Arma 3
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[IFA3][ALiVE] BARANOW: COMBAT SHOCK 1944
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
0.555 MB
Jan 8, 2017 @ 10:42pm
Jun 18, 2017 @ 2:11pm
6 Change Notes ( view )

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[IFA3][ALiVE] BARANOW: COMBAT SHOCK 1944

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In 1 collection by Lord Reefer
COMBAT SHOCK
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Description
Introduction

The year is 1944, and the world is in Combat Shock. The Red Army has entered Poland, as a part of the successful Operation Bagration. Their new objective is Baranow, an entrenched town of Greater Germany. Orders have come down from the Fuhrer, himself -- Baranow must not fall into Soviet hands! The two armies are separated by a river, with only pontoon bridges separating the north (Red Army territory) and the south (Wehrmacht territory). Your objective is to assist your faction with the conquest of the region, by completing difficult tasks and harrowing missions.

Features

- 2 playable sides (USSR and Germany)
- Sub-factions for each side (Red Army Rifles, VVS, Wehrmacht, SS, Luftwaffe, etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USSR and Germany (CAS, artillery and transport, etc.)
- AI squad member and vehicle spawning at base (infantry, planes, tanks, apcs, etc.)

How To Play

- To keep in touch with HQ, you must get a radio -- they were not common during the Second World War.
- Run up to your faction's flag at spawn and use the Virtual Arsenal to equip yourself with gear (such as a radio).
- The flag also has AI Squad member recruitment and Virtual Vehicle Spawn options. Requisition and form up your unit.
- Use the MENU button on your keyboard, or any other key bound to your ALiVE menu, to bring up the Commander options.
- Select task generator and begin task auto generation, by selecting your preferred enemy.
- Follow HQ's orders and embark on a journey of a life time.

Dependencies

- IFA3 LITE
- ALiVE
- CBA

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
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10 Comments
Thicc Daddi Stalin Jun 25, 2017 @ 1:00pm 
may i ask where this file goes to on the pc
Lord Reefer  [author] Jun 16, 2017 @ 5:06pm 
So, I identified the issue. I'll upload the corrected issue soon.
Dunmorth Jun 8, 2017 @ 11:53pm 
Yes I have. I have tried with many IFA3 related mods on and off, and only with IFA3 AIO + CBA + ALiVE, with no success. Here is the list of mods what I have tried: https://scontent.xx.fbcdn.net/v/t35.0-12/19024728_10155469037544082_430714142_o.jpg?oh=4712fc5397ab5c31d2e247bfd55169c7&oe=593CDA57
Lord Reefer  [author] Jun 8, 2017 @ 4:38pm 
Strange. I'll try to replicate it. Do you have the most recent version of ALiVE?
Dunmorth Jun 8, 2017 @ 3:29pm 
In the other mission I had only transport support. So it kinda worked. :)
Lord Reefer  [author] Jun 8, 2017 @ 3:27pm 
Thanks, I'll check it out over the weekend. Did you try out my other IFA3 mission, did you have the same issue?
Lord Reefer  [author] Jun 7, 2017 @ 7:48pm 
I have tested the support options, they seemed to work. You do need a Radio to call in supports.
Dunmorth Jun 7, 2017 @ 4:30pm 
Seems like that support options are empty. No arty, no planes, no nothing. Any idea why? :)
TW-打劫貓~ Mar 14, 2017 @ 3:28am 
Perfect Good!