Europa Universalis IV

Europa Universalis IV

123 ratings
Historical Institution Spread 2.0 (No Voltaire in Kongo)
   
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2.593 KB
Jan 11, 2017 @ 11:42am
Oct 19, 2018 @ 8:22am
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Historical Institution Spread 2.0 (No Voltaire in Kongo)

In 1 collection by Lord Likhus
eu iv mods
5 items
Description
Update: Now supports VEF/MEIOU/Extended Timeline tech groups!
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It adds variable institution spread bonus/malus to nations of different Tech Groups, giving a higher chance of a historical scenario playing out.

Don't worry the game will still be very dynamic, much more so than how it was before institutions.

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- Native Americans will not adopt the institutions of their neighbors anymore.

- Knowledge sharing used less by AI (Requires more prerequisistes, a free thinking leader etc.)

Western = + 10% Institution spread (all provinces)

Eastern = -10%

Anatolian = -40%

Muslim = -60%

Indian = -60%

East African = -90%

West African = -100%

Central African = -110%

Chinese = -55%

Nomad = -60% (-75 with their government)

Mesomerican = -80%

Andean = -80%

North American = -100%

South American = -110%

+ All the new MEIOU/VEF/Extended Timeline techs, if you run any of those mods :)
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This mod fires a triggered modifier that checks the tech groups of countries and adds this modifier based on the nations tech group. It's persistant throughout the game with all nations and tech groups.

Compatible with all mods, even if it changes institutions.
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!!! The mod is compatible with any version despite that it says "out of date" !!!
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You are free to use this file in your mod.
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Suggestions are welcome, leave them in the comment section
179 Comments
ThunderNorse Jan 25 @ 10:02pm 
does it still work?
602 Dec 30, 2023 @ 9:09am 
The mod still works, I'm using it right now with 1.36.
Lord Likhus  [author] Aug 15, 2023 @ 3:38pm 
@Meat Storm
Fair point. Its a shame this does not work anymore if that is indeed the case. Can you double check? Will update all my mods but appreciate feedback.
Meat Storm Aug 15, 2023 @ 3:07pm 
bro why do all the good mods go un maintained but anime overhaul mods get updates like every 30 seconds
Burch May 8, 2022 @ 6:03pm 
This mod is creating several "triggers error codes " the game still runs but I see no way that it could be working (have not tested). I hope to correct the errors and get this mod working again.
Mukaparska Mar 14, 2022 @ 10:32am 
Mod apparently works, but doesn't seem to make a damn difference in the game. Countries are still equal in technology late game.
Hopeless dysthymia Dec 26, 2021 @ 4:23pm 
Must have mod
Nug Sep 30, 2021 @ 11:59am 
Absolutely love this mod for keeping the game a bit more historical but still allowing players to develop provinces for institutions, that being said I'm not sure if this mod is being supported anymore but it could use an update, one issue specifically is that there is no negative modifier for the new 'Aboriginal' tech group.
The Carlist Boi Jul 31, 2021 @ 11:25am 
ikr, thanks mate! look forward to the update
Lord Likhus  [author] Jul 29, 2021 @ 1:37pm 
It seems to still be a pretty required mod imo, or something like this. PDX is comitted to the "Guns, Germs and Steel" version of history, so someone has to set it straight :P