ARK: Survival Evolved

ARK: Survival Evolved

483 ratings
Cage Structures: Back to the Roots
Content Types: Mod, Structures
File Size
44.610 MB
Jan 1, 2017 @ 7:27am
Jan 5, 2017 @ 3:02pm
2 Change Notes ( view )

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Cage Structures: Back to the Roots

NOTICE: This mod will probably no longer be updatded. Everything still works, but there is a new version of this mod here.
There should be no conflicts with running both mods at the same time. The cage structures are separate objects from the caveman structures with different names, durability, engrams...
The reason I released it as a new mod instead of an update are some core changes in the structure placement for better compability. Thanks for all the feedback I got here, it helped a lot to improve the mod.

Adds new cage building components to build a more primitive base.

-Cage Foundation
-Cage Walls
-Cage Ceiling
-Cage Door
-Cage Ramp
-Cage Railing
-Cage Palisade (two times the height of a wall)
-Cage Ramp
-Cage Windows (Window 1 looks better in Windowframe 1, Window 2 in Windowframe 2 or any other frame)
-Cage Gate (the small one, a stego fits through)
-Cage Pillar (I experienced the cage pillar to hang in the air if its build from a ceiling down. put a stone one at the bottom to avoid this ugliness)
-Portable Taming Cage (a wall that can be build directly on the ground without foundation and can be picked up, weights 2 instead of 4)

Every caveman should learn how to build a cage right after he figured out how to make a fire. So the cage building skills are learned from level 5 to 15.

Crafting Costs and Placement:
The components are crafted in the inventory out of wood, thatch and fiber (the gate and pillar also need stone and hide) and have the same durability like stone structures. Works great with the vanilla structures, everything snaps together. The new components do not use a placement collision check, that means you can build the structures through other stuff.

There are reports about performance loss (fps drops) while building big bases out of cage structures. One way to avoid or at least reduce this is to combine the cage with wood/ stone/ adobe structures. Another way is to turn down the graphics (the shadows may cause big perfomance issues). I am not sure if that is fixable in the future, the nice looking details of the structures have their price...

Spawning Codes:
There is a complete list in the discussion thread thanks to v1sper:

Mod ID:

Check out my other mods:
Bazooka Bola
Bazooka Cannon
Berry Sickle
Narco Smithy
Black Draedon

This mod is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]
Popular Discussions View All (8)
Jan 24, 2017 @ 7:19pm
Post Screenshots Here!
Feb 1, 2017 @ 4:34am
Feb 2, 2017 @ 2:40pm
Suggestion Box
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GUS_CHIGGINZ Apr 29 @ 11:11pm 
would you be willing to open source this? :)
2yysforu Aug 17, 2021 @ 3:28am 
Thank you for the quick reply @luke .
luke  [author] Aug 16, 2021 @ 2:46pm 
@2yysforu It probably still works, but I would recomend the new version of this mod because it contains more stuff: . I am not modding any more but play it occasionally.
2yysforu Aug 16, 2021 @ 4:53am 
Does anyone know if this mod is still working?
a_h_tst Feb 8, 2018 @ 10:30am 
good mod
luke  [author] Mar 30, 2017 @ 8:45am 
The new version of this mod ist out now: . As written before, this has to many changes for safe updating, so it comes as a new mod. There shouldn't be a problem in running both mods at the same time if you dont want to lose the structures already build.
ergomantra Mar 23, 2017 @ 7:50am 
@luke and dont forget the bone necklace as a top man xD
luke  [author] Mar 23, 2017 @ 7:00am 
@ergomantra love to add leather undies, sadly my last try of customizing armor didn't went well. but i'm on it
ergomantra Mar 23, 2017 @ 3:13am 
how was this mod not chosen?! now we need leather undies xD
luke  [author] Mar 16, 2017 @ 7:15am 
Update News:
I am currently working on a new version of the mod, in fact I rebuild the mod from scratch. I choose a different approach on how the placement works and I used different collision boxes. This grants better compability with vanilla structures, fixes some problems with the palisade and hopefully improves the performace a little. For the sake of realism the structures will be divided in the categories "Wood" and "Bone" (same as stone). For the bone structures there will be a new resource, the Bone Meal.
Because of those core changes it will not be released as an update of this mod, but as a new mod. That way the existing bases are safe.