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Rumours And Deception A15
   
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Dec 21, 2016 @ 1:30pm
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Rumours And Deception A15

Description
Have you ever wondered why your colonists don't talk about each other? Did no-one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psycho that beat up her friend, just because she's never been insulted directly? And why is no-one ever apologetic about anything they've done?

If you want more social complexity, or just plain gossip and intrigue in your stories, then look no further! Rumours and Deception adds several new colonist social interactions, traits and thoughts that largely focus on people talking about people.

New interactions:
- Chat about other colonists: Alice likes Bob. Bob hates Carol. Bob can now tell Alice this!
- Spread rumour: Colonists will tell nasty, unsubstantiated tales to each other, particularly about colonists that neither of them like.
- Share secret: A colonist can trust another enough to reveal something deep and personal, bringing them closer together.
- Reveal secret: There's no guarantee that all trust is well placed! Colonists that have been told a secret can go and gossip about it to their friends!
- Apologise: Colonists can try to make up with others that they've insulted or hurt.
- Make peace: Colonists may try and apologise on behalf of a third party.
- Culture clash: Not all insults are intended! One may insult another due to having a poor understanding of their background culture (for example, Tribal vs GlitterWorld culture clashes).


New traits:
- Compulsive liar: This colonist just can't help it- every conversation is an opportunity to make up some new, snide story about one of the others.
- Gushing: This colonist just cannot judge who to trust with their darkest secrets, exposing themselves to potential embarrassment.
- Gossip: This colonist talks about other people all the time. This extends to secrets, with which they can't be trusted.
- Manipulative: This colonist will use any social trick they know to make other people see things THEIR way. They are great negotiators, but can be divisive and isolating within a colony.
- Trustworthy: This colonist keeps secrets. They rarely spread rumours, and if they do they feel terrible about it.
- Peacemaker: This colonist can't stand to see their friends fighting. They will try to resolve other people's differences, and will get a mood boost if successful.

New events:
- Defection: A socially isolated colonist will suffer mood penalties and very regular mental breaks. If they remain friendless, they may, occasionally, walk off the map and join an ally.
- Splinter: In the unlikely event that a clique of friends forms within the colony that is largely hostile to the rest, they may choose to leave together and form a new map faction. They will take some of your colony's belongings with them as they go.
- Brawl: Even if cliques don't leave, they may still start fights!

Compatibility:
This mod is the legacy version for people still playing A15. It doesn't replace any vanilla functions and so should play fairly well with most A15 mods.
- The robots in Misc. Robots may suffer from social isolation and may have mental breaks.
- Hospitality seems not to work lower down the mod list, but works fine if higher up.
- Faction Discovery will occasionally make a splinter colony, even though none of your colonists have splintered

Updates:
14.11.2016:
Based on initial feedback, I've made the following changes:
- Tweaked shared secret and spread rumour event likelihoods down.
- Made revealing secrets depend on the colonist's opinion of the third party, making it less likely to reveal friends' secrets.
- Fixed a bug allowing for cheerful conversation with enemies.
- Fixed a bug where colonists gossip about people their visitors don't know.
- Made defection much less likely, but introduced regular mental breaks for socially isolated pawns.

05.12.2016:
- Added menu options, allowing players to disable splits and defections.
- Married/Engaged/Dating Colonists on either side of a defection will now split up.
- Split risk lowered.
- Introduced brawl events, so that even without splits there is a downside to a strongly divided colony.
3 Comments
Orange Dec 21, 2016 @ 11:05pm 
Its not a reason to mess up steam workshop system
SeveralPuffins  [author] Dec 21, 2016 @ 2:56pm 
Hi- you don't want this one, but the main version of Rumours and Deception is A16 compatible: look on my workshop page and you'll find it!

This is a legacy one (but the tag is assigned because I uploaded from A16, and I don't currently have time to roll back to fix these tags).
Khaltzane Dec 21, 2016 @ 2:54pm 
It's got the 0.16 tag so is it compatable with 0.16?