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BRKÖUT
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Dec 18, 2016 @ 10:10pm
Sep 29, 2017 @ 9:00am

View BRKÖUT in the store

Store page
Recent Announcements View All (3)
THANK YOU!!!!
Important Update!
Description
Release date: 1.0 in January 2017
"BRKÖUT is the classic block destruction game from your childhood! Newly remastered in HD!"

You've never heard of this game before, or even this system. Googling it doesn't bring anything up except for a weird article.

"A forgotten Vic-30 classic, everything plays just the way you remember, now on modern PCs!"

Looks like this isn't the first time[smugames.itch.io] the developers have tried to publish the game. The changelog[itch.io] outlines some bizarre issues that have been occurring during the remaster process.

"Advanced emulation software allows us to bring it to you as it always meant to be played!"

Even after reading through all the material you can find, you're still not sure what this game is about. It seems the only way to know is to play. Luckily there's a free demo[smugames.itch.io] available.

You mull over your choices. It's never too late to walk away.



This is an unorthodox narrative game made by Stupid Massive Unbelievable Games.

BRKÖUT has been in development for one year after it's progenitor, TETRARKHOUT, won the 2015 Game Theory Fall Jam in Burlington, VT.

BRKÖUT puts a major twist on classic brick-breaking games with a focus on a complex and elusive narrative using the stylings of classic game platforms like the Commodore 64 and the Atari 2600.

While we are very close to completing the game it still should not go without saying that until development is completed, anything in the game's current state is subject to change.

We are on schedule for a 1.0 in late January. If we are greenlit by then, the game will be available for purchase at $2 USD. I am hoping to get approximately 1-2 hours of gameplay out of the final product, currently players are clocked at about 45-70 minutes before they reach the end of the content.

SMUGames is:
Management/Marketting: Aaron Taylor
Development/Design: Fisher Wagg
Music/3D: Simon Wagg

We have many other small free games under our belt across several years, though BRKÖUT is the largest and most professional product we've made yet.
http://smugames.com

I hope this short and vague description has helped you come to your decision on whether to support us or not. If you have any questions, please tweet at us at @SMUGamesCo or tweet at Fisher at @StupidMassive

There is fear. Then there is hatred.
There is history. Then there is truth.

Thank you for your consideration.

Good hunting.




Popular Discussions View All (2)
0
Mar 19, 2017 @ 2:54am
So what's the deal with the dev's Twitter?
Eckofox
0
Jan 25, 2017 @ 9:52am
Congrats on being Greenlit!
Hook Waka Bang
< >
27 Comments
Drew Jan 26, 2017 @ 11:45am 
Congrats!
Hook Waka Bang Jan 25, 2017 @ 9:53am 
Congrats! Make it go!
nathanmeunier Jan 25, 2017 @ 7:07am 
Congrats!!!
nathanmeunier Jan 19, 2017 @ 9:10am 
Love the wacky trailers, and I think the game concept is a neat spin on the core breakout gameplay. DEF have my vote, and looking forward to checking this out when it's live. Curious: What engine do you use?! Also, if you feel inclined, I have my own retro-inspired project on Greenlight, too, that could use some YES vote love! Missile Cards is essentially Missile Command re-imaged as a crazy turn-based card game. Cheers! http://steamcommunity.com/sharedfiles/filedetails/?id=817742720
Scifiwriterguy Dec 31, 2016 @ 5:52pm 
Okay, yes, we can draw a parallel between this and Pony Island in that they're both game-within-a-mystery games with a semi-similar art style. But let's be fair: just because two games are in the same genre - or are even similar - it doesn't necessarily make one a clone of the other. People like to believe there's something under the surface of their world, and this game plays to that. Yes, so did PI, but this one seems to be taking a different direction in the same genre. So long as the writing is able to carry the weight of the premise, this could be a very interesting atmospheric game built into a 80's remaster shell.
Personally...I'd like to know how this mystery pans out.
Best of luck with it, devs! Looks like it could be a great one!
Fisher  [author] Dec 26, 2016 @ 1:42pm 
Punhos64 There is this article we wrote for a little history lesson. The Story of Grace [smugames.com]

Then there is also the Changelog. You can read about the events taking place during development here. [itch.io]
Punhos64 Dec 25, 2016 @ 6:39pm 
feels like pony island
does it have a history?
(if it has i hope this game has a better ending than pony island)
Fisher  [author] Dec 25, 2016 @ 2:18pm 
FerrousBueller there aren't any platformer mini games. There's a demo you can try here if you like: SHRÖUT [smugames.itch.io]
FerrousBueller Dec 25, 2016 @ 7:16am 
So it's Breakout with a simple platformer mini-game? I don't get it.
Fisher  [author] Dec 23, 2016 @ 6:37pm 
TheMacaroniFactor I'm a bit confused. What do you mean Pony Island clone? This is a remaster of a game that came out WAAAAY before Pony Island.