RimWorld

RimWorld

46 ratings
Area Rugs A16
   
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3.868 MB
Dec 27, 2016 @ 7:43am
Jan 7, 2017 @ 5:43pm
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Area Rugs A16

Description
Find the Alpha 17 version here: http://steamcommunity.com/sharedfiles/filedetails/?id=934235098

Update 7 January 2017
- Fixed rugs not being tradable

Update 4 January 2017
- Fixed dyed cloth weights

Update 27 December 2016
- Updated for A16

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This mod adds 30 different area rug models to the game from tiny 1x1 doormats to huge 7x7 room filling monstrosities. They come in circle, square, rectangle, and also one wide runners for hallways. Unlock by researching carpets.

There are two new crafting benches: the dye barrel that takes default cloth and changes its color, and the rug crafting table that takes that colored cloth (or regular cloth, devilstrand, hyperweave, or wools) and makes them into the rugs.

A cool side effect of this mod is that the new colors of cloth can be used to craft regular clothing so now you don't have to be content with everyone wearing light grey, if you want your colony to wear all purple you can do that! Visitors and raiders will also show up in the newly colored clothing and you'll be able to buy it from traders.

Now the rugs.. they use artistic ability and have a quality rating, the higher the quality the more beauty it has. The larger the rug the more beauty it has. (I didn't want to punish people for wanting to use one big rug instead of 6 little ones in a room) They can be picked up and put back down and sold to traders if desired. It is possible to get some >very< pretty rugs if you have a colonist with high artistic skill, and you can have a very beautiful base.. but keep in mind that the value of the rug will also be high and you will pay for all that beauty in more dangerous raids.

Compatibility: I can't see why it would conflict with anything at all. Mods that add crafted things from default cloth >should< also include the the colored cloth, you might have to have this mod first in your load order - this has not been tested though.

Known issues: You can place the rugs under walls or even stack them on top of each other. I'm just happy they sit nicely under furniture so not worrying about this. Bleached cloth sprites stay colored until stacked with other cloth, doesn't adversely effect usage, just appearance.

There are extra textures in the folder, a set with almost no edge shadowing and a set with heavy shadowing. Just switch them out if you prefer.

This is my first published mod since way back in the EQ1 days, and my first RimWorld mod, please be gentle. =)

All graphics and some coding by AElflaed (Fisty), extra coding and testing by Darc Clan.

This mod MAY be included in mod packs, altered or unaltered, please give us (Fisty and Darc) credit somewhere if you do so.
(It's just begging to be worked in with Superior Crafting and mods that add more plants to actually make the dyes)
37 Comments
lilwhitemouse Nov 24, 2017 @ 9:44am 
Thanks ^.^

Can muffalo wool be dyed? I have a lot of wool.....
Telekom May 29, 2017 @ 2:10pm 
Many thanks, keep up the good work.
Fisty  [author] May 27, 2017 @ 5:00pm 
Fixed.. for some reason was set to hidden
Telekom May 27, 2017 @ 4:25pm 
@Fisty "That item does not exist. It may have been removed by the author." *sad face*
Fisty  [author] May 27, 2017 @ 2:28pm 
Dean / Noah May 24, 2017 @ 1:37pm 
A17 please
тетеря, блин Feb 20, 2017 @ 8:08pm 
Suggest you to publish your mod here, so it could be maintained by the game developers:

https://ludeon.com/forums/index.php?topic=29505.0
Bloody Butterfly Feb 17, 2017 @ 12:02pm 
@branch, you can bleach the dyed cloth back normal cloth.
branch? Feb 15, 2017 @ 4:03pm 
What should I remove if I do not want the dyed cloth functionality? It creates too many tiles of different cloth if I recycle the dyed cloth material clothing.
Bloody Butterfly Feb 15, 2017 @ 2:52pm 
I have a suggestion. Make these Rugs functional, that is when a pawn steps onto a Rug any dirt they have on them is left on the rug.