607 ratings
Conduit Deconstruct
Mod, 1.0
File Size
0.071 MB
Jan 8, 2017 @ 3:59pm
Oct 20 @ 8:09am
9 Change Notes ( view )

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Conduit Deconstruct

This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

Alpha 16 (A16) and Alpha 17 (A17) versions can be found at the GitHub link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstructMod

[v1.1] - Added the ability to cancel conduit plans ("frames") with the Conduit Deconstruct Tool.

[v1.2] - Added mod support for Haplo_X1's PowerSwitch mod and it's Invisible Power Conduits.

[v1.3] - Added mod support for Industrialisation Mod

[10/20/2018] - Added support for TrashedDT's Industrialisation Mod

11/19/17 - Updated mod for B18.
10/20/2018 - Updated mod for Version 1.0

Compatibility/Save Game:
This mod DOES work with Haplo_X1's PowerSwitch Mod.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod!
To T-REX for lending me a hand in the v1.2 update!
To TrashedDT for cleaning my code and helping add support for his Industrialisation Mod.

Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstructMod

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=838336462

Discord Invite Link:
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Wire  [author] Nov 1 @ 8:34pm 
BioVenom, The Deconstruct tool under in the Power tab in the base game is the basic deconstruct tool that assigns everything to be deconstructed. My tool will only deconstruct conduits. This makes it easier to remove conduits from a wall without first removing the wall.

Kezza5969, yes it is and I have added support for a few mods. The only issue is that I have to add support for the different mods individually as there is no way to currently refference "all conduits" to my knowledge. I can look into supporting specific modded conduits as they are suggested!
kezza596 Nov 1 @ 12:42pm 
Is it possible to have this understand modded conduits? eg the thinner conduits or invisible conduits. If you lay those, this mod doesn't recognise them.
SmugFrog Oct 20 @ 1:16pm 
My favorite Rimworld mod! :YelaxotFrog:
Thicc Catto Oct 20 @ 9:20am 
Thx :D
Kenpachi Oct 20 @ 8:31am 
Thks !
Wire  [author] Oct 20 @ 8:30am 
Just uploaded to the Github Link!
Thicc Catto Oct 20 @ 8:27am 
Is there a link to the 1.0 somewhere ?
I can't find it :(
Thicc Catto Oct 20 @ 8:23am 
Wire  [author] Oct 20 @ 8:19am 
Paladin Oct 19 @ 2:12am 
Just want to ask to translate mod and add translation? May you provide a sample, please?