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// UNIT CHANGES
Wizard: Made teleport much easier to use, any empty side can now be a destination. Wizard was very hard to use as originally written, almost usless due to very few scenarios he could activate his ability.
Slime: Got a rework as it lacked defense and had hard to read ruletext on it.
Orc: Old ability is uninteresting and also feels irrelevant 90% of the units playtime. Redo.
Drow: Same as above.
Zombie: Clarified that it doesn’t apply to other zombies or heroes.
Bard: Gained +1HP and also better muse skill, but nerfed frontal attack. She was the weakest hero around before with just 4HP.
Dwarf: Axe skill upped to attack one more side, so he now hits all 3 sides for 2 AP. Previous didn’t make any sense since it was 2AP for 2 sides, which could be done with just normal attacks.
// NEW RULES
Movement that causes shifting of allies is not allowed any longer.
10 of january 2017
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// UNIT CHANGES
Draug: Fear is nerfed, allowing units to move if they pay 2 AP. It was too powerful as it affects 3 directions and costs nothing, also working on heroes.
// RULE REVISIONS
Movement is now possible through ally units. Not being able to do so locks down the game too much into various stalemates and slow scenarios. Game strives to be more dynamic and fast paced, hence the change.
// NEW RULES
Board size set to 6x6 squares: The board size needed to be marked out and game was nonsensical when it had floating borders open for interpretation.
// TABLETOP SIM CHANGES
- Added minimalist board, marking the 6x6 boundries for the game.
- Added dice to track victory points.
- Added separate colours of tiles per player, white vs "black".
- Made smaller footprint of sacks with tiles.
// UNIT CHANGES
- Gobos: It's now decided by the player if their ability triggersm and they MAY be placed on top of the deck when they die.
- Dwarf: His "drunk" ability may now also move hom to diagonal squares.
- Necro: Text now clarifies that he can't revive heroes.
// RULE REVISIONS
- World objects may be placed diagonally to other world objects.
- Players begin with 1 less rock, and therefore places 1 less rock in the startup phase.
- Victory points needed to win is lowered to 9.
// NEW RULES
- When one of your unit dies, you may now draw one tile.