maybe the foes there will be more suited to your playstyle. So, it’s up to you to choose your strategy and make it as far as you can.

And, it won’t be easy. We choose to design the combat to be quite close to what you can find in the Souls games. Every weapon has its own unique gameplay and art, bosses and monsters are pattern-based, but at least, you still get invincibility frames on your roll. We’re going for that “tough but fair” feeling.

But sometimes, you want to take a break from all this violence. Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, take every opportunity they can to whip up something that’s going to make you want to stop and look around for a while. And maybe, you’ll learn a little more about the story of the place, who knows?

Many years ago in a Bordeaux red fulled fit of originality, 4 dudes made a game. Upon waking they realised that a fifth miscreant had sold said game for real money This was the beginning of what many describe as a "career", or what we like to call, making games whilst trying not to starve. Thus was born Motion Twin, a workers cooperative that makes games and speaks English with a French accent. At the moment there are seven of us; four devs, two artsy types and two communications people (who only count for half each), we keep them in the basement. Find out more about us here.
Popular Discussions View All (4)
Mar 21, 2017 @ 10:39pm
Beta testing applications?
Jan 22, 2017 @ 5:20am
Open to new OS?
Shark Girl Hisako
Jan 20, 2017 @ 9:03pm
Wow, the "Castlevania" I need.
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Alfa Amazon Jul 6, 2017 @ 7:28am 
this GAME LOOKS awesome but i wonder is this is JUST 2D dark soulus, and i really LIKE DARK SOULUS
# :D
Açai Jun 13, 2017 @ 3:52am 
Quak this looks amazing! But pls have multiplayer <3. QUAK
萌萌哒条码 May 31, 2017 @ 11:28pm 
I like this game!!!
Monster B May 3, 2017 @ 2:47am 
Can I get it for free?
Instrumental Apr 30, 2017 @ 12:58am 
Centins Apr 29, 2017 @ 11:00pm 
Coca-Mud Apr 29, 2017 @ 10:52pm 
zsheng Feb 7, 2017 @ 8:43pm 
this game looks epic, i can't wait to play. :steamhappy:
hippo tits Jan 23, 2017 @ 4:19pm 
Soma Pills Jan 23, 2017 @ 2:36pm 
Looks legit, I can get behind this. :campfire: