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Flat Worlds
Platforms: PC
Languages: English
Players: Single-player
Dec 11, 2016 @ 8:06pm
Jul 20, 2018 @ 3:46am

View Flat Worlds in the store

Store page
Recent Announcements View All (6)
Flat Worlds Dev Diary #7 - Closed Alpha Testing
Flat Worlds Dev Diary #6 - Main Menu, Saving and Loading
Starting the Game

The main menu of the game is shown in a bedroom aboard a spaceship. This is the first area you'll see when launching the game.

From here you can now load and start new games based on a 3-slot system.

During a game, it will automatically save at certain intervals and also when you quit - so there's no real save file management here. I've made it like this to keep things simple for a VR user.

Writing an efficient saving system took a lot of manual coding (save this that and this on a ship/building, and so on) but the results so far are instantaneous saves that should not interrupt gameplay.

Resource Changes

Oxygen has now be removed as a resource - the role it had was too similar to water. Additionally the only planet that made sense to have abundance of it was Earth.

We have a new resource instead, Energy (or energy producing fuels).

With this we have a new supplier building - a Nuclear Power Plant. These satisfy Earth's initial energy demands.

We now have 3 core resources - Water, Metal, and Energy. These resources are necessary for cities to maintain and grow their population.

This information is now shown above cities:

Green indicates there is enough of a resource incoming.
Orange indicates an unsustainable input of a resource.
Red indicates a shortage.

As you can see above, Earth cities will have a shortage of metal in the near future. This happens in the beginning of the game and in order to keep these cities productive, the player will have to start shipping in Metal from Mars.

New ship - Lifesaver

A new ship has been added of Venus origin. The Lifesaver is a unique ship as it carries both water and energy in small amounts but makes up for its capacity with high travel speed.


Finally we have some cool tunes in the game now - courtesy of SBeast[].

Release soon pls

The game is edging closer to an Early Access release. However, the main issue left to tackle right now is the initial gameplay balance. Over the next couple of weeks I'll be focusing on getting the numbers right and making quality of life changes.

Release date: Early 2017

Flat Worlds is a VR space transport game set in our very own Solar System.

Setup transport networks of people and natural resources, guiding the path of human colonisation around the Solar System's planets and moons.

What will we find when there is no more room to grow?


Flat Worlds is currently a work in progress and will be released as an Early Access title.

In addition to features, development time during the Early Access period will be spent tweaking prices of resources, capacities of ships, controls, visuals and so on, based on feedback from early access players.

This is a solo-developed game - you can keep track of its progress on my blog [].

Target Features

  • Eight Planets/Moons - 4 solid planets, and the moons of the remaining gas planets.
  • 40 different ships (5 per planet/moon), each named and stylized according to their home. Different ships carry different resources (or combinations of them) and come in either a Small or Large size.
  • Multiple resource types, including people, water, oxygen, minerals, and a 'Research' resource.
  • Multiple buildings, mainly spaceports, with different numbers of docks and dock sizes (large ships need large docks).
  • Planet progression system - planets level up, leading to more suppliers, cities and further colonisation.
  • City progression system - cities grow as they gain more resources, producing more passengers.

Note that the majority of these features will be available with the initial Early Access release.

VR Compatibility

The game is currently built for the HTC Vive. There are, however, plans to make it compatible first with the Oculus Rift and then other VR devices.
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Endof_Pixel Feb 17, 2017 @ 10:15am 
Could you make it none vr compatible
Bush Jan 11, 2017 @ 1:12pm 
Agreed with baronjutter
baronjutter Jan 9, 2017 @ 1:39pm 
This looks like it doesn't really need to be VR.
HellCow (DannyDOA) Jan 2, 2017 @ 6:52am 
Hey, if your interested i coud promote your game or/and if you need/want i test the game.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just delete this post)

Happy New Year
HAHA Dec 27, 2016 @ 6:51pm 
DCYW Dec 27, 2016 @ 2:50am 
unreal Man :P
kyyrellinger Dec 26, 2016 @ 7:00pm 
very good
loveeot Dec 26, 2016 @ 8:27am 
Oushen Dec 26, 2016 @ 7:51am 
so good:momoshroom:
/pompano\ Dec 26, 2016 @ 6:14am