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Redshift 7
Feb 12, 2017 @ 8:25pm
Sep 16, 2017 @ 3:03pm
Recent Announcements View All (5)
Update : Asteroid mining, wormholes & deployable outposts!
Asteroid Mining

A mining laser can now be purchased at all space stations. The item is available for every ship and it's activation is automatically bound to the "L" key. There are two types of asteroids that can be mined; iron and platinum. Iron obtained from asteroids will need to be refined on the surface of a planet. An engine generator, fuel, a refinery and some wire are required to accomplish this task. Asteroids that contain platinum are a dark, shiny color. Platinum can be sold directly on the market in quantities greater than one tonne, or one thousand units.


Wormholes are now present in most locations in Redshift 7. Initially, interstellar travel is accomplished by discovering relics and using your warp drive to travel to the coordinates revealed by doing so. Later in the game, wormholes become a primary means of transportation. Wormholes that lead to anomalous locations can also be found in some star systems. These locations are highly dangerous but contain a large number of platinum asteroids in a small area.

Deployable Outposts

Deployable outposts can be purchased at any space station. Once purchased, the outpost can be deployed via the machine inventory screen. When you've arrived at the desired location, exit your ship and select the outpost from the inventory screen. Left click to deploy the outpost. You will receive a regular income from this structure that will be collected whenever you visit. Other players will also be charged a fee for accessing your outpost. These structures are primarily used for storage and are a great tool for large mining operations. Deployable outposts cannot be destroyed and are therefore a much safer location to store your items.

Development Update 03/07/2017
Development Update 03/07/2017

You can now command your ships from a distance! In addition to the 3D cockpit view, 2D cockpit view and third person cameras, a fourth option is now available. The tactical view allows you to rotate the camera around your ship and zoom in and out from any direction. Combined with a scanner and tracking system, this provides a whole new style of gameplay. Set your autopilot, scan for and track targets and execute commands from a distance. You can transition from traditional first person flight to the tactical camera at any time.

More ambient NPCs have been added to Redshift 7. You will now see ships coming and going at every space station and traveling between cities on some of the bigger planets. More mercenary NPCs have also been added to the game. As you participate in dogfights in Redshift 7, you will earn mercenary guild experience points in addition to your standard XP. These points can be redeemed with a guild NPC to increase your standing with the guild. The higher your standing with the guild, the more likely mercenary NPCs are to warp in and assist in combat when you encounter hostile spacecraft.

New Artwork

The original artwork for the 2D cockpit view has been replaced.

Reflective glass has been added to the actual 3D cockpit as well as all space station windows.

There have been many other improvements and additions to Redshift 7. This includes an improved flight model, more balanced combat mechanics and scaled time and distance readings for space travel. The full changelog is below.

  • Improved flight model.
  • Added a single low power cannon to the Vex Cruiser starship.
  • Fixed camera not aligning correctly after entering ship in space.
  • Fixed projectile impacts interfering with ship controls.
  • Fixed overlapping text when viewing equipment for Vex Cruiser.
  • Fixed autopilot not shutting off when entering space from the surface of a planet.
  • Added information to the tutorial window (F1 key) when placing mining equipment.
  • Fixed projectile collision bug that would occasionally cause AI to deal more damage than intended.
  • Rebalanced weapon damage and shield recharge rates.
  • Adjusted AI ship's rate of fire.
  • Added a way to exit the lower level of cities on Centura in case the player becomes stranded there without a ship.
  • Lowered space suit oxygen capacity.
  • Replaced 2D cockpit with professional artwork.
  • Added Mercenary Guild XP and level information to character sheet.
  • Added friendly warhawk ships that can spawn during combat when your guild level is above 3.
  • Added reflective glass to ship cockpits and space station windows.
  • Added scaled distance information to autopilot and warp drive menus.
  • Added server side date & time with accurate scale in respect to distance.
  • Improved newtonian physics / flight model.
  • Improved AI flight and combat between multiple AI.
  • Added tactical camera.
  • Added more ambient pilot NPCs.

Release date: 2017

Redshift 7 is an open world action adventure game taking place in a distant galaxy overrun by hostile alien life. In Redshift 7, you will visit multiple star systems and planets. You can trade, mine, explore and become a courier or a mercenary. Battle pirates and other creatures in space or on the surface of planets. Experience seamless transitions from piloting your ship to EVA in your suit or to ground based movement on planets and space stations. Team up with others to defend the galaxy from unknown enemies or battle each other across miles of terrain and open space. Upgrade your ship and weapons to become the most powerful adventurer in the galaxy.

Flight in Redshift 7 is done with 6DOF (six degrees of freedom). Pitch, yaw, roll, vertical thrusters and strafing are a part of controlling every available ship. Toggle off inertia dampening to drift quietly toward your destination.



In Redshift 7, your space suit is equipped with a propulsion system that allows you to exit your ship at any time and move around inside or outside of the craft in zero gravity. EVA involves 6DOF similar to flight in your spacecraft. You will need to pay close attention to your oxygen level when performing extra vehicular activities. Oxygen tanks will be filled whenever you are piloting your ship, inside a space station, or on the surface of a planet.



There are six planets in Redshift 7. Planets vary in size and surface area. A combined total of over 1000 square kilometers of terrain is available for mining, exploration and FPS combat.



In Redshift 7, you will engage in dogfights in space and within the atmosphere of planets. You can exit your ship at any time and experience FPS combat in zero gravity. Mechanized assailants as well as hostile living beings await on the surface of planets. Go hunting and earn some funds to upgrade your equipment.



There are 5 different space stations in Redshift 7. Each will have different prices for various goods. These items can be obtained via mining, combat, missions and trading. Gather items to sell or purchase them for a low price and sell them elsewhere. The galactic trade organization will offer greater pay for items in high demand. They will let you know which item they currently need. They can also provide you with a list of available jobs you can take on which involve delivery of goods and mercenary work.



Mining in Redshift 7 is done on the surface of planets. To begin mining, you will need to purchase some equipment and fuel. An engine generator is used to power a mining plant and a refinery. You will need to connect these machines together with wire and provide fuel for the generator. Mining plants will automatically extract resources from the planet. You can then take these items and put them in your refinery. The final product is ready to be sold to the galactic trade organization at any space station.


  • Processor: Intel Core i3-7320 / AMD FX-6350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660 / AMD Radeon 7870

  • Processor: Intel Core i5-4670K / AMD FX-8300
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 290

Popular Discussions View All (1)
Feb 14, 2017 @ 4:45am
good game
< >
WetTouchⓒ May 29, 2017 @ 2:06pm 
This looks like the worse version of no mans sky, and why is everything so dark?, the least you could do is add a bit of light.
Sacatuki May 14, 2017 @ 7:06pm 
Needs some polishing but looks like it has good bones.
zbelta Apr 21, 2017 @ 1:40pm 
Dude13 Apr 14, 2017 @ 1:33pm 
Just don't No Man's Sky this please!! Otherwise, with graphical improvements this could be a fun game.
Dude13 Mar 12, 2017 @ 10:58am 
Looks interesting...
Liisa <3 Feb 19, 2017 @ 5:04am 
Open world space game , many many yes! :D
NPC_1 Feb 18, 2017 @ 6:23pm 
Id rather spend my $5 on a burger more substance.
Albertoersa Feb 15, 2017 @ 12:17pm 
Well, i shall eat my words
Droog71  [author] Feb 15, 2017 @ 4:51am 
@ Albertoersa: Thank you for the constructive feedback! Just to clarify a couple of things: 1: The game is nearly finished. I would just like to get some players involved to ensure that the mechanics are well balanced (weapons, economy, etc.). 2: The game can be played on a system with lesser specs, but you would have to reduce all of the video settings. 3: All of the images are screenshots from within the game. The only thing from NASA is the astronaut in the video thumbnail and Steam Greenlight submission image.
Albertoersa Feb 14, 2017 @ 10:15pm 
Space Game!
Looks surprisingly good
Looks detailed with several mechanics to explore.

Another space game.
Looks like every other unfinished space game
The recommended systems required are kind of high for how it looks.
From the images, the low res textures contrast highly with NASA taken pictures.

Advice: Work on the graphics, as it kind of looks like a play station 1 game, not that it is a bad thing, but if you want it to stand out from the crowd...

I would buy it... skeptically