Arma 3
1,074 ratings
X-Cam-Taunus (Version 1.1)
Data Type: Mod
Mod Type: Terrain
File Size
2,639.196 MB
Jan 6 @ 9:59am
1 Change Note ( view )

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X-Cam-Taunus (Version 1.1)

We are pleased to announce that we have completed the second version of the X-Cam-Taunus map. This version is around 96% completed and we want to release the final version later this year.

We would like to thank everyone who helped us with more or less work and knowledge
and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with
the possibilities to built a map like Taunus, even that we have placed 99,99% of all
objects with X-Cam ;-)

X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2

X-Cam-Taunus licence
CC BY-NC-SA 4.0:

X-Cam-Taunus forum
forums bistudio:

X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Luki Objects, Configs

and ... t-800a, Sky, Schmidt, Hektor, Flattermann

Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)
Popular Discussions View All (4)
Aug 4 @ 5:56am
if anyone finds a server running this map
Sep 9 @ 8:47pm
cant use this on Mac :/ why?
Apr 24 @ 8:07am
Taunus Life
[SG] Prigstar
< >
Maui but in bread Sep 23 @ 12:14am 
Will the landingautopilot be fixed so you don't crash into the terminal?
Geo% Sep 22 @ 9:19pm 
Required Add-ons:

None! You can play ArmA III vanilla or use all the add-ons you want: islands, weapons, gear, etc... Note that the DUWS-R will not show add-ons that adds BLUFOR units/vehicle, since they are added by hand. However, add-ons that add OPFOR vehicles will be used, since OPFOR vehicles are taken directly from the cfgVehicles classes.
B_Armaholic_Z_F Sep 21 @ 12:14pm 
I love this map. Top self!
Arashi Kage Sep 16 @ 5:34pm 
Breath taking.
DasCapschen Sep 15 @ 1:42am 
Just wanted to say, some of the roads are named incorrectly. For example the B5 and B66 are in reality the A5 and A66, as you can even see on the map, they are highways and not normal roads :)
Flynn ☣ Sep 14 @ 3:36pm 
This map crashes alot for me and a friend of mine, what's causing this?
[EH] -=Chaser=- Sep 13 @ 3:25am 
If you want to talk use the forum link above and ask your questions there ;-)
Pril Sep 12 @ 4:06pm 
@Chaser - Sorry, I did read it, was just making sure. I added you on steam to chat about the map tho, did you decline it?
[EH] -=Chaser=- Sep 12 @ 10:04am 
How about reading my last statement? @Pril
Pril Sep 12 @ 5:24am 
Can I use this map to make a life server?