300 ratings
Stargate Universe
File Size
815.673 MB
Jan 11, 2017 @ 10:22am
Sep 11 @ 12:14pm
125 Change Notes ( view )
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Stargate Universe

In 1 collection by Seph
2 items

Stargate Universe
Total Conversion MOD. Compatible with 2.3

Discord Channel:

This mod adds:
Traits, Buildings, Edicts, Technologies, Ship sets and modules, Events and more from the Stargate series

Once you choose a trait it will unlock everything for that race.
Traits included so far: Ancient, Ori, Asgard, Nox, Tau'ri, Goa'uld, Jaffa, Wraith, Replicator and Asuran

Ship sets in the mod: Ancient, Tau'ri, Wraith and Goa'uld (downscaled ships compatibility included)
New ones will be added when they are done and we have all permissions from original authors.
Asking when they are done will delay the release by another week....


How can i set the species to spawn in my games?
-You click on the predifined SG races and click on save. Then you can set the bird to always spawn.
-Create your own races. The racial trait itself unlocks all research and stuff for that race.

Why cant it just spawn without me doing something?
-Because paradox decided it would be fun if predefined races had their spawn options set in stone.

Why didnt you set them to force spawn by default so i dont have to click so many times?
-Because it would not be possible to turn them off if i did. I prefer people having a say in what they want to do.

What DLCs do i need?
-Utopia for Wraith (need hive mind authority)
-Synthetic Dawn for Replicator and Asuran (need machine authority)

I can pick their trait even if i dont have the DLC. So why do i need any DLC?
-Because traits only unlock things I added to the game. Unfortunately some races use DLC content to funtion properly.

Can i still access their tech?
-Yes use console commands like research_all_technologies

Files Overwritten
All pop faction types
All vanilla and swarm ship templates
Most technology files
Most pop_job files


--SGI team from sins of a solar empire who created all the models and Frstwlf for importing them into stellaris. <3

-Salvor for making StarNet AI and allowing me to use it
-tommythunderbolt for additional sound files
-LeethalGambits's Stargate weapons with sound and more
-SoG-Geongeon's Stargate Emblems Pack (only used few emblems from this mod)
-Expanded Colours [144 Colours] by Veegi

If you'd like to make a donation to me for all the work and time i spent on this mod, click the link below to donate via Paypal.
Keep in mind that your donation is much appreciated but in no way connected to the mod development process.
With that being said, if you feel generous or want to show appreciacion click the link below :)
Popular Discussions View All (8)
Jul 13 @ 12:34am
PINNED: Bug report
Jul 13 @ 12:43am
PINNED: Wishlist
Jun 1 @ 10:18am
PINNED: Brainstorming for Le Guin update (Stellaris 2.2)
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Seph  [author] Sep 1 @ 2:49am 
je ne parle pas bien français :(
Méllioddas Sep 1 @ 2:21am 
je suppose qu'il n'est pas disponible en Français ??
Seph  [author] Aug 28 @ 6:16am 
or you could all be a bit more active on discord to discuss things. Already made many changes and many more will come. When i fix the ai coz in this state i aint updating the mod ...

Right now i need ideas for the stargate rework. Made it so you start with inactive stargate and have to ativate it. Then i want to add events/decisions
punkboy_sp Aug 27 @ 4:20pm 
Seph when you get it fix let me know i will make a new game to test it out
Bomb boy Aug 27 @ 4:14pm 
Can you make wormhole use supergate look
Seph  [author] Aug 26 @ 12:16pm 
Anyone active on the discord channel? Im making big changes and will need feedback
On a sidenote i utterly fucked up the ai... might take a long time to fix XD
Terry Aug 26 @ 8:22am 
I was playing with mixed races with vanilla on random races and just the SGC tech on the rest of the races, just adding the Agard ships and i will try again :-)
Seph  [author] Aug 26 @ 8:15am 
vanilla weapon overpowered? Are we playing the same mod?
I mean you can reenable vanilla weapons if you pick the trait that costs 0 points but i dont see why anyone should
Terry Aug 26 @ 2:35am 
Can this mod be played with normal races? the vanilla weapons seem over powered compared too the SGU weapons :-(
Seph  [author] Aug 22 @ 12:09pm 
cool dude, i didnt even know they were in the game, never used strike craft XD