RimWorld

RimWorld

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[XND] Shooting Skill Enhanced
   
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49.147 KB
Dec 31, 2016 @ 9:25am
Feb 15, 2018 @ 6:56am
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[XND] Shooting Skill Enhanced

Description
Direct download from GitHub[github.com].

Compatibility
This mod will conflict with Draw A Bead.

Shooting Skill Enhanced can safely be added to an existing savegame, but there will be issues with removing it from an existing savegame if there are any pawns with the 'Proficient Fighter' trait.

Shooting Skill Enhanced will be fully compatible with any other mod however, including Combat Extended.

Overview
Shooting Skill Enhanced makes a person's shooting skill and well-being have a direct effect on their aiming time with ranged weapons, and adds a new trait called 'Proficient Fighter'.

In the past, this used to be an extensive refactoring of the post-processing curve, but that aspect has now been made fully redundant in Beta 18, hence that aspect now being cut from the mod - this is now effectively just a more subtle version of 'Draw A Bead' with a trait on top.

People that are less than level 6 in shooting will gradually take longer to aim since they've had far less experience with a ranged weapon (0 barely knows which end of a gun to hold), and vice-versa for those higher than level 9 since they've had more experience. Manipulation has a significant weight on aiming time too until 120%, and sight has a smaller weight until 150%.

Proficient Fighter is an uncommon trait which increases a person's shooting and melee skill by 3 levels each. It also isn't mutually exclusive with trigger-happy, careful shooter or brawler.

Credits
Love and Skullywag for helping with technical issues.
Marnador for their awesome RimWorld font.
The Community for suggestions on how to improve this! :)

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
66 Comments
Starcluster Apr 22, 2020 @ 12:24pm 
Will you be updating this mod for 1.1?
XeoNovaDan  [author] Mar 16, 2020 @ 11:55am 
No idea, probably does to be fair
Frey Mar 16, 2020 @ 6:57am 
does this work in 1.1?
Chig Bungus Oct 20, 2018 @ 11:37am 
Alright! I'll try it, thanks.
XeoNovaDan  [author] Oct 20, 2018 @ 1:31am 
No plans I'm afraid. Though this theoretically should still work with 1.0 anyway because what this mod xpath patches is pretty much unchanged.
Chig Bungus Oct 19, 2018 @ 7:55pm 
Will there be a 1.0? :)
RelaxItsJustAGame Sep 16, 2018 @ 12:02pm 
0.19 when? :-)
Toxic Sep 13, 2018 @ 4:49am 
Hi) Can you make this mode on b19?
XeoNovaDan  [author] Jul 22, 2018 @ 2:12am 
There won't be a 1.0 version of this by me, but it is up for unofficial maintanence for anybody who wants to do so.
Zoong Jul 21, 2018 @ 10:33pm 
1.0?