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The Tenth Line
Genre: RPG, Platformer
Platforms: PC, Mac
Languages: English
Players: Single-player
Dec 9, 2016 @ 9:25am
Mar 17, 2017 @ 9:57am

View The Tenth Line in the store

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Recent Announcements View All (6)
Store Page is Live!
New Demo Update, Just in Time!
Release date: Spring 2017
The Tenth Line is a console-style RPG featuring a colorful cast of characters, unique battle and progression systems, quick 2D platforming action, and an original, fantastical story about friendship, faith, and finding your place in the world.

Greenlit as of December 28th! Thanks so much! Steam page coming in early March!

The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?

Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.

Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!

Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.

A standard dual-analog gamepad is highly recommended, though the keyboard is supported.

The Tenth Line was developed in the Unity engine by one person over the course of two years. It is set to arrive on both major console platforms in the spring of 2017. Releases on both PC and Mac platforms are expected at around the same time. The game is 95% complete as of December 2016.

The Tenth Line will also support Steam Trading Cards and Steam Achievements. In addition, carrying a save game from the demo version into the full game will grant you bonus items, so try out the demo and get an early start!

-A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
-Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
-Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
-High quality background and sprite artwork, and a grand, varied soundtrack.
-Unique progression and leveling mechanics for your characters.
-Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
-Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
-Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

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Zekoy Jul 22, 2018 @ 4:20am 
【D/monX】 Mar 17, 2017 @ 8:27pm 
小虾米 Mar 8, 2017 @ 5:49am 
Bebe Jan 13, 2017 @ 9:09am 
Space Lizard  [author] Jan 7, 2017 @ 6:01am 
Haha, no worries, PPD. I am using an API that supports every major controller, so, I hope the Steam controller is included. If it follows the 360 controller's design, it's probably a safe bet. Still, I would love to hear from anyone who can confirm it!
China-Santiago Jan 7, 2017 @ 1:53am 
Hi, may I ask if you are interested in adding Chinese language option in your game <The Tenth Line>?
Could you please give me your contact methods?
Our services also include game testing, debugging.
We have more than tens of thousands premium users.
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lease feel free to contact me. My email
Flipper Jr Jan 6, 2017 @ 6:55pm 
Oh, well the site I downloaded the demo from was , sooo... derp.

Also, I know this game will have controller support, but out of sheer curiousity,
will it support the Steam controller specifically?
([Really] Late to the party: Congrats on being greenlit)
Space Lizard  [author] Jan 5, 2017 @ 3:47pm 
Hey, Doc! Glad you could try it out and are enjoying it! Fortunately, it was made in Unity and not RPG Maker, so I had a lot more flexibility with the design.
Flipper Jr Jan 5, 2017 @ 12:16pm 
It's me from about 121 comments ago.
I asked about the issue of grinding?
Anyways, I'm just NOW getting to play the demo, and honestly?
It doesn't feel like it was made in RPG maker.
The combat feels comfy(although dodging confused me at first).
The music hits all the right notes.
The story, for not having completed the demo, is interesting.
(I'd like to know how she got away from the cultists before the game, maybe an opening cutscene in the full version?)
Overall I'm having a good time.

May clearer skies be with you.
Space Lizard  [author] Jan 5, 2017 @ 6:25am 
Thanks, slash! Glad to hear it!

Resetting the Input options requires clearing your PlayerPrefs settings from the registry, unfortunately. Google should have instructions on that. That's a Unity thing; I can't do anything about it. Let me know if you need help when you play again and I'll see what I can do!