Insurgency

Insurgency

50 ratings
Khe Sanh (Born to Kill)
 
Rate  
Favorite
Favorited
Unfavorite
Maps (co-op): Checkpoint, Hunt, Survival, Conquer
File Size
Posted
Updated
394.378 MB
Jan 13, 2017 @ 12:00pm
Jan 29, 2017 @ 4:07am
9 Change Notes ( view )

Subscribe to download
Khe Sanh (Born to Kill)

Subscribed
Unsubscribe
In 1 collection by The Kommissar
Born To Kill: Vietnam - INS
11 items
Description
Filename: khe_sanh
Bot support (That's why the file size is so large!)

Alright marines, listen up - we've been pinned down in this ♥♥♥♥♥♥♥♥ for over two months - Charlie's now got the bravery to get out of his dugout and face us like real men. Comms from the base indicate that the NVA is trying to overrun the barracks, airfield and medical facilities. If we don't stop 'em the flyboys sure are hell aren't - from my eyes we already lost one C130 to Charlie today and I doubt 'Wastemoreland' is gonna want to send in any others. So get out there and show the damn Commies how we fight!

EXPERIENCE LONG-RANGE UNOPTIMISED GAMEPLAY WITH A VARIETY OF ♥♥♥♥ HOLES TO DIE IN
IT'S THE MOST REALISTIC VIETNAM EXPERIENCE YOU'LL EVER EXPERIENCE

FEATURING:

NAPALM

FIRE


TREES


BUNKERS


MORE BUNKERS


BADLY MADE TRENCHES


POOR MAP DESIGN


MORE POOR MAP DESIGN IF YOU PLAY THE LEVEL IN OTHER MODES


OTHER MODES


TO PLAY THE MAP IN


MORE CAPITAL LETTERS


NO SERIOUSLY I THINK MY CAPSLOCK IS BROKEN NOW


I THINK I NEED A NEW KEYBOARD

Huge thanks to:

Joe - M48 Patton Model, M24 Chaffee Model
http://steamcommunity.com/id/SergerantJoe
Kali - T59 Model
http://steamcommunity.com/id/xenobuttmonster
Hornetnest - MH-53 Model - UH-1D Huey Model - F4 Model - Cobra Model
http://steamcommunity.com/id/hornetnest
SGM - MH-53 Model - UH-1D Huey Model - F4 Model - Cobra Model
http://steamcommunity.com/id/officialsgm
Dr. Matte - MH-53 Model - UH-1D Huey Model - F4 Model - Cob
< >
35 Comments
Daimyo Feb 4, 2017 @ 5:39pm 
Great work, very fun!
Feedback:
-Some bots seem to get stuck in trenches possibly due to the navmesh needing manual editing
-The lighting is very atmospheric/fitting for theme, a noon/mid-day version would be awesome.
-Are all plants prop_foliage? The bots seem to see through tanks and trees. Block LOS brushes could help.
-The bot spawns from G to H seem to be broken as the bots are spawning in G when we are assaulting H.
-The finale H counter-attack spawn is a little far. This is because the finale spawns are the spawns from E. While I understand this is difficult to make work, maybe something to consider.
-Because point G is so difficult to capture, we have people advancing on it before they capture H. Thus destroying it immediately after capturing H. Not sure how you could avoid this unless you create it as another capture point
-Nav mesh may need more manual editing in general

After final release, would you be open to allow modifications to it, while giving you full credit?
[RMC]Mjr VIK Feb 4, 2017 @ 11:17am 
it is a stock server we only run checkpoint maps thats all we removed al the firfight and skirmish shite lol
Mamba Feb 3, 2017 @ 10:40am 
@[RMC]Mjr VIK : We play Checkpoint only. I've run this map and the night version on our stock and a custom theater mod'd server (The Armory 2.0). No issues. You might try it on a stock server to see if that's the issue.
[RMC]Mjr VIK Jan 29, 2017 @ 4:47am 
rgr that
never thught of the theatre setingswill check it out
The Kommissar  [author] Jan 28, 2017 @ 1:01pm 
hmm I'm really not sure how I can help you - I've played it on checkpoint in both normal insurgency, a custom theatre, and the vietnam mod theatre, so it shouldn't be the theatre that prevents it from running - I am updating the map tomorrow, so that may fix the issue, but until then I'm not sure I can help you
[RMC]Mjr VIK Jan 28, 2017 @ 12:45pm 
cant get it to work in checkpoint mode any ideas please? ive tried putitng a renamed checkpoint map txt withthe same number of check points but it dint work , we run a checkpoit only server
IAmNotMatthew™ Jan 26, 2017 @ 11:45am 
Gotta love the Ai spawning behind the players and the Ai shooting RPGs when you spawn so you have no chance surviving... great map I can say.
MartinV Jan 25, 2017 @ 2:01pm 
Excellent map, good work.:steamhappy:
The Kommissar  [author] Jan 25, 2017 @ 2:30am 
New update - improvements to A and C sites
The Kommissar  [author] Jan 24, 2017 @ 8:47am 
Yes - you know what - I tried to join right at the end as well, this was about 8 hrs ago, but by the time I connected we were on the airport map ;( sad times