This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Jan 1, 2017 @ 2:54am
Aug 16, 2017 @ 1:17am

View VR2Space in the store

Store page
Recent Announcements View All (2)
VR2Space released on the Oculus store...
Free demo available
Release date: Software is ready to go
In 2014 a group of researchers at the Surrey Space Centre launched an ambitious project to send a cluster of GoPro cameras on a high altitude weather balloon, and use the footage to create a virtual reality ride to space. This is a made for VR experience that uses real world HD video footage to recreate the experience of flying to an altitude of 30 km on a floating platform, and a VR environment that allows users to warp to set altitudes above the earth.

Software Features:

- Oculus Rift compatibility
- 57 minutes of immersive spherical HD video content
- Interactive VR environment
- Stereophonic sound
- Real-time rotation compensation of the cameras

Link to our website:

Link to the original VR2Space campaign on KickStarter:


If you're anything like me, then you've been dreaming about traveling to space since you can remember. But if you're not an astronaut, and you don't happen to be sitting on a mountain made of money, then this simply won't happen by sitting around and waiting. Fewer than 600 people have ever traveled to space. Lucky them... but what about the rest of us? This software is about enabling us, the remaining 99.999992%, to get that experience.

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Quixote Jan 7, 2017 @ 11:39am 
Nice concept. Upvote.
aaron.knoll  [author] Jan 1, 2017 @ 10:27am 
Cool. Many thanks for the feedback; very useful.
skull_trumpet.gif Jan 1, 2017 @ 10:23am 
I'm not judging the game, just saying what will happen. If you don't want a bunch of refunds, I guess having trading cards could somewhat remedy the problem.
azirphaeli Jan 1, 2017 @ 10:20am 
As much as you don't want to hear it, Skull_trumpet is right. Unless someone keeps it around for demoing purposes it's easily exploited for a refund with that little content.

Nevertheless, I understand the need to recoup costs but $5 is a bit steep for what amounts to under an hour of 360 video. I'll vote yes cause it's not a bad idea, just letting you know what's what.
aaron.knoll  [author] Jan 1, 2017 @ 10:18am 
Hi Skull_trumpet. The game itself can last much longer than 57 minutes, and hopefully also has good replay value; 57 minutes is how long the balloon took from launch to its final burst altitude of 30 km.
skull_trumpet.gif Jan 1, 2017 @ 10:13am 
If the entire game is just 57 minutes, people will be able to fullly experience it and then ask for a refund.
aaron.knoll  [author] Jan 1, 2017 @ 10:12am 
Thanks Azirphaeli. (1) Yes, it fully supports the Oculus Rift, and (2) I'll take Steam's suggestions on the price point... but I was thinking of charging around $4.99 (USD).

I'll update the software description accordingly.
azirphaeli Jan 1, 2017 @ 9:57am 
1) Will it work on the rift.
2) What is the price point you are looking at launching the game at. Please add that to the description.

This will determine how I vote.
Geksus Jan 1, 2017 @ 8:56am 
groovevip Jan 1, 2017 @ 8:22am 
Happy New Year!