2,123 ratings
Conduit Deconstruct
Mod, 1.1, 1.2, 1.3, 1.4
File Size
0.125 MB
Jan 8, 2017 @ 3:59pm
Oct 24 @ 9:45pm
20 Change Notes ( view )

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Conduit Deconstruct

This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

All versions of this mod can be found at the link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

Compatibility/Save Game:
This mod should be compatible with ALMOST all modded conduits.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod!
To T-REX for lending me a hand in the B18 update!
To TrashedDT for cleaning my code and helping add support for his Industrialisation Mod.

Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=838336462

Rimworld Discord Invite Link:
Popular Discussions View All (2)
Nov 15 @ 2:02am
compat issue, not really a bug
Oct 23 @ 11:19am
Bug reports
< >
NullReferenceException Nov 13 @ 5:30am 
I dont seem to be getting the icon in the base game only (no DLC yet)
¸Shænti¸ Nov 11 @ 2:44am 
when i have a Floor blueprint on an already existing conduit and then try to remove the conduit (while the floor blueprint is still a ghost) it wont snap to it, when the floor is no more ghost but got materials carried to it, it works.
Fluffy Bunny Nov 2 @ 4:16am 
Serious quality of life improvement. Thank you for saving me from selecting 100 separate times for those long power lines! Hell, just simply when you change your base layout and they are going through rooms you don't want them to. The amount of time you have cumulatively given back to us is probably quite staggering.
TheWireLord  [author] Oct 24 @ 9:46pm 
Uploaded corrected version I believe. Don't seem to be getting any errors when loading in v1.3 now. Let me know if you find something else.
ZzZombo Oct 24 @ 7:00pm 
You committed the same mistake other mods did and likely recompiled the binary against v1.4 and put it as the v1.3 binary.
TheWireLord  [author] Oct 24 @ 3:40pm 
@ZzZombo: What error are you getting when using the mod in v1.3?
ZzZombo Oct 24 @ 6:20am 
@TheWireLord: you broke the mod for v1.3, please fix it.
Raizo Oct 24 @ 4:38am 
Thanks for the update!
This is one of my must-have QOL mods. I have no idea why Tynan hasn't made this a part of the base game yet.
XDelphi Oct 23 @ 9:11am 
Thanks so much for updating! :cozyjunimogreen:
Erazil Oct 23 @ 8:31am 
@TheWireLord not fast enough little beetle ;)
Thanks Again :)