ARK: Survival Evolved

ARK: Survival Evolved

104 ratings
Progressive Tranqs
   
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20.414 MB
Jan 12, 2017 @ 6:03am
Jun 8, 2017 @ 2:38pm
6 Change Notes ( view )

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Progressive Tranqs

Description
Adds 4 new narcotics and tranq arrows dealing 2x, 5x, 10x, and 15x torpor, plus tranq darts dealing 2x, 5x, and 10x torpor, without dealing increased damage. Worktable now added! This mod should be fully stackable.

Alchemy Table - can craft all items here and darts MUST be crafted here; learned at level 25; requires learning the Refining Forge and Mortar & Pestle engrams first; craft from 30 Wood, 20 Stone, and 5 Metal Ingots

Potent Narcotic - adds 80 torpor and 8 health; learned at level 15; craft from 2 vanilla Narcotics
Concentrated Narcotic - adds 200 torpor; learned at level 25; craft from 5 vanilla Narcotics
Distilled Narcotic - adds 400 torpor; learned at level 35; craft from 2 Concentrated Narcotics
Pure Narcotic - adds 600 torpor; learned at level 45; craft from 3 Concentrated Narcotics

Potent Tranq Arrow - does 2x torpor damage; learned at level 30; craft from one Stone Arrow and one Potent Narcotic
Concentrated Tranq Arrow - does 5x torpor damage; learned at level 40; craft from one Stone Arrow and one Concentrated Narcotic
Distilled Tranq Arrow - does 10x torpor damage; learned at level 50; craft from one Stone Arrow and one Distilled Narcotic
Pure Tranq Arrow - does 15x torpor damage; learned at level 60; craft from one Stone Arrow and one Pure Narcotic

Potent Tranq Dart - does 2x torpor damage; learned at level 75; craft from one vanilla Tranquilizer Dart and one Potent Narcotic in the Alchemy Table
Concentrated Tranq Dart - does 5x torpor damage;learned at level 85; craft from one vanilla Tranquilizer Dart and one Concentrated Narcotic in the Alchemy Table
Distilled Tranq Dart - does 10x torpor damage; learned at level 95; craft from one vanilla Tranquilizer Dart and one Distilled Narcotic in the Alchemy Table

All arrows are compatible with all vanilla bows. If I understand how the system works correctly, then they should also be compatible with any mod-added bows that are 'children' of the vanilla bows. No promises though, this is my first mod and I just started learning the devkit.

All narcotic engrams cost 6 points each, all arrow engrams cost 8 points each and all dart engrams cost 30 points each, just like their vanilla counterparts. If you shoot an arrow and pick it up, you will get a Stone Arrow back, just like vanilla Tranq Arrows.



I am no longer offering active support for this mod. If it breaks, let me know and I'll fix it, but otherwise I won't be making any changes.
Popular Discussions View All (3)
2
Mar 12, 2021 @ 4:55pm
Spawn Codes and Engram Entries
Renshae
1
Jun 30, 2018 @ 4:15am
Dart discussion
Renshae
1
May 9, 2017 @ 2:02am
For a table....
ThomasARK
< >
97 Comments
Zuul Mar 16 @ 8:39am 
What I love about this mod, is the narcotics are same mats, just more of them, the way it should be, no black pearls, no organic polymer, just rotten meat and narcoberries in big quantities can make pure narcotic.
Thats how all mods should be.
One of the absolute best mods, that gives an edge vs. lvl 600 dinos (difficulty=20) instead of using 10000 darts with asc. gun.
10/10 for a grat mod that just works :)
Grant Oct 1, 2020 @ 2:34pm 
@ponyroxas34 Id is 840611593. FYI, you can find the id of any mod by middle clicking to open it in a new window. It'll be the numbers at the end of the link in green at the top
ponyroxas34 Aug 31, 2020 @ 11:01am 
Curious what the Mod ID is so I can add it to my server?
Brynhildr Aug 22, 2020 @ 12:44am 
I'm not sure why but the mod doesn't recognize my stone arrows. I can't add them to the table's inventory and I can't craft the coated arrows in my own inventory cause despite having 80 arrows in my inventory, the mod thinks i have none. I also tryed dropping the arrows and crafting a new one with no luck. ONly way i can use this mod is by spawning the arrows in.
StormSpiritGB Mar 1, 2020 @ 5:09pm 
snapshots just last thing I see when games trying to load up with mod if I try load it with mod added game will always crash once reaches there soon as I remove the mod from the list games works just fine probable just a Devkit thing and need to wait on it
Renshae  [author] Mar 1, 2020 @ 11:05am 
Oh, if it's a snapshot error it's not a mod thing. People used to get that error type all the time in the past. Had to do with some ARK file not being right. You could fix it by deleting a particular file. A quick google search is showing that both versions (admittedly other numbers) were fixed by deleting LocalProfile, and possibly Config as well. Would you be willing to back up those folders and delete them, and let me know if that fixes it for you?
StormSpiritGB Mar 1, 2020 @ 9:50am 
i'm not sure as too the how just that when I tried to load a game up with it the games just CTD looked like hung up at snapshot 14 I think its probablem is only with the new DLC and once they give out that inofmration sure will work fine once again
Renshae  [author] Mar 1, 2020 @ 2:45am 
How did it stop working though? Do the engrams just not show up anymore? If so I can try recooking it and see if it just needs a newer timestamp. But if that doesn't fix it I'll have to wait for an update to the devkit, which could be anywhere from two weeks to three months. We unfortunately have no idea when we'll get that update, but it usually takes at least a month after a DLC releases.
StormSpiritGB Feb 29, 2020 @ 7:00pm 
far as I know it wasnt broken the new DLC being out just stopped it from working other wise I had no problems using any of the mods abilitys and being able to nock things out with out smashing my face into a desk as took hours with normal narc arrows this was really good mod to have
Renshae  [author] Feb 29, 2020 @ 7:06am 
As soon as we get a DevKit update for Genesis I'll update the mod to fix it. This is the first I've heard about it being broken however, so any info you can give me about what's wrong would be quite helpful. Is crafting broken? Table placement? Do the arrows/darts not equip to weapons anymore? Is the torpor amount not correct? Also, this may seem like an odd request but what map are you playing on?

I saw someone mention elsewhere that either weapon damage or torpor values had gotten messed up in the update, but a friend of mine was just testing my other mod a few minutes ago and said that the torpor amounts were correct. I suspect it may be something with the Genesis map itself causing the bug. I haven't bought it yet so I can't test that myself unfortunately.