Stellaris

Stellaris

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Balanced Carrier Sections
 
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0.002 MB
Jan 7, 2017 @ 9:21am
Mar 22, 2018 @ 12:43am
9 Change Notes ( view )

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Balanced Carrier Sections

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In 1 collection by Kypamop
Kypamop's preferred mods list
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Description
Updated to 2.0.2

The mod adds some balanced sections to let you have more variety in building fleets.
Localization: english, russian.

Sections list:

Battleships:
Bow1: 2 Hangar slots
Bow2: 1 Hangar + 1 Large slots (Icon in ship builder is bugged but it works fine)
Mid: 3 Hangar slots
Stern: 1 Hangar slot

Cruisers:
Bow: 2 Point Defence + 1 Medium slots
Mid: 2 Hangar slots

Corvettes:
Mid: 1 Small weapon slot with Utility 1A+5S

If you want more hangar sections you can try Ana's SCX Dreadnought Sections mod http://steamcommunity.com/sharedfiles/filedetails/?id=1337255177
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23 Comments
Kypamop  [author] Dec 11, 2018 @ 9:02am 
Hi. Well it should work but in 2.2 ship modules cost alloys instead of minerals so the mod is not balanced at all.
Honestly I do not think that the mod is needed in Stellaris due to completely bad design of strike crafts.
They should be fixed first. I strongly recommend not to use them in your games until they are fixed.
[D-S-T]Uncle_Age Dec 11, 2018 @ 4:48am 
Greetings,

is your mod still compatible with 2.2?
bluewolf644 Jun 6, 2018 @ 5:43pm 
Awesome!
Kypamop  [author] May 31, 2018 @ 2:38pm 
Yep, I've checked it, in terms of mineral costs everything is fine.
I will update the version in a few days to disable that 'outdated' message but will not make any other changes, so you may use it without worries right now.
Kypamop  [author] May 31, 2018 @ 2:14pm 
@bluewolf644 I was on vacation for 2 weeks so I missed 2.1 release. Will check the patchnotes and tell if the mod feets 2.1 balance or not.
bluewolf644 May 29, 2018 @ 1:14am 
Still work for 2.1?
Kypamop  [author] Mar 22, 2018 @ 12:51am 
Updated to better match 2.0.2 balance + some bugfixing
Kypamop  [author] Mar 18, 2018 @ 2:06pm 
Ok, already added you.
Ana Mar 18, 2018 @ 4:01am 
I dont like how unbalanced some of my section mods are. After looking at what youve done, some of the mods Ive downloaded have sections that are too powerful. So I want to fix those. Gonna send you a friend request and maybe you can help get me going.
Kypamop  [author] Mar 17, 2018 @ 3:01pm 
I'll think about making a bow section with less weapons (maybe 2 PD or even without weapons) for exchange of more utility slots to give an option for Cruisers to become more heavy-armored close combatants.