Stellaris

Stellaris

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(-(CP: NSC - RS - ISB Doomsday Master Patch)-)
 
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Dec 30, 2016 @ 6:30pm
Jan 20 @ 5:17pm
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(-(CP: NSC - RS - ISB Doomsday Master Patch)-)

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Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due.

Original description follows:

Terminology:

NSC = New Ship Classes, and refers to that mod, either Main or Streamlined.
RS = Realistic Ships, and refers to that mod.
ISB = Improved Ship Battles, and reference specifically to ISB Doomsday. ISB Balance separate.



The required mods on the right side are "all possible" options, not all requirements. In order to make this patch work, please abide by the following guidelines:

1. You MUST have one of the NSC mods: Main or Streamlined. Both cannot be used simultaneously, but both can be subscribed if only one is active.
2. You MUST have ISB Doomsday. ISB Balance is now supported in a separate patch.
3. You MUST have the Realistic Ships mod.

If you do not have the mods required on the right side of this page in accordance with the guidelines above, do NOT subscribe to this patch.

This patch is for use with ISB Doomsday ONLY. If you use ISB Balance (with/without Doomsday), use the ISB Balance Patch here.



This mod patch combines and fixes the following to make sure all 3 mods work together correctly and smoothly:

1. Combined country_types files.

This file combination allows the AI to (miraculously) use New Ship Classes & More's ship classes, Realistic Ships' ship classes, and Improved Space Battles' ship classes at the same time. Without this merger, one mod would overwrite the other two, and the AI would only use only one mod's ship classes. This way, the AI will use all 3 mod's ship classes at appropriate stages of the game.

2. Realistic Ship classes are now integrated into NSC ship class unlock system for balance and better gameplay, while ISB ship classes are not unlocked until almost all NSC and RS ship classes are researched.

Updated 6/11/17!

With the original mod setups, you would get the most powerful Realistic Ship class (the species-based Heavy Dreadnought) at the same time as you unlocked the NSC Battlecruiser, which doesn't make any sense balance wise, plus you could get ISB end-game ships before finishing off the NSC or RS ship classes.

This patch balances the RS Battlecruiser, Dreadnought, & Heavy Dreadnought against their NSC counterparts, but to avoid redundancy, makes the RS variants more tankable but the NSC variants have more firepower. Therefore, this mod changes where/when the RS ships become available in relation to their overall power versus the NSC ship classes, and locks all ISB ship classes until after researching the NSC Superdreadnought (except the ISB Ragnarok - since it's the ISB "Flagship", it unlocks after the NSC version). With this change, you now have the following unlock system for NSC/RS/ISB ships with this patch:
  • Level 1 Spaceports: Corvettes
  • Level 2 Spaceports: Destroyers
  • Level 3 Spaceports: Cruisers
  • Level 4 Spaceports: NSC Light Carriers / RS Support Cruiser
  • Level 5 Spaceports: NSC Battlecruisers / RS Battlecruisers
  • Level 6 Spaceports: NSC Strike Cruisers / RS Attack Cruisers
  • Battleship Tech: Battleships
  • Carrier Tech: NSC Carriers
  • Dreadnought Tech: NSC Dreadnoughts / RS Dreadnoughts
  • Superdreadnought Tech: NSC Superdreadnoughts / RS Heavy Dreadnoughts
  • ISB Titan/Leviathan/Erebus/Avatar "Final" Techs become available. All other research unhindered.
  • Flagship Tech: NSC Flagship
  • ISB Ragnarok "Final" Tech becomes available.

IMPORTANT: You must research these techs in this exact order (except ISB "final" techs) or you cannot get any higher ship classes.

This way, you can unlock and use both NSC and RS ship classes with ship classes that are around the same "level" with balance + purpose, and ISB end-game ships will come in where they need to be: end-game, after you have enjoyed the NSC and RS ship classes.

3. Changed Realistic Ships Heavy Dreadnought tech requirements to meet the new ship class unlock system.

Updated 6/11/17!

In the original Realistic Ships mod, the Heavy Dreadnought was unlocked automatically at Spaceport Level 6. With the changes above to make it in balance with NSC, it now unlocks with the NSC Superdreadnought tech, which means this patch changes the requirements of those techs.

This also means that this patch will include updated compatibility event files from certain ship appearance mods that are compatible with RS (although the "patch" between said shipset mod and RS might still be required), making sure that they will also unlock at the appropriate time by changing the coding of their event files. The following mods have updated RS compatibility files already inside this mod, meaning that you should be able to play with these shipset graphical mods if you have all the mods that are linked after each dot for the ones you want:

I hope to keep the compatibility with ship graphical cultures maintained, so if I miss a graphical culture that is compatible with Realistic Ships that needs updating into this mod, please inform me in the comments.

4. Updated localisation files to give each NSC and RS ship class the appropriate mod title to distinguish ship classes.

Both NSC and RS have Battlecruiser and Dreadnought ship classes, so how do you tell which is which? This patch includes altered localisation files to give each ship either a "NSC" or "RS" in front of it's name to properly distinguish each ship class to it's appropriate mod. For example: "NSC Strike Cruiser" & "RS Heavy Dreadnought" are what you will see in-game. ISB ships do not have "ISB" in front of them due to limitations with ISB files, however, considering their nature and late game appearance, they are much easier to distinguish.
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130 Comments
Cthulhu The 3rd Mar 23 @ 9:08am 
Not that I'm aware of as of yet. I'll keep an eye out. On the plus side, from what I gather, you can at least still uses Doomsday and NSC together without personal issue. It just prevents the ai's from using the same parts.
Partytor Mar 21 @ 7:19am 
Is there another mod for 2.0 that does the same as this one now that @Crusader Vanguard has stopped working on it?
Cthulhu The 3rd Mar 11 @ 10:52pm 
@Suncrusher I can confirm that, at least for me, it doesn't work. All the ships go black and don't work.Game crashes before the game finishes loading the map.
Suncrusher Mar 8 @ 4:38pm 
Does this work with 2.0? or not so much?
Shadoon Feb 21 @ 7:21am 
Never mind. I found your mod-patch for RS respectivly
Shadoon Feb 21 @ 7:19am 
It says: "You MUST have one of the NSC mods: Main or Streamlined."

Is it possible to have JUST "Realistic Ships" and not the NSC at all?
Cronyx Dec 5, 2017 @ 4:25pm 
I never could get it to work doing all those things, but I had no problems getting it to work with the Streamlined version of that mod instead of the full version. *shrug*
Crusader Vanguard  [author] Dec 2, 2017 @ 4:31pm 
@Cronyx - My guess is you have either a corrupted core game, in which case you need to verify files, you have a corrupted mod, in which case you need to reset the mod (NSC has instructions), or you missed a mod that causes a conflict.

I just tested your setup (plus a UI mod) and it works fine for me.
Cronyx Dec 2, 2017 @ 11:55am 
I'm using the following mods:

This mod, of course.
(-New Ship Classes & More v7.0-)
Realistic Ships
ISBS: Doomsday Weapons & Ships

And nothing else. When I go to create a new race or edit an existing one, as soon as I get to the ship appearance tab, I get a hard CTD. What am I doing wrong? Thanks!
gax Oct 21, 2017 @ 1:56pm 
Thank You. Btw, the strike cruiser tech finally turned up. :)