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Almost Epic Adventures : The Goblin's Week
Genre: Adventure
Platforms: PC, Linux
Players: Single-player
Jan 5, 2017 @ 10:30am
Jan 24, 2017 @ 8:43am
Recent Announcements View All (5)
Three new videos :)
Review of the year 2017, Roadmap for the year 2018
Review of the year 2017

This year, I was tired of adding more and more content, accumulating bugs, temporary 3D models, unfinished features, and so on. So, I focused on the first part of the dungeon, so that the content of that part is clean and polished.

So I redesigned and modeled the 3D characters, they are now all ready. I reviewed the 3D models used for this part, I reviewed the meshes, optimized the physical colliders, and improved the scripts. I got down to the hard task of optimizing performance, including setting up a progressive dungeon loading system. I did a thorough overhaul of a lot of the code to clean, optimize and solidify its basis. I notably reviewed the dialogue system, localization system, save system, inventory system, game management system, footsteps and collisions system, and weapons equipment system.

Refactoring these systems allowed me to do new things, for example here is a very recent video of a crossbow test.

The first level is almost complete. All game features are implemented, although I still have to improve some stuff. For the other levels, some are already in an advanced state, others just in prototyping phase.

Having realized that the game development would take longer than expected, I tried to find an alternative funding source by selling assets for Unity. To date I have published three assets, sales are starting to take off a little but I have finally not gained more development time, compared to the time spent producing them. I would like to publish other assets, including the dialogue system, but given the required work I prefer to focus on the game.

To conclude, even if the remaining content of the game is still substantial, the state of the game itself has progressed enormously. I now have a solid basis, and everything is ready to create the rest as efficiently as possible.

Roadmap for the year 2018

This year, once the last elements of my version 0.1 are done, I will finally be able to work on the level design and game design, so that the gaming experience is the best possible and the closest to my goals.

I have already started to review all levels of the dungeon either on paper or in the editor, to rework the overall game experience. I want to have a first version of all areas to get the game as a whole. I will also have a better estimate of the remaining work, and I will be able to focus my efforts, and remove areas if necessary. I will then rework the levels gradually and iteratively, and I will create the necessary content and scripts as I go along. I will of course continue the playtests, although at the beginning I will continue to favor the observation tests, at home.

There are still some tasks for which I have trouble anticipating the difficulty, for instance the music composition, replacing all temporary sounds, and translating the game in several languages.

I talked about publishing a playable demo, it will not be for now. I’ll let you know if such a demo is finally released.

I hope you are as eager as me to see the game out. As always, do not hesitate to give me some feedback,

To stay informed, I invite you to follow the progress of the game on my site, by subscribing to the newsletter, or via the various social networks:

See you soon,


More screenshots

Release date: 2018

Almost Epic Adventures : The Goblin's Week is a first person adventure-exploration game where you play a goblin minion working for an evil dungeon master within a satirical fantasy world.


You are a goblin who has just been hired for a week as a minion in a dungeon, for a salary of a thousand gold coins. You will have to perform various missions for the Master, such as sweeping the floor, repairing traps, looting dead adventurers, without dying. It is especially forbidden to snoop into the dungeon and to investigate its terrible secrets.

  • Play a Goblin working for an evil mage in an almost epic adventure like you never lived before, and discover the joys of dungeon maintenance.
  • Discover an original satirical dark fantasy world filled with funny dialogues, characters, and objects.
  • Explore a dangerous dungeon full of hidden paths, secret rooms, and mysteries.
  • Investigate what is happening in the dungeon. Sneak in forbidden places, avoid deadly traps, read confidential journals, and discover terrible secrets.
  • The simulation-based mechanics and the complex and open level design offer multiple paths and solutions.
  • The game mechanics are inspired from Amnesia - The Dark Descent (for the exploration gameplay), Thief (for the stealth gameplay) and Deus Ex (for the systemic gameplay).


Is is a Janitor Simulator?
No. Cleaning the dungeon is only one part of the game. It is an adventure-exploration game, but instead of playing a hero you are playing a minion.

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Retro^ Jul 12, 2017 @ 6:30am 
Thank you :D I check your site and we w8 this game! :pinkdeath::balloonicorn:
Wild Mage Games  [author] Jul 12, 2017 @ 5:23am 
Hi @Retro^. Yes, the project is still alive :)

I post "regular" updates on the website/newsletter/social platforms. The best way to follow the project is to subscribe to one of those, you can find all the links on the website [].

But you are absolutely right: I should post some updates here too. I will take the time to do it soon.
Retro^ Jul 5, 2017 @ 11:23am 
This game project dead or alive?
🆁🅾🆂🆂🆄🅼 Mar 17, 2017 @ 8:24pm 
Wild Mage Games  [author] Jan 19, 2017 @ 11:48pm 
@Kaliba Can you send me your contact information by email ?

Again, thank you all for the positive feedback.
DayMan Jan 15, 2017 @ 1:31am 
Looks cool
Опа ф5 Jan 14, 2017 @ 10:26am 
Good graphics and there is Russian language? My answer is definitely Yes :steamhappy:
tossy777 Jan 14, 2017 @ 10:05am 
Interesting plot!
DxTressa Jan 13, 2017 @ 2:53pm 
a good game, and sorry but i dont like the torch... Yes for me!
tysonasaurusw2814 Jan 12, 2017 @ 3:44pm 
a fun way of showing the tedious tasks of the average grunt that we never really see, and shows the aftermath of us raiding their castle. If the game ends up actually being engaging and interesting all the way through, I'm down:steamhappy: