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One little bug: I killed the HVT but it didn't count. (At the end no one was alive and I checked the HVT)
- fixed: start with active NVG
- changed: raised time hvt stays in tower before start a random patrol
- fixed: JIP players should now also start at the randomMissionStartpos
- added: HVT picture also to the HVT/AirfieldCommander task
- added: Marksmen/Apex weapons for players with Marksmen/Apex DLC
- changed: playerloadout, more demo charges
- changed: HVT marker to questionmarkMarker to implicit that the HVT don't have to be exactly in the tower