Space Engineers

Space Engineers

1,311 ratings
Plane Parts
8
4
3
3
2
2
2
27
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
40.335 MB
Jan 7, 2017 @ 9:19am
Jun 29 @ 5:08am
51 Change Notes ( view )

Subscribe to download
Plane Parts

Description
Are you interested in planes? Off course you are!
Every engineer starts on earth and had to learn how to fly. Here you got your wings, your wheels and the other stuff. Good luck.

All parts are available for Small and Large grids.

Basic of that Mod are the wings with aerodynamic script (see comments on the end of the description).
+ some useful parts
It is compatible with Aerodynamics Mod (as Digi's mod is).

- wings in different sizes (can be used in both directions, aerodynamic script active, feels like lift):
++ 9 parts with rounded edge for the front side of the wing 0°- 76°
++ 6 parts with pointed edge for the back side of the wing 0°- 45°
(with Digis Aerodynamics script, Digis Mod is not required)
- fill block with the texture of the wing parts
++ 1x1x1 (looks like the 1x1x1 armor block, but has a smaller collision box, usefull for places near motors or wheels)
- parts for wing tips
++ 1x1x1/2, half cylinder
++ 1x1x1/2, quarter sphere
++ 1x1x1, quarter sphere
- wing motors --> (improved behavior for subgrids, maingrid must be the biggest grid)
++ 1x1x5, usable for angeled wing, flaps, ....
++ 1x1x11, "
++ 1x1x15, "
(please be carefull and use the safety lock -> Keen removed the safety lock ;-) )
- wheel motors
++ 1x1x1 to 1x1x1, to retract your one wide wheels
++ 1x1x1 to 1x1x2, to retract your twin axle wheels
(please be carefull and use the safety lock)
- parts for wing rigging
++ 1x1x1 straight
++ 2x2x1 sloped 45°
++ 3x3x1 sloped 45°
- redesigned vanilla parts
++ plane antenna 1x1x1
- air brakes (animated)
++ double and single variant to reduce speed in atmosphere (direction independent, Use OPEN/CLOSE)
- plane wheels
++ large suspension with 2x2 block double wheel
++ large suspension with 2x2 block single wheel (NEW, for the "in Wing" landing gear door)
++ large suspension with twin axle 2x2 block double wheel
++ small suspension with 1x1 block double wheel
++ side suspension with 2x2 single wheel
- landing gear doors
++ Landing Gear Door Twin 5x5, for the twin axis wheels
++ Landing Gear Door Side 5x3, for the normal wheels, sideways
++ Landing Gear Door Front 5x3, for the normal wheels, forward/backward
++ Landing Gear Door Tiny 1x3, for the small 1x1 wheel
++ Landing Gear Door in Wing 5x3, special without collision box to hide the wheel in the wing without extra blocks, use it with "large suspension with 2x2 block single wheel"
- Armor Blocks
++ the default (13x2) armor blocks with wing texture and without edges
- misc parts
++ Cover tube 3x3 (to implement thruster in wings, 4 blocks , also usable for other stuff/deko/...)
++ Cover tube 1x1 (to implement gattlings in wings, 4 blocks , also usable for other stuff/deko/...)
++ 1x1x0.1 Flat block
++ edges and corners for the flat block 0.1x0.1, 0.5x0.5 and 1x1
++ and some small things

Large Wings are 10 times stronger than small wings, maybe that will be changed in the future.

Aerodynamic's
To hold the impact on the servers on a low level, the tiny parts are not linked to the script (Aerodynamics).
Only the Wings 1x5x1, 2x5x1, 3x5x1, 4x5x1, 5x5x1, 6x5x1, 7x5x1, 5x3x1, 5x2x1, 5x1x1 are using the script.

Please give feedback and thumb up to hold me motivated to create more stuff.

thinking about / working on / coming soon:
- nothing, mod is now large enough

known Bug/Problem:
- Wheels: Modded wheels are still buggy and sometimes they force your ship to make loopings while increasing speed => set Power of the wheels to 0

Blueprints:
Arado
Takara20t2mC
T28 VTOL

World:
Plane Parts Demo World

For build:
Setup your wheel height offset that the front of your plane is higher than the rear.
(or set your wheels that way)

I have the permission from Digi to use his script for the wings.
Follow this link to Digis Aerodynamics mod for more informations:
http://steamcommunity.com/sharedfiles/filedetails/?id=473571246
Basic function of the Script is identical to Digis Script, see list of changes:
- removed destrictions to directional use, wings can now be used in both directions
Attention: In Digi's Mod description he writes that helicopter rotors are possible. I have tested some variants with my and his mod, it looks like this does not work any more easily.
(both mods can be used side by side without problems)

___________________________________________________
More for Planes:
AdvancedFlyModule2.0
https://steamcommunity.com/sharedfiles/filedetails/?id=2049208780

Plane Parts plus: Propeller
https://steamcommunity.com/sharedfiles/filedetails/?id=1463667637

Plane Pilot
https://steamcommunity.com/sharedfiles/filedetails/?id=1379321171

GForceEffects
http://steamcommunity.com/sharedfiles/filedetails/?id=896956768

"Skyblade" Helicopter Propellers
http://steamcommunity.com/sharedfiles/filedetails/?id=577079238

AutoGatling
https://steamcommunity.com/sharedfiles/filedetails/?id=1381114389

Plane Parts plus: Aerodynamic OFF (just in case you need it)
https://steamcommunity.com/sharedfiles/filedetails/?id=2011253503

Port this to MOD.io for XBox?
This Mod is using client side script, that is not working for XBox.
BUT: I uploaded a version without scripts, have fun.
Popular Discussions View All (3)
208
Feb 2, 2025 @ 5:39pm
Bug/Problem reports
Takeshi
26
Sep 24, 2022 @ 10:37pm
Planes/Creations they use this Mod
Takeshi
2
Mar 22, 2021 @ 9:36am
Xbox and mod.io
DataBeen
1,108 Comments
Takeshi  [author]
Jun 29 @ 5:13am 
hm, thank you MauseLoch9000, I have "fixed" it.
Please check and report problems, i hope it will still work at least as before.
Have a nice day.
Jun 28 @ 4:48pm 
Airbrakes can be fixed by adding the following at line 77

Vector3D position = block.WorldMatrix.Translation;

float airDensity = 0f;

var planet = MyGamePruningStructure.GetClosestPlanet(position);

if (planet != null)
airDensity = (float)planet.GetAirDensity(position);

if (airDensity <= 0f)
return;



And replacing

var grav = grid.Physics.Gravity;
float gravspeed = grav.Length();

Vector3D force = -vel * speed / 100f * gravspeed / 9.8f * dragpower;


with
Vector3D force = -vel * speed * dragpower * airDensity / 100f;
Takeshi  [author]
May 22 @ 8:20am 
That is right Space Ace.
From now and forever: its forbidden to use Air brakes in low air density

I think, if I fix this, I break something else.
Have a nice day.
May 21 @ 2:50pm 
Hey just a heads up the airbrakes are not calculating air density, and are instead applying braking force based on the planetary gravity level. This allows significant airbraking on planets with zero atmo and for cheesy de-orbit mechanics since you can be out of atmo and still brake
May 14 @ 9:59pm 
Takeshi still has the most stable plane wheels of all the plane mods out there. Especially if you use any of the runway mods. I have far fewer clipping/stability issues with grids/voxels with Takeshi landing gear than with all the others.
May 14 @ 10:59am 
dAMN that sucks, ty for replying
Takeshi  [author]
May 14 @ 10:45am 
Hi CaPtInChRoNiC26!, this is a known problem with moded wheels, but I did not find a solution for that. Not for everyone, but sometimes.
Sorry.
May 14 @ 10:10am 
Im having a problem withe the wheels clipping through the ground.
Takeshi  [author]
Feb 7 @ 12:43am 
(I had to cut the text from 1800 to 1000 signs)
Thank you for the clarification.
The internal behavior is more of a game trick than real aerodynamics. The script simply moves the plane forward and, when a wing moves downward, it adds an upward force at the center of mass. There is no continuous lift. If you lose one of two wings while flying straight, the script won’t react, because it doesn’t “know” that it should.

You can try something that is closer to what you want: build a plane, place the wings behind hinges, then in the wing settings change the force mode from “center of mass” to “grid.” This behaves more like what you described, but not in every situation. In vertical flight, gravity can make the plane roll and freak out. But it will not continious roll, it will more roll left, right, left, right, ...
Feb 6 @ 8:16am 
@Takeshi I think @CheapFrag is asking a different question. My understanding is that he’s asking for lift to be calculated differently, which would be something to direct to Digi rather than Takeshi.

I can confirm this mod works with other thruster and wing mods—we run a heavily modded airplane server without issues. Most wing mods calculate lift similarly: lift is based on total wing area, but the force is applied at the grid’s center of mass instead of being distributed across the wing surface, likely for performance reasons.

Because of this, if part of a wing is destroyed but the remaining wing area and thrust can still lift the mass, the plane will continue flying straight. There’s probably not much to be done about it. Many builds also use gyros, which further counteract asymmetrical lift. Fixing this would require a much more complex script that applies lift at the wing locations rather than the center of mass, similar to how the asymmetrical thrust mod works.