This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac
Languages: English
Players: Single-player
Jan 13, 2017 @ 9:41am
Jan 24, 2017 @ 11:54am
Recent Announcements View All (3)
Yukidama got greenlit!
New concept art and developer interviews added
Release date: Christmas 2017
Yukidama is a relaxing game designed for anyone looking to enjoy a heartfelt narrative and deep world exploration.

Play as a toy ball named “Dama” and solve the mystery of Master Takashi's disapperance and unravel the meaning of Dama's existence.

Designed with both casual and story play modes, Yukidama is an ideal game for families and younger players.

Travel across historical periods in history in search for answers to Dama’s true destiny.
Yukidama has been designed to provide fun experiences for both children and adults, allowing you to play at your own pace and explore 7 vast hand designed levels.
You can play hard and fast and enjoy the unique platforming physics, or take your time and smell the roses by meticulously exploring each and every corner of the game.

In the game you will experience the touching story of our hero “Dama” and his quest to understand his place in the world.
When his creator, Master Takashi, mysteriously disappears, Dama sets out on a quest to find him. Along the way Dama will make new friends and experience difficult trials.

Explore Feudal Japan, Ancient Greece, Ancient Egypt, the Wild West as well as many other beautiful worlds

Yukidama features
Fast action 3D platforming
Puzzle Solving
7 Large sprawling levels
Immersive environments
Item Collecting
Dynamic Soundtrack composed by Nerf Mophix
Subtle life lessons for kids
No violence in the game
Playable with XBox Controller
Yukidama has already been approved for release on XBox One in December of 2017
Popular Discussions View All (1)
Jan 20, 2017 @ 8:30pm
Tell us what you think
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snowconesolid Mar 23, 2017 @ 9:01am 
The art style, level designs, character models are lovely. And playing as a ball that can pickup acorns is something I have always dreamed about doing in game. Can't wait for this. congrats on the greenlight guys.
RandInt(0, 7) Studios Feb 16, 2017 @ 3:03pm 
John Rossiter, could you check Unity? This is kerbalplayer1.
Yukidama  [author] Jan 24, 2017 @ 7:47am 
@niko thank you, we are working hard to make a unique and fun game
Neenja Niko (NTK Gaming) Jan 23, 2017 @ 8:05pm 
NeedtoKnow Gaming, Niko here, this game is shaping up to be something awesome. :D
GameDevTrev Jan 21, 2017 @ 5:04pm 
This game is looking super pretty, keen to play it once it comes out!
thegreatgoldenbaby Jan 20, 2017 @ 5:08pm 
I LOVE the contrast of a big persona in a small character - it's a major weakness of mine, haha. I don't think it's fair to suggest that Dama needs a complex - and I think, personally, more overdone and obvious - character design in order for him to be a complex character, especially when we have yet to really get to know him on that level!

All-in-all - and especially as a fan of the original Legend of Zelda and Katamari games, I truly love the concept for this little game! The art is so light and pretty and dreamy and I SUPER get that feudal Japan feel from the world design and the colors. I love the slightly-open-world concept to it and completely see and get the idea that this is the sort of game you should be able to unwind with while still experiencing adventure! Awesome project! Looking forward to playing it!
thegreatgoldenbaby Jan 20, 2017 @ 5:08pm 
So, okay, in one of the comments here on Steam, someone says they're disappointed that the design for Dama was the geometric mesh, but I was honestly tenfold more intrigued by the design than if it had been the painfully predictable animation of an object that is already typically animated in actual life - like the user's suggested "rabbit", or even an already humanized character, like an actual boy. I may just be a sucker for humanizing inanimate objects, but I think the character concept is so, so sweet and I love looking at it as though it's this small and simple thing brought into the world to have this enormous purpose and what I'm sure is going to be a huge personality!
I'mTehQ  [author] Jan 20, 2017 @ 4:17pm 
@PurposelyDrifting, the idea was that the toys his creator made before were all to complex, failed ideas to start with, after a good amount of time he created something more simple.

As i would like to think of it as a toy that can be everything and can go everything, as in you imagination everything is possible, and so Dama was created.

And we had many designs for dama troughout development but found out that the shape we ended up with was what made the gameplay so much fun.
I'mTehQ  [author] Jan 20, 2017 @ 4:12pm 
@Ferret on the Rocks, It's true that its not always fast action, but at times i may be. Then again we might change that discription ;)

Yes Dama does fade out a lot in the snowy background, we already changed his colour a bit for the snow level.

Thank you for your feedback, even bit helps!
Ferret on the Rocks Jan 20, 2017 @ 1:50am 
I like the art style, and with a proper price point I can see it being a wonderful little relaxing game to just explore through for a few days.

That being said, I do have a couple of hangups. First is the feature point of "Fast Action 3D platforming" which, while a draw, doesn't seem to fit what I see in the videos. I think "floaty" is the word I'd associate with what I see.

Second one is that the Dama seems a bit... easy to lose in the exterior shots. It's very similar to the snowy background, which makes it pretty easy to lose in the image.

I do have high hopes for the game.