219 ratings
War Name Variety (No More Brawls)
File Size
0.002 MB
Dec 15, 2016 @ 4:12pm
Dec 17, 2016 @ 7:53am
2 Change Notes ( view )

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War Name Variety (No More Brawls)

Wars feel a lot more serious with a bit of naming variety!

It started off as a very minor thing – a devastating war between my empire and another's. It needed a fitting name, but all it got was a 'brawl'. After I had removed that, I saw I could make a few other changes as well...

This mod adds a whole number of possible new war names, many of which you can see in the images. There are great wars, galactic wars, rebellions, invasions, revolutions, insurgencies, conquests, independence wars, reclamation wars, and more. It's a small change, but it makes wars feel all the more important.

War names sound better - and are more logical too

The names aren't chosen randomly, they are based on a number of factors. A rebel faction fighting its overlords could get a Revolution. An empire reclaiming old territory could get a War of Reunification. Members of the same species fighting each other could get a Brothers' War. The list goes on, and I hope to add more in the future, based on ethics, species, wargoals, etc

Rate and Enjoy!

If you appreciate this mod, give it a thumbs up (the little button beneath the images). I appreciate each one, and they tell me that I'm going in the right direction.

If you have any suggestions, make a comment with your idea – or just comment with random thoughts! Favourite the mod so you know when it updates, and follow my workshop for new mod releases. Found any bugs? Make a comment for that too!

This mod does NOT work with achievements. It definitely DOES work with existing saves. It should be compatible with any other mod, except one that also modifies war names.

Spanish Translation / Traducción Española, translated by Larito Provo:
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ArcaneData  [author] Jan 15 @ 12:48pm 
@Laer - Yeah, that would be awesome.
Larito Provo Jan 15 @ 12:11pm 
Are you interested in a small collaboration to translate the mod into other languages?
Homestar Runner Jan 14 @ 11:31am 
Excellent, I got tired of seeing brawls between powerful nations and weaker ones.
ArcaneData  [author] Jan 13 @ 2:52am 
@All hail the Cartlord - In theory, it should be compatible with older versions. Yes, you can use it with existing saves.
All hail the Cartlord Jan 12 @ 4:20pm 
Is it 1.2.5 compatible, and can I use it with an existing save?
ArcaneData  [author] Jan 11 @ 12:55am 
@jdblue - I'll take your word for it.
jdblue Jan 10 @ 10:35pm 
@ArcaneData As a mod author, you have a responsibility to present your mod accurately. I did not intend you to view what I had said as belligerence, but rather as a criticism of how you present the mod. I appreciate that you took the time to take what I had to say into account. It would probably also be helpful to you as a mod author to spend some time reading about achievement compatibility in the Stellaris forums on the developer's website. That way you'll not have to rely on what random commenters (like myself) here are posting and you'll have some more expert opinions from fellow modders as well as the potentially the dev team.

I can assure you that saying you "can't be sure" about achievement compatibility is inaccurate. No mod that changes the checksum is achievement compatible in any recent Paradox game, and per their forums, that has not changed for this one. Per the multiplayer screen test I describe below, this mod does change the checksum.
jdblue Jan 10 @ 10:21pm 
@darrenb209 Per the known issues thread on the Stellaris forums, the main menu checksum display is currently static and does not update.

The only way to check the checksum in any build so far is to use the multiplayer "Game Browser" screen. To figure out if you're on the default checksum for the patch (in this case 1759), enable the mods you wish to test, then start Stellaris and navigate to the multiplayer screen. This part is very important : you must check the box labeled "Same version." If games still show up that show version 1.4.1 (1759) —or whatever the current patch (checksum) is—the mod(s) you've enabled won't alter the checksum and thus your ironman game should theoretically be achievement-compatible.

If games with the current default patch (checksum) don't show up after enabling mods and selecting the "Same version" in the multiplayer "Game Browser" then you will not be able to earn achievements with the mod(s) in question enabled.
herbie.dorman Jan 9 @ 9:28am 
Add holy war if the Declarer is spiritualist
darrenb209 Jan 8 @ 9:37am 
I'm sorry to inform you @jdblue but this mod changes nothing in my checksum. It's 1759 either way. That's the 1.4.1 update in case you don't know.