Sid Meier's Civilization V

Sid Meier's Civilization V

68 ratings
Final Fantasy XIV: Gridania [BNW]
File Size
22.534 MB
Jan 8, 2017 @ 8:21pm
1 Change Note ( view )
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Final Fantasy XIV: Gridania [BNW]

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Additional info:

Voiced and animated 3D Leaderhead: A first amongst my mods, Kan-E-Senna is fully animated and voiced! (Uses Japanese voice.)

Religion: Includes the religion "Nophicism."

Supports the following mods:

  • Sukritact's Events and Decisions
  • JFD's Cultural Diversity
  • JFD's Rise to Power
  • JFD's Cities in Development
  • JFD's Exploration Continued Expanded
  • Ethnic Units
  • Yet (not) Another Earth Maps Pack (Giant Earth only)
  • Map Labels
  • Unique Cultural Influence
  • Civ IV Traits in Civ V (Spiritual / Creative)

References the following mods, but COMPATIBILITY IS NOT GUARANTEED:
  • Community Balance Patch
  • Superpower Modpack
  • Community Call to Power
  • Hulfgar's Industrial Warfare

Pazyryk, DarkScythe: TableSaverLoader and TSL Serializer
sukritact: Modular City Info Stack
Typhlomence: UniqueDiplomacyUtils
whoward69: PlotIterators.lua
Ioncannon: FFXIV Explorer, with which models and textures were extracted

Known Issues:
  • Kan-E's model is not lip-synced particularly well. I'm continuing to work on it.
  • Balance of this civ will be difficult. Please provide feedback regarding this!
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Chocolad Feb 25 @ 10:50am 
Vicevirtuoso  [author] Feb 25 @ 10:31am 
I added the option to display them in the same box which lets you toggle display of the hex grid and yield icons. Click the scroll icon to the left of the minimap.
Chocolad Feb 24 @ 5:28pm 
any way to disable the twelveswood icons? its a but obnoxious. I used to have it up at the top right corner next to the gold icon but now its gone
Anonymous Inquiry Aug 12, 2017 @ 11:53pm 
Ah, that's unfortunate, I was really hoping that wasn't the case but it is what it is. Thanks for the reply.
Vicevirtuoso  [author] Aug 12, 2017 @ 8:36pm 
Chances are pretty high that CBP breaks this mod's Lua -- I put a load reference to the mod just in case anyone wanted to try it, but I never tested with it. Keeping a mod compatible with CBP is a full-time job.
Anonymous Inquiry Aug 11, 2017 @ 8:59pm 
Twelveswood tiles don't seem to be doing anything at all.

I'm using CBP, Culturally Linked Start Locations, Improved Recon, IGE, Longer Eras - Historic, Lower Scientist Bulb, Quick Turns, R.E.D. Modpack, Really Advanced Setup, Resoltuons - XCOM Initiative - Lite, and Trading Posts into Town.

Do you have any idea what the issue may be?
Vicevirtuoso  [author] Aug 7, 2017 @ 2:01pm 
@Zexion Ienzo
Limsa and Ul'dah for V are probably a ways off. This Civ was quite an intense amount of work compared to my previous ones -- 3D leaders are no joke, even if the model is already made for you.

However, I just published Limsa for Civ 6. Of course, whether or not you consider that a good thing depends entirely on if you think Civ 6 is a salvageable game right now. (I think it has good fundamentals, but it certainly requires some rebalancing and AI improvement mods.)
On My Wings Aug 3, 2017 @ 3:40am 
First off, nice mod. Guessing that to animated it you reskinned arabia's model and added a new background, which was pretty neat.

Can we expect to see the other cities anytime? Such as Ul'Dah or Limsa Lominsa? (I'd like to play as the Admiral meself) Xd.
Cat Jul 16, 2017 @ 4:37pm 
Actually, more importantly; Any way to get more clarity on the elementals' will? I presume there should be a way to commune with them to know hat exactly you're supposed to do to keep them pleased. I had no clue having too high poulation would curry unfavor, etc.
Cat Jul 16, 2017 @ 2:11pm 
As an avid FFXIV player, this is so cool! Any chance we'll see a LL, Ul'Dah or Ishgard civ added?