RimWorld

RimWorld

426 ratings
Master of Cooking
 
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Mod, 1.0
File Size
Posted
Updated
0.129 MB
Dec 30, 2016 @ 6:28pm
Oct 17, 2018 @ 8:26am
16 Change Notes ( view )

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Master of Cooking

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In 2 collections by leafzxg
Master of Rimworld
2 items
【1.0】边缘汉化组 中文Mod合集
406 items
Description
Leafzxg's series Mod about BULK cooking & crafting !
The most complete & The most extensive coverage !
Improve the efficiency of your base on the premise of keeping the game balance !
Master of Cooking :Make foods in bulk! Master of Crafting :Make goods in bulk!

Languages
Interface
Provider
English
leafzxg
Pусский
перевод на русский
한국
번역하다
简体中文
leafzxg
正體中文
leafzxg

Summary

This mod adds a series of workbench bills to make meals in bulk at a time, in order to provide an efficient mode of production for your colony.

Bulk production requires extra material.(Need for balance)
The more copies you make, the more mates you need per copy.(For example,make 20 meals in bulk requires 5% more extra material than the original.)
The more copies you make, the less time you spend on per copy.

Work Amount & Efficiency

Bill
Work Amount
Average Work Amount
Material utilization rate
Material additional rate
Cooking Lvl.
cook simple meal (original as reference)
300
300
100%
0%
-
cook simple meals in bulk (5)
1450
290
100%
0%
3
cook simple meals in bulk (10)
2700
270
102%
2%
6
cook simple meals in bulk (20)
4800
240
105%
5%
9
cook simple meals in bulk (50)
10000
200
110%
10%
12
cook fine meal (original as reference)
450
450
100%
0%
6
cook fine meals in bulk (5)
2175
435
100%
0%
6
cook fine meals in bulk (10)
4050
405
102%
2%
9
cook fine meals in bulk (20)
7200
360
105%
5%
12
cook fine meals in bulk (50)
15000
300
110%
10%
15
cook lavish meal (original as reference)
800
800
100%
0%
8
cook lavish meals in bulk (5)
3900
780
100%
0%
9
cook lavish meals in bulk (10)
7400
740
102%
2%
12
cook lavish meals in bulk (20)
13600
680
105%
5%
15
cook lavish meals in bulk (50)
25000
500
110%
10%
18
cook packaged survival meal (original as reference)
450
450
100%
0%
8
cook packaged survival meals in bulk (5)
2175
435
100%
0%
9
cook packaged survival meals in bulk (10)
4050
405
102%
2%
12
cook packaged survival meals in bulk (20)
7200
360
105%
5%
15
cook packaged survival meals in bulk (50)
15000
300
110%
10%
18
make kibble (original as reference)
450
450
100%
0%
-
make kibble in bulk (10)
4050
405
102%
2%
6
make kibble in bulk (20)
7200
360
105%
5%
12
make pemmican (original as reference)
700
700
100%
0%
-
make pemmican in bulk (10)
6500
650
102%
2%
6
make pemmican in bulk (20)
11600
580
105%
5%
12
make wort (original as reference)
1000
1000
100%
0%
-
make wort in bulk (10)
9200
920
102%
2%
6
make wort in bulk (20)
15200
760
105%
5%
12

Special thanks to:
duduluu : Artist of preview
Чей-то друг : перевод на русский
vokania : 번역하다

Please, if you've liked the mod rate it up! :D



Suggestions are welcome!

The early version of my MODs [drive.google.com]
< >
98 Comments
Sh33p Jun 18 @ 5:12am 
Okay then, sorry for trouble.
leafzxg  [author] Jun 17 @ 10:21pm 
@Sh33p no,my mod have not words like " GiveJob_PackFood ".
Sh33p Jun 16 @ 1:23pm 
Do you think, this error may be from your mod? Maybe some incompability?
I can't really tell when it occurs, but it is something with GiveJob_PackFood in dev mode.
Sh33p Jun 16 @ 1:22pm 
Exception in RimWorld.ThinkNode_ConditionalNeedPercentageAbove TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FoodUtility.BestFoodSourceOnMap (Verse.Pawn,Verse.Pawn,bool,Verse.ThingDef&,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool,bool,bool) <0x00391>
at (wrapper dynamic-method) RimWorld.FoodUtility.TryFindBestFoodSourceFor_Patch1 (Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool,bool,bool) <0x00316>
at CommonSense.JoyPriority/JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix (RimWorld.JobGiver_PackFood,Verse.AI.Job&,Verse.Pawn) <0x0032b>
at (wrapper dynamic-method) RimWorld.JobGiver_PackFood.TryGiveJob_Patch3 (object,Verse.Pawn) <0x00051>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00039>
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00130>
Sh33p Jun 16 @ 1:14pm 
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch5(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch2(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Fuganwumei Jun 4 @ 2:10am 
这个MOD必须要开新档才能用吗
结月酒铃 Feb 10 @ 7:02pm 
告别单锅小炒炒一天的日子
bearhiderug Jan 30 @ 3:28pm 
152879 kibble for sale.
leafzxg  [author] Jan 30 @ 3:25pm 
Yes, they can be edited by youself.
JE SUIS UN BEAR! Jan 29 @ 6:55pm 
I love this mod so much, it's made dealing with food way easier.
Question: looking at the .xml, it would be possible to add another plantfoodraw item to the kibble recipes yeah? I use Fertile Fields and have tons of plant scraps that I can use in normal kibble production instead of hay.
I don't want to just toss a line in and break something, so I thought it safer to ask first.