Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
File Size
7.207 MB
Jan 3, 2017 @ 9:22am
Jul 1 @ 9:13pm
25 Change Notes ( view )

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“Captain! Captain!” exclaimed an exhausted voice, as a uniformed man hurriedly entered the bridge.

“At ease, Commander”, the captain said as he turned to face him. He had always felt that, while admirable, the first officer seemed to take his responsibilities just a tad too seriously. “What’s the matter?”

“The enemy hh—” The officer took a deeper breath. “The enemy has organized a new attack fleet. Here’s our new orders we just received.” He handed the captain a sheet of paper. “We are instructed to strike as soon as we can infer the enemy’s positions.”

The captain took the paper and scanned it intently. After a while, he commented on it. “This is... our intelligence?”

“I know, right?”

“Five by five grid... Horizontal or vertical...” He looked pensive. “We need to get a cadet to work out the logic of this. And then we gotta find a suitable ensign to operate the torpedo.” He handed the paper back to the officer. “Find the right hands for the job and begin training immediately.”

“Aye, sir”, the first officer responded with determination. His extended index finger swaying side to side, he mumbled, “I think I know just the right ones.”

Module created by Timwi.

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Nitori the Engineer Aug 30, 2017 @ 11:09am 
@elias5891 I made a mistake. My brother (who is really good at Battleship) just told me, that its not allowed for two ships to touch diagonally... So the module did do the right thing after all. I just did not know all the rules that apply to this puzzle :)
In the configuration in the picture, it is not possible for a two point ship to be in the top right location because it would diagonally touch the one point ship at the top right corner.
The more you know....
I did radar the spots though :)
elias5891 Aug 29, 2017 @ 5:59pm 
@Nitori I would be curious to know the edgework from this bomb. By itself it is ambiguous, but the code should prevent this from happening without making one of those four spots a radar point.
I almost would guess the port based radar spot was missed...4 ports and 5 other things sounds average on edgework. If you see such a thing again, and can grab the logfile, that would be really useful in determining exactly what happened.
Nitori the Engineer Aug 29, 2017 @ 2:22pm 
Great module. There is a slight problem with it though. I had a case where it generated a puzzle that had 2 possible solutions. I did mark all radar points. Link to image of Puzzle:
I of course got the wrong possible solution an blew up my bomb :)
StarsDown64 Jan 29, 2017 @ 8:48am You can join our discord server and talk there. There are multiple mod experts on the server that you can talk to.
Doomie Jan 28, 2017 @ 9:02pm 
would be helpful to talk to you personally with this on stream, would make this explanation much easier
Doomie Jan 28, 2017 @ 8:53pm 
Then I need help with this module. Ive tested it multiple times, but every safe spot (and believe me, ive been grinding to test this for at least 2-3 hours, its always having an enemy in the safe spot. Granted A-E is columns, 1-5 as rows, im doing everything as needed... what could i possibly be doing wrong
Timwi  [author] Jan 28, 2017 @ 8:22pm We’ve played this module plenty of times and we got it right, so it’s unlikely this is a problem with the module. You probably deduced the safe locations wrongly.
Doomie Jan 28, 2017 @ 7:28pm 
first or second safe locations are coming up as an enemy, so somethings wrong
McDude73 Jan 18, 2017 @ 8:06pm 
Sounds about right to me!