Arma 3
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GC's Low Grass
Data Type: Mod
File Size
0.053 MB
Jan 4, 2017 @ 1:07am
Apr 3, 2017 @ 7:15pm
6 Change Notes ( view )
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GC's Low Grass

This mod changes the size of all grass in Altis, Stratis, and Tanoa to 60% of its default size. The size can easily be changed by editing a single line for each world at the top of the config.cpp file. Remember to copy the mod to a local folder first, though!

***New update: Each map has separate grass scale multipliers instead of using the same scale multiplier.

Since KH's Low Grass (on the workshop) doesn't work, I edited my GC's High Grass to get some low grass. Now you don't have to download KHlowgrass from armaholic!

Don't have Apex? Use this instead.

Check out my other Arma 3 mods!
Popular Discussions View All (1)
Jan 6, 2017 @ 6:21pm
General C#ist
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Simo Dec 9, 2017 @ 12:24pm 
very good , thank
erik.bjorkelund Aug 8, 2017 @ 3:13am 
Oh, I see. I gave it a go, but I think I'm a bit too daft to get it working.

Anyway, thanks for taking the time to reply!
General C#ist  [author] Jul 13, 2017 @ 9:37pm 
(I haven't played Arma 3 in a loooooong time)
General C#ist  [author] Jul 3, 2017 @ 9:36am 
I'm probably not going to add the Malden map. You can try to add it in yourself though.
I think it should be easy to edit the config file to change the grass for the Malden map, but you'll need a config dump of that map and search for the grass names there. Then, just follow the examples already written in the config file. It will take a long time unless you know how to use regex. Also, read the pinned discussion if you are new to modding.
erik.bjorkelund Jul 3, 2017 @ 6:37am 
Oh, I see. Any chance of you adding Malden 2035 to this mod then? Cheers!
General C#ist  [author] Jul 1, 2017 @ 9:36pm 
The mod description is specific about what maps this mod works on; if Malden 2035 is a map, then it would not be changed by this mod.
erik.bjorkelund Jun 29, 2017 @ 12:30pm 
Does this mod work for Malden 2035?
Eightysev Apr 3, 2017 @ 1:23pm 
Tested a few hours ago, it didn't work.
General C#ist  [author] Apr 3, 2017 @ 12:16pm 
By any chance, did you find that the keys/signatures worked? Another user on another mod reported that a server using my public key still didn't allow that mod. He suggested me to use the Addon Builder, while I was just using the DSUtils to sign.
Eightysev Apr 2, 2017 @ 12:45pm 
No thank you for signing the mod :Hire: