Darkest Dungeon®

Darkest Dungeon®

1,324 ratings
Pitch Black Dungeon
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File Size
Posted
Updated
155.102 MB
Dec 23, 2016 @ 1:02pm
May 3, 2023 @ 7:59am
204 Change Notes ( view )

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Pitch Black Dungeon

In 1 collection by Maester Silvio
Pitch Black Dungeon Collection
6 items
Description
Pitch Black Dungeon - Gameplay Overhaul Mod
Pitch Black Dungeon is an overhaul and expansion mod for Darkest Dungeon. The aim of Pitch Black Dungeon is to enhance and expand upon the vanilla game for those seeking a more tactical, balanced, and challenging experience. Pitch Black Dungeon requires you to be aware of your decisions and surroundings if you wish to successfully complete quests. Pitch Black Dungeon features hundreds of enemy subtypes, thousands of additional encounters, a completely rebalanced economy and loot system, and much more!

Credits:
Design, Logistics, and Scripting - Maester Silvio Artwork - RedDyeNo5 Seasonal Artwork - Monsoontide Additional Artwork - Tacocat Additional Artwork - Grimnoley Additional Art - 'Crossroadsoffate' @Twitch
Compatibility
  • Custom Classes - No (Unless specific patch has been made)
  • ANY Inventory Mods - No
  • Skins/Cosmetic-only Mods - Yes
  • UI Enhancement - No
  • Other Languages - No
  • DLC - Only the Flagellant, Districts, and Shieldbreaker (WITH PATCHES)
Version Info:
Current Version - 6.436 Works with revision #25721 12/24/22

Official Discord
https://discord.gg/bRM2UbG

Mod Features of PBD 6.4 - One Last Breath
Here’s a quick look at some of the things you’ll find and experience in this mod!
  • Almost every ability in the game (hero & enemy) has been added onto, redesigned, or rebalanced
  • Over 750 enemy variants have been added to freshen up combat and make it more unique
  • Over 220 additional pieces of lore that tell a completely new story in the same universe
  • Overhauled the Darkest Dungeon area with unique layouts, affixes, and more!
  • Over 3 times the amount of quests can be generated
  • 85 potions spanning 33 different types with unique artwork can be found during your travels
  • Expanded curio interactions for enhanced depth and variance
  • Unique trinket sets with artwork that can be obtained through engaging actions
  • Rebalanced trinkets for better rarity tiering and expanded buff usefulness
  • Complete quirk rework to make quirks slower to obtain, but much more weighty and important
  • Enhanced UI for better legibility and quicker understanding
  • 9 new diseases as well as a full disease rebalance has made them deadlier than ever
  • Each specific area has unique generation to encourage tactical provision management
  • Every enemy, boss, and hero has received changes in balance or been overhauled
  • Rebalanced town events and 30 additional ones
  • An entirely overhauled economy to support thoughtful purchases and limit your safety cushion
  • Additional corpse mechanics ranging from fermenting and fumigating all the way to reanimating undead and more!
  • Meet fallen heroes in combat and try to remember who the real enemy is...
  • Mini-bosses can be found in each dungeon; do you dare to risk the lives of your heroes for the rewards?
  • New relationships have been designed with heroes and their abilities, resulting in new synergies
  • Thousands of additional enemy encounters
  • And even more...

Changelog - Most Recent Update:
Version 6.436 - 12/24/22
-Main -Fixed a harmless assert related to the party name file -Fixed conflicting glossary terms when the “Districts” DLC is enabled -Enemies -Gargoyle -Now considered “Stonework” Current Version - 6.436 Works with revision #25721 12/24/22

Changelog Links:
Version 6.0+
Please see the changelog for the full notes! Post-V6.0 Changelog[docs.google.com]

Pitch Black Dungeon Mirrors:
Install so that the 'Pitch Black Dungeon' folder is located in the '/DarkestDungeon/Mods' folder.

Manual Install: Download[drive.google.com]

Districts & Flagellant Patches:
http://steamcommunity.com/sharedfiles/filedetails/?id=955039658
http://steamcommunity.com/sharedfiles/filedetails/?id=955039830

Shieldbreaker Patch:
http://steamcommunity.com/sharedfiles/filedetails/?id=1187153398

Musketeer Patch:
This patch should ONLY be downloaded if you have legitimate access to the Musketeer, and it is necessary if you do!
https://steamcommunity.com/sharedfiles/filedetails/?id=884155691

Nexus Download:
Pitch Black Dungeon is also available on the Nexus for anyone interested...
Nexus Link[www.nexusmods.com]

Pitch Black Dungeon Guide
I've created a guide to help people in understanding the changes and additions to my mod as well as providing them with extensive information and tips for surviving and succeeding.

Pitch Black Dungeon Guide[docs.google.com]
Popular Discussions View All (34)
285
Jan 29 @ 4:21am
PINNED: Bug Thread
Maester Silvio
3
Dec 1, 2024 @ 3:54pm
Quirk / Trinket Spreadsheet?
Zeal
67
Jun 12, 2020 @ 5:44am
PINNED: Feedback Thread
Maester Silvio
1,934 Comments
Maester Silvio  [author] Mar 10 @ 11:34am 
A mod that adjusts quest rewards would definitely conflict with PBD, and likely cause larger issues with quests down the line. DD modding is, unfortunately, not very modular when it comes to some things, and there's no merging tool. Safest thing to do if you still want to run with other mods is to drag them all below PBD, so that PBD's files overwrite those mods if needed.
cassius Mar 10 @ 11:21am 
i took a look and experimented a bit with different mod setups and oddly it seems to have been increased quest rewards, or my luck was exceptionally bizarre. weird that it only happened with the cove.
thats all, i'll stop hogging your comments now!
Maester Silvio  [author] Mar 8 @ 11:46pm 
That definitely shouldn't be the case. Room number should vary between ~10-25 depending on length. Taking a look at the files, everything seems in order. Are any other mods being run, by chance?
cassius Mar 8 @ 12:20pm 
heyo, i've got a quick question - i have noticed dungeon generation length seems completely unaffected by the "length" of a dungeon. like, short, medium, and long length dungeons all are about the same length, at least in the cove. is this intentional or did i break something
Maester Silvio  [author] Mar 5 @ 11:48pm 
Some classes may break the game, if they are extensive enough, but others will just end up being underwhelming after T1 dungeons - always happy to help people with a quick mod fix!
cassius Mar 5 @ 7:28pm 
if i may ask a question myself if you throw on any custom classes with this mod does it just catastrophically fuck the balance or is it acceptable
cassius Mar 5 @ 7:19pm 
posting a custom config for a random person in the steam comments is something only a saint would do
im not even the person it was for and i would die for you now
Maester Silvio  [author] Mar 5 @ 8:32am 
<3 Thank you as well; anything else you need, let me know!
Some Guy Mar 4 @ 5:48pm 
Thanks alot! Best wishes to you and yours.
Maester Silvio  [author] Mar 4 @ 8:49am 
Thanks for the words of support, I really love knowing people are still enjoying this mod so many years later!

As for the mod question, directly modifying files won't change anything in game. There would have to be a patch. I've made one for you, available here [drive.google.com]. Unpack this into your 'mods' folder and make sure to place it above the core PBD file in the load order list. If you have any issues installing it, add me on discord (maestersilvio) and I'll give you a hand with it!