Sid Meier's Civilization V

Sid Meier's Civilization V

1,439 ratings
Units - Starting Scout
File Size
0.001 MB
Jul 13, 2012 @ 5:58pm
Jul 28, 2013 @ 9:59am
5 Change Notes ( view )

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Units - Starting Scout

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
This mod replaces the starting 'Warrior' with a 'Scout' instead.

  • Everyone (including AI players) get their starting warrior replaced with a scout.

    If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod for the full experience:

  • Compatible with Vanilla civilization 5
  • Compatible with Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial []
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
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Pavianologe 4 hours ago 
It was not intentional, but if you use only this mod its no problem, cause the only effect is the scout.

And no congrats please for finishing a game in one sit, it was 1vs1 on the easiest difficulty - just for the achievement^^ Yes I know that makes no sense :D
BlouBlou  [author] 17 hours ago 

If you load your game from the MOD menu all your mod will still work.

If you load a modded game from the single player menu, it will break all mod effect (wich can corrupt your save) but yes acheivement would become unlocked. So its at your own risk1

But the difference is important, i often answered to people whos problem was that they lost the mod effect after loading their game. Thats was always the cause (Loading from the wrong menu)

In any case congrats on finishing a game in one sitting! its a rare feat in CIV 5 XD
Pavianologe 20 hours ago 
Oh yeah, thats the point - yesterday was the first time i did it in one strike cause game ended so fast. So starting with the mod and then loadings breaks the system, causo you dont loose your scout.
BlouBlou  [author] Jul 19 @ 3:21pm 

From what i know, you cant get any acheivement if you have a mod activated. The moment you start or load a game from the MOD menu, acheivement are disabled by Civ 5.

What you did was probably load a Modded game from the singleplayer menu instead of the mod menu, thus disabling mod temporarly without being aware of it (some mod effect would still be visible) and got an acheivement.

If acheivement are important to you, you can only do them in vanilla game, unless they updated this.

good day!
Pavianologe Jul 19 @ 12:23pm 
I am confused: I got some achievements with this mod, but today i started a new game and didnt got them - I got the difficult 7 achievement with it, why not difficult 1? Its very important for my life to get this, lol :D :D :D Was something changed?
Kill3rCat the Ironfist D-2-506 Aug 9, 2018 @ 8:09am 
@BlouBlou Alright, thanks.
BlouBlou  [author] Aug 8, 2018 @ 7:23pm 
@Kill3rCat the Ironfist D-2-506

Yup, all mods ive posted are still fonctional
Kill3rCat the Ironfist D-2-506 Aug 8, 2018 @ 8:08am 
Does this still work?
bluegriffon Jul 1, 2017 @ 1:33pm 
when i start a game no unit spawns just my settler
Amphal Mar 10, 2017 @ 9:00am 
this doesnt affect shoshone at all right?