This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Collateral Souls
Genre: RPG
Platforms: PC
Languages: English
Players: Single-player
Dec 19, 2016 @ 3:10pm
Jun 7, 2017 @ 5:28pm
Recent Announcements View All (3)
Collateral Souls 0.24 – Broadening Update
Collateral Souls 0.23.1 - World Collapse Fix
Bug Fixes
  • World collapse memory load greatly reduced by simplifying the visual effects. Should prevent any memory related crashes during the event
  • Added World collapse ON/OFF setting as a failsafe if the event is still problematic it can be disabled. The transition to the next floor still occurs but the mini game is skipped and fair amount of XP is granted to make up for the mini game being skipped.

Steam Greenlight Page

Issues Addressed In Release[]

Report a Bug or suggest a Feature[]

Open Issues[]


You wake up with a pistol in your hand, a note wrapped around the barrel "Welcome to the afterlife, you'll need this"

Collateral Souls is coffee-break roguelike set in a modern afterlife. It is focused on short fun sessions, and easy to pick up controls. No 40 hour Youtube tutorials, no getting stuck for 2 hours if you do well. Gameplay is focused on ranged combat so how you explore and move matters. Advancement is perk based and most perks have drastic effects on how you play; no '+1 to fire damage versus dire rats' here.

Available Now
Download full in development version of the game at

  • Ranged combat focus, positioning matters!
  • Perk based advancement, new play styles each game!
  • <20 minute time commitment per game!
  • Easy to learn controls, plays completely on the number pad(alternate qwerty controls also available)
  • Vision and lighting matter, what you can't see can kill you!
  • Background perks provide major gameplay changes for added replay value
  • Nemesis system brings back creatures that killed you bigger and better in future games
  • Challenge mode for unique game setups, with seeded and daily seed runs
  • Lore boxes provide insight into the afterlife and risky opportunities for the brave
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Troy - Warsim! Apr 28, 2017 @ 2:24am

Did a letsplay of the game not too long ago, it's an awesome roguelike!
jedislight  [author] Mar 26, 2017 @ 6:08pm 
Sorry no native linux yet, however I have heard it works fine on linux and osx under wine.
luka - cured Mar 26, 2017 @ 1:18pm 
does the beta have a linux build ?
Naydemonium Mar 8, 2017 @ 12:51pm 
this is so cool, upvoted right now, good luck
jedislight  [author] Dec 29, 2016 @ 6:16am 
Glad you enjoyed it! The graphics are actually tile based and could be made non-ascii by a talented artist (read: not me). The upkeep on sprites is so much higher than ascii though. If I want to make a new creature it takes about 40 seconds - that allows me to focus on gameplay in a way that would be diminished with a more detailed art style. So for now, ascii! If the game is greenlit I am planning to add workshop support for skinning the game and may consider commisioning an artist for a starter example set.
naomha Dec 28, 2016 @ 10:45pm 
Good job. ASCII graphics though? Unless you're a die-hard fan of the genre most people that play these types of games are my age. Upper 40s and more. I've yet to meet someone in their teens or early 20s that really appreciates any ASCII games. There's been 1 or 2 that did well for themselves over the years but they're the super minority in this genre. Voting yes for you though because your hard work shows. Great job!
jedislight  [author] Dec 22, 2016 @ 11:04am 
I've adjusted the brightness of the video slightly as this is apparently a common problem. Looks fine on all of my devices though so I'm not sure exactly what I'm targeting for bright enough.
PotatoMine Dec 21, 2016 @ 4:33pm 
I can't what is going on from the trailer, it's too dark.
jedislight  [author] Dec 20, 2016 @ 5:01pm 
If you played it and did not enjoy it because of the graphics and lack of audio, I can respect that. I've considered mixing contextual music into the game but sound effects would be very difficult to get right and hard to maintain with new features so it is unlikely I will go in that direction unless there is a large demand for it from the community.

I'm just glad you gave it a shot, I appreciate your feedback!
Wookie Dec 20, 2016 @ 3:34pm 
Dwarf Fortress got away with simple graphics(and even if done in ASCII was a lot more clear and good-looking than this product), but it had complex mechanics to offer... What this game has to offer regarding fact needed to forget about huge lack of audio and graphic components helping in immersion.