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In a world where spirit creatures are known to visit the human world, a plant spirit by the name of Rose is lost and stranded while others from the spirit realm seek to hunt her down. Through a chance encounter Rose is taken in by a local indie game studio who know nothing of Rose's dark and mysterious past. The studio, struggling to hit their deadlines from being unexpectedly short handed, offer Rose a job and somewhere to stay.
While the presence of spirits in the human world are considered common knowledge, actually seeing one is quite a rare thing and people are sometimes wary of them. Not all spirits wish to coexist peacefully, but you could be forgiven for forgetting that when it comes to Rose. An adorable and naive natured girl whose only identifying traits are long flowing gentle green hair and a small leaf protruding from her hair that you might occasionally notice twitching and moving relative to her mood.
Things in this world reflect a world you might already know, you might see things that make you feel almost at home... But be mindful that not everything here is as it seems... You are not as you seem... Rose is oblivious to the danger she faces, but you know what she will face, you will be there with her and maybe you might be able to protect her naivity and shield her from the darkness around the corner.
You musn't be swayed by the lies the others tell you. You are our only hope, it can only be you... because... you're a human... she won't suspect you.
Responsive Character Animation: Using Esoteric's 2D animation software (Spine), Casually Rose utilizes real time character animations that provide a rich emotional and immersive experience for the player.
Light & Engaging Story: The story of Casually Rose follows the main character Rose through her arrival in a new world and the challenges she faces trying to fit in. The story flirts with a light and playful tone while still harbouring a deep and intriguing tale deep under the surface.
2.5D Background Environments: Adding to the immersiveness of the character animations, Casually Rose supports a number of scenes with an almost 3D like quality and makes use of this to add a whole extra level of depth to the visual novel genre.
Dialog Rewind: Knowing how easy it is to accidently skip through a piece of dialog, Casually Rose adds in support to backtrack through previous dialogs, so you can re-experience it without requiring a save point.
Enhanced Dialog System: After analyzing normal speech patterns, Casually Rose implemented a system to simulate these patterns in the text to provide a richer experience for the player.
Frequently Asked Questions
Another Visual Novel, WHHHHHY?: For us the medium of Visual Novels can be quite a beautiful way to tell a story, to give life to characters and really bring out the emotion intended by the writer. We understand that this style of game isn't for everyone and thats okay. We do strive to add a level of interaction that does lift it from a pretty little picture book and hope that it shows.
Please provide language A.B.C: Well, this wasn't quite a question but we want to let you all know that we do plan to add translated versions of the game, they won't be out at launch, but some time after. Coming from the era when visual novels were only written in Japanese, we definately appreciate how much of a priority this is for people to have it in their native language. If you have a language preference you would like to see it in, please list it in the comments, this will help us to get an understanding of what people want to see so we can try to cater for it.
My Friend Told me you make Yuri games, is there Yuri?: Well, your friend is right. We do work on games that do have an element of female x female love, although we don't base our games around it. We use these intimacies to enrich the story and make sense of character development, but never when it would seem forced.
Who are you?: I'm glad you asked, we're a small Australian indie game studio, emphasis really should be on small. We're a group of indie devs that have come from development backgrounds and have formed out of our passion for making games. We can't do all the bells and whistles that the better funded companies can, but we're building a framework and have a constant dedication to improving.
Why should I buy your game?: We can't really answer this for you, we can tell you that what we made came from our hearts, that we have spent countless hours and poured so much of ourselves into it, but we know there will always be some people who our game isn't for. If you do wish to try out our game, we are overwhelmingly greatful, and if you have any advice on how we can improve we always will listen.