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Flyto Adventures
 
 
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Platforms: PC
Players: Single-player
Posted
Updated
Dec 21, 2016 @ 4:26am
Nov 25, 2018 @ 7:27am
Recent Announcements View All (2)
Why did I decide to create my own engine?
The Engine
To innovate Games Production, we decided in 2013 to create our own engine, ensuring greater integration with "Blenner OS" and, respectively, with our projects. Behold, the TFX Engine comes later replaced by "UpGamer Engine".

Differentials
One of the biggest reasons that motivated me to create the engine was the freedom to create something that had never been created, especially in the Brazilian market, which is one of the largest in the world, but is not as well encouraged as it should be.

Incentives to Brazil
Since I was little, I always had the will of every child to create his own game, besides seeing him being played by other people. I believe that thousands of people can create their projects, as long as they are determined to do it as such. With that in mind, with the focus on the Brazilian market, the UpGamer Engine when it is launched (in 2019) will be free for all South American audiences, creating a great incentive for other people to program and develop their own projects. Unfortunately, I did not have that possibility when I was younger, but I want other people to enjoy what I could not.

Languages Available on Flyto Adventures
Reason
I still cannot talk much about the plot of "Flyto Adventures". However, I can say the game will be available in 5 languages, being: Portuguese Brazilian, English, Spanish, French and German. The idea is to make the history of the game understood in most diverse countries, increasing, in turn, the target audience of the project.

Description
For many years, humans have been gradually destroying and polluting our Planet Earth. In a new journey, "Joe" decides to embark on an adventure to get to know the most diverse points of the planet, observing the negative impacts that humans are causing. In this great adventure, "Joe" knows people, cultures, ethnicities and makes great friendships. In addition, to be able to ship to other continents, "Joe" needs to collect special items such as coins, treasures and diamonds to be able to sell and buy his ticket to follow his long journey across the globe.

In addition to making insane discoveries, "Joe" makes the record of each area cleared, so as to disclose to the world what he encountered in his adventures through the book, which will be written by him. The book named "Flyto Adventures" will show the world the beauties of our planet and the real importance of its preservation, guaranteeing a good quality of life for all living beings.

The soundtrack of the game is being produced through the application GarageBand in the iPad, being an original and innovative production. In all, there are more than 25 productions already made so far (2016).

Flyto Adventures is a Brazilian Indie game with a different perspective and interactive puzzles. The initial development began in 2013, by Juan de Souza to 13 years old when he was still developing the UpGamer Engine.

Besides that, the game will have a very compelling storyline that will immerse the player to the scene and missions. Moreover, the game being optimized for Windows 10® (with resolution: 720p, 900p, 1080p, UltraWide and 4K), running at 60 fps.


Compatible with Windows 10.
The launch is scheduled for the second half of 2019.